Apothic Spawners Mod Guide: Silk Touch Spawners, Stat Modifiers & the Capturing Enchantment
Apothic Spawners transforms vanilla Spawners from static dungeon decorations into fully customizable mob farming machines. Collect Spawners with Silk Touch, then right-click them with specific items to tweak 16 different stats, from spawn speed and mob count to advanced toggles like ignoring light levels or removing mob AI entirely.
Overview
Apothic Spawners is the spawner module of the Apotheosis family, and it completely overhauls how Spawners work in Minecraft. In vanilla, Spawners are immovable blocks that sit in dungeons and do their thing with no player control. This mod changes that by letting you collect Spawners with Silk Touch, place them wherever you want, and then modify their stats by right-clicking them with specific items.
The mod adds 16 modifiable stats to every Spawner, ranging from basic tweaks like spawn speed and entity count to powerful toggles that let Spawners ignore light levels, work without nearby players, or spawn mobs with no AI. It also introduces the Capturing enchantment, which gives you a way to obtain Spawn Eggs from any mob you kill. Together, these features let you build highly customized mob farms for any entity in the game.
You can browse all spawner modifier recipes and items using the tabs on this page. This guide walks you through collecting your first Spawner, understanding the stat system, and building toward the Ultimate Spawner.
Getting Started
- 1
Obtain a Spawner with Silk Touch
Find a dungeon, Mineshaft, or Stronghold with a Spawner. Mine it with a Silk Touch pickaxe (level 1 is sufficient by default). The tool takes 100 durability damage when harvesting a Spawner, so bring a durable pickaxe. The Spawner drops as an item with all its data intact, including the mob type.
- 2
Place Your Spawner
Place the Spawner wherever you want your mob farm. It retains its mob type and all stats from when you picked it up. Hold Shift while hovering over the Spawner item in your inventory to see its current stats.
- 3
Change the Mob Type with a Spawn Egg
Right-click the placed Spawner with any Spawn Egg to change which mob it spawns. Some mobs are banned by default (Warden and Elder Guardian), but everything else is fair game. You can obtain Spawn Eggs through the Capturing enchantment.
- 4
Apply Your First Modifier
Hold an item like Sugar in your main hand and right-click the Spawner. Sugar decreases the Min Spawn Delay by 10 ticks per click, making the Spawner cycle faster. The item is consumed on each use. Check JEI or EMI for the full list of modifier items and what stats they affect.
- 5
Reverse Mistakes with Quartz
Every modifier can be reversed by holding the same item in your main hand and a piece of Quartz in your off hand, then right-clicking the Spawner. The Quartz is not consumed. This lets you undo any stat change without risk.
Hold Shift while hovering over a Spawner item in your inventory to see all 16 stats. When looking at a placed Spawner, JADE or HWYLA will also display the current stats if those mods are installed.
The Spawner Stat System
Every Spawner has 16 stats that control its behavior. Six of these are vanilla stats that already exist on Spawners but are normally hidden from the player, eight are boolean toggles that enable special behaviors, and two are custom numeric stats unique to this mod. Each stat has minimum and maximum bounds to prevent extreme values.
Vanilla Stats
These stats exist on vanilla Spawners, but Apothic Spawners lets you modify them. Min Spawn Delay (default 200 ticks) and Max Spawn Delay (default 800 ticks) control how long the Spawner waits between spawn cycles. The Spawner picks a random delay between these two values. Both can be reduced to a minimum of 20 ticks (1 second) or raised up to 1600 ticks. Getting both down to 20 ticks creates a Spawner that fires every second.
Spawn Count (default 4) determines how many mobs the Spawner tries to place per cycle, ranging from 1 to 16. Max Nearby Entities (default 6) caps how many of the spawned mob type can exist near the Spawner before it stops working, adjustable from 1 to 32. Activation Range (default 16 blocks) is how far away a player can be for the Spawner to remain active, expandable up to 48 blocks. Spawn Range (default 4 blocks) is the horizontal radius in which mobs can appear, expandable up to 32 blocks.
