Applied Energistics 2 Mod Guide: Digital Storage, Autocrafting & ME Networks
Applied Energistics 2 transforms how you manage items in Minecraft by introducing digital storage networks. Store millions of items in compact cells, automate crafting with pattern-driven systems, and connect machines across your base with ME cables and channels. This is the definitive tech mod for anyone tired of rooms full of Chests.
Overview
Applied Energistics 2 (AE2) is a technology mod centered around Matter and Energy. It replaces traditional item storage with a digital network called the ME (Matter Energy) System, where physical items are converted into energy and stored on compact cells. A single ME
Drive holding ten 64k Storage Cells can store more items than hundreds of Chests, all searchable and accessible from a single terminal.
Beyond storage, AE2 provides a powerful autocrafting system. You define crafting patterns, set up Molecular Assemblers, and the network handles complex multi-step recipes automatically. Need 64 Pistons? Request them from your terminal and AE2 will craft the Iron Ingots, Cobblestone, Wood Planks, and Redstone into the final product without you touching a Crafting Table.
The mod introduces its own materials (Certus Quartz, Fluix Crystals), processing machines (
Inscriber,
Grindstone,
Charger), and a channel system that adds network planning depth. You can browse all 356 items and 116 recipes this mod adds using the tabs on this page.
Getting Started
- 1
Find a Meteorite
Craft a
Sky Compass from Iron Ingots and a Charged Certus Quartz Crystal. The compass points toward the nearest Meteorite, which is where your AE2 journey begins. Meteorites are made of Sky Stone and contain a
chest at the center with
Inscriber Presses, the most critical items in the mod. You need all four presses: Calculation, Engineering, Logic, and Silicon. Meteorites spawn at least 707 blocks apart, so if you don't find all four presses in one, you may need to locate another. - 2
Gather Certus Quartz and Charge It
Mine Certus
Quartz Ore found underground. You need both regular Certus Quartz Crystals and Charged Certus Quartz Crystals. To charge Certus Quartz, build a
Charger and power it. Early on, you can attach a
Crank to the Charger for manual power. Place a Certus Quartz Crystal inside and crank until it becomes Charged. - 3
Create Fluix Crystals
Drop one Charged Certus Quartz Crystal, one Nether Quartz, and one Redstone Dust into water together. They will combine and produce two Fluix Crystals. Fluix is the core crafting ingredient for nearly every AE2 machine and component. Stock up early, as you will need a lot of it.
- 4
Build the Inscriber and Make Processors
Craft an
Inscriber using Iron Ingots, Fluix Crystals, and Sticky Pistons. The Inscriber uses the four presses you found in the Meteorite to create Printed Circuits, which combine into the three processor types: Logic Processor (Gold + Redstone), Calculation Processor (Certus Quartz + Redstone), and Engineering Processor (Diamond + Redstone). The presses are not consumed, so you only need one of each forever. - 5
Set Up Your First ME Network
Build an
Energy Acceptor to convert power from other mods (RF/FE) into AE energy. Connect it with ME Glass Cable to an ME
Drive, and place Storage Cells inside the Drive. Add an ME Terminal or Crafting Terminal on a cable to access your stored items. This basic setup gives you a functional digital storage system. For a small base, you can skip the
Controller entirely; networks under 8 devices work in ad-hoc mode without one.
The four
Inscriber Presses (Calculation, Engineering, Logic, Silicon) found in Meteorite chests are the only way to make processors. They cannot be crafted. If you lose them, you will need to find another Meteorite. Keep them safe in your Inscriber or a secure storage location.
Core Materials
Certus Quartz
Certus Quartz is mined from ore underground and is the foundational material for AE2. Regular Certus Quartz Crystals are used in many recipes. Charged Certus Quartz, created in the
Charger, is needed specifically for crafting Fluix Crystals and a few key components like the Meteorite Compass. You can also grow Pure Certus Quartz Crystals from Crystal Seeds thrown into water. Crystal Seeds progress through 600 ticks of growth before producing a Purified Crystal, which can be used in place of regular crystals in most recipes.
Fluix Crystals
Fluix Crystals are created by dropping Charged Certus Quartz, Nether Quartz, and Redstone into water simultaneously. They are the primary ingredient in virtually every AE2 machine. Fluix Dust, made by grinding Fluix Crystals in the
Grindstone, is used for
Quartz Glass and other components. You can also grow Pure Fluix Crystals from Fluix Crystal Seeds, which require 600 growth ticks in water just like other seed types.
Sky Stone
Sky Stone is found in Meteorites and is the material used to craft the ME
Controller. Smelt Sky Stone Blocks in a Furnace to get Smooth Sky Stone, which cycles through decorative variants: Smooth Sky Stone can be crafted into
Sky Stone Brick, which becomes
Sky Stone Small Brick, which cycles back to Smooth Sky Stone. Beyond decoration, the Controller recipe specifically requires Smooth Sky Stone, so save some for that.
Processors
The three processor types are the backbone of advanced AE2 crafting. Logic Processors (Gold + Silicon + Redstone) are used in basic components. Calculation Processors (Certus Quartz + Silicon + Redstone) appear in storage components and terminals. Engineering Processors (Diamond + Silicon + Redstone) are for advanced machinery like Molecular Assemblers and Crafting CPUs. All three are made in the
Inscriber using the appropriate press on top, a Silicon Press on the bottom, and Redstone in the middle.
The ME Network
The ME (Matter Energy) network is the core system that connects all AE2 devices. Every device on the network communicates through ME Cables and requires both power and a channel to function. Understanding how networks, channels, and power interact is essential before building anything large.
Power
AE2 uses its own energy unit called AE (Applied Energistics energy). Power enters the network through the
Energy Acceptor, which converts RF/FE from other mods into AE. Energy Cells store 200,000 AE each, and Dense Energy Cells store 1,600,000 AE (eight times more). Every device on the network draws some idle power; storage cells range from 0.5 AE/t for a 1k Cell to 2.0 AE/t for a 64k Cell. Plan your power generation to match your network's total drain.
Channels
Channels are AE2's way of limiting how many devices can share a single cable. Standard cables (Glass, Covered, and Smart) carry up to 8 channels each. Dense cables (Dense Covered and Dense Smart) carry up to 32 channels. Each device that interacts with the network (terminals, buses, storage) consumes one channel. A network with fewer than 8 devices can run without a
Controller in ad-hoc mode, where channels are not tracked. Once you exceed 8 devices, you need an ME Controller.
Smart Cables and Dense Smart Cables visually display how