Vanilla Stat Defaults & Bounds
| Min Spawn Delay | Default: 200 ticks | Range: 20–1600 |
| Max Spawn Delay | Default: 800 ticks | Range: 20–1600 |
| Spawn Count | Default: 4 | Range: 1–16 |
| Max Nearby Entities | Default: 6 | Range: 1–32 |
| Activation Range | Default: 16 blocks | Range: 1–48 |
| Spawn Range | Default: 4 blocks | Range: 1–32 |
Boolean Toggle Stats
These are on/off flags that enable powerful behaviors. All default to off. Ignore Players makes the Spawner work even when no players are nearby, which is essential for fully automated farms. Ignore Conditions bypasses spawn condition checks like biome requirements and block surfaces, so mobs spawn regardless of their normal restrictions. Ignore Light lets the Spawner work in any light level, perfect for well-lit farms.
Redstone Control makes the Spawner require a Redstone signal to activate, giving you an on/off switch for your farm. No AI spawns mobs that stand perfectly still and cannot attack, which makes kill chambers trivial. Silent mutes all sounds from spawned mobs. Youthful forces spawned mobs to always be babies when possible. Burning sets spawned mobs permanently on fire.
Mobs spawned with the No AI flag have a special "movable" tag that allows limited movement by player interaction. They will not attack, pathfind, or teleport (this even prevents Endermen from teleporting), but they can be pushed. When a Slime with No AI dies and splits, the smaller Slimes also inherit the No AI flag.
Custom Numeric Stats
Initial Health (default 100%) controls the health percentage that spawned mobs start with, adjustable from 20% to 100% in 5% increments. Setting this lower makes spawned mobs easier to kill, which is useful for farms where you want quick kills. Echoing (default 0, max 5) is a level-based stat that causes spawned mobs to drop extra loot. At Echoing 1, a mob drops its loot table twice. At Echoing 5, it drops the loot table six times total. This is extremely powerful for rare drop farming.
Spawner Modifier Items
Each Spawner stat is modified by right-clicking the Spawner with a specific vanilla item. The item is consumed on each use (unless you are in Creative Mode). To reverse a modification, hold the same item in your main hand and Quartz in your off hand, then right-click. The Quartz is never consumed, so you can always undo changes freely.
Speed & Count Modifiers
Sugar reduces Min Spawn Delay by 10 ticks per use. You will need a lot of Sugar to get from the default 200 ticks down to the minimum of 20 ticks, so start a Sugar Cane farm early. Clock reduces Max Spawn Delay by 20 ticks per use, requiring Gold Ingots and Redstone Dust to craft. Fermented Spider Eye increases Spawn Count by 2 per use, up to the cap of 16.
Range Modifiers
Prismarine Crystals increase Activation Range by 4 blocks per use, obtained from Guardian drops or Ocean Monuments. Pistons increase Spawn Range by 2 blocks per use. Ghast Tears increase Max Nearby Entities by 2 per use, allowing more mobs to coexist around the Spawner.
Toggle Modifiers
The boolean toggles each use a thematic item. Nether Star toggles Ignore Players (the most expensive modifier, requiring a Wither kill). Conduit toggles Ignore Conditions. Soul Lantern toggles Ignore Light. Comparator toggles Redstone Control. Chorus Fruit toggles No AI. Any color of Wool toggles Silent. Turtle Egg toggles Youthful. Campfire toggles Burning.
Advanced Modifiers
Pointed Dripstone reduces Initial Health by 5% per use, down to 20%. Echo Shard increases Echoing by 1 level per use, up to level 5. Echo Shards are found in Ancient Cities, making this a late-game investment with a massive payoff.
Complete Modifier Reference
| Sugar | Clock | Fermented Spider Eye | Ghast Tear | Prismarine Crystals | Piston | |
|---|---|---|---|---|---|---|
| Stat | Min Spawn Delay | Max Spawn Delay | Spawn Count | Max Nearby Entities | Activation Range | Spawn Range |
| Change | -10 ticks | -20 ticks | +2 mobs | +2 entities | +4 blocks | +2 blocks |
| Bounds | 20–1600 | 20–1600 | 1–16 | 1–32 | 1–48 | 1–32 |
| Reverse Item | Quartz (off hand) | Quartz (off hand) | Quartz (off hand) | Quartz (off hand) | Quartz (off hand) | Quartz (off hand) |
Unlike the numeric modifiers that change a value incrementally, toggle items flip their stat on or off with a single use. Right-clicking a Spawner with a Nether Star enables Ignore Players; right-clicking again with a Nether Star and Quartz disables it. The toggle item is always consumed, but the Quartz is not.
The Capturing Enchantment
Capturing is a weapon enchantment that gives mobs a chance to drop their Spawn Egg when killed. The drop rate is 0.5% per enchantment level by default, so Capturing I gives a 0.5% chance and Capturing V gives a 2.5% chance. This is the primary way to obtain Spawn Eggs for any mob you want to farm, since Spawn Eggs are not otherwise available in Survival.
Certain mobs are banned from dropping eggs via Capturing. By default, the Warden and Elder Guardian are banned, but this list is configurable. The ban list supports regex patterns, so server administrators can ban entire mod namespaces if needed.
Building the Ultimate Spawner
The mod includes an advancement called "The Ultimate Spawner" that challenges you to create a Spawner with both delays at 20 ticks, Ignore Players enabled, Ignore Conditions enabled, No AI enabled, and Redstone Control enabled. This represents the pinnacle of spawner optimization: a Spawner you can place anywhere, toggle with a lever, that produces helpless mobs every second regardless of conditions.
Here is the total material cost to build an Ultimate Spawner from a default vanilla Spawner:
Ultimate Spawner Material Cost
| Sugar (Min Delay 200 → 20) | 18 Sugar |
| Clock (Max Delay 800 → 20) | 39 Clocks |
| Nether Star (Ignore Players) | 1 Nether Star |
| Conduit (Ignore Conditions) | 1 Conduit |
| Chorus Fruit (No AI) | 1 Chorus Fruit |
| Comparator (Redstone Control) | 1 Comparator |
For a truly optimized farm, go beyond the advancement requirements. Add Echoing 5 with 5 Echo Shards for massive loot multiplication. Reduce Initial Health with 16 Pointed Dripstones (down to 20%) so mobs die quickly. Max out Spawn Count to 16 with 6 Fermented Spider Eyes and raise Max Nearby Entities to 32 with 13 Ghast Tears so the farm never stalls.
Progression Guide
Spawner Mastery Progression
Configuration Options
Apothic Spawners has several config options in the apothic_spawners config file that server administrators should be aware of.
Spawner Silk Level (default 1) controls the minimum Silk Touch level needed to harvest a Spawner. Set to -1 to disable Spawner collection entirely, or 0 to make Spawners always drop without Silk Touch. If you have Apothic Enchanting installed, you can raise the max level of Silk Touch to require higher levels.
Spawner Silk Damage (default 100) is the durability cost for silk-touching a Spawner. This is a significant hit; a Diamond Pickaxe only has 1561 durability, so you will get about 15 Spawners per pickaxe. Unbreaking helps considerably.
Capturing Drop Chance (default 0.005, which is 0.5% per level) controls how likely mobs are to drop Spawn Eggs. Server operators can raise this for a more generous experience or lower it for a harder grind.
Banned Mobs (default: Warden, Elder Guardian) is a list of regex patterns matching entity IDs that cannot be applied to Spawners via Spawn Egg. Server operators can add entries like "minecraft:ender_dragon" or even ban entire mod namespaces with patterns like "modid:.*".
Frequently Asked Questions
How do I pick up a Spawner?
Mine it with any tool enchanted with Silk Touch (level 1 by default). The tool takes 100 durability damage. The Spawner drops as an item with all its stats and mob type preserved.
How do I change which mob a Spawner spawns?
Right-click the placed Spawner with a Spawn Egg of the desired mob. The Spawner will switch to that mob type. You can obtain Spawn Eggs by killing mobs with a weapon enchanted with Capturing.
How do I reverse a spawner modification?
Hold the same modifier item in your main hand and a piece of Quartz in your off hand, then right-click the Spawner. The modification is reversed and the Quartz is not consumed. The main hand item is still consumed.
Why is my Spawner not working?
Check several things: Is a player within the Activation Range (default 16 blocks), or do you have Ignore Players enabled? If Redstone Control is enabled, does the Spawner have a Redstone signal? Has the Max Nearby Entities cap been reached? Are spawn conditions being met (light level, block type), or do you have Ignore Conditions and Ignore Light enabled?
Does Echoing stack with Looting?
Yes. Echoing causes the mob's loot table to roll additional times (equal to the Echoing level). Each roll independently benefits from Looting on your weapon. So Echoing 5 with Looting III means six loot rolls, each with Looting III applied.
Can I use this with other Apotheosis modules?
Apothic Spawners is a standalone module and does not require other Apotheosis mods. However, it pairs well with Apothic Enchanting, which can raise the max level of Silk Touch (useful if you configure a higher Silk Touch requirement for Spawner harvesting) and provides higher-level Capturing enchantments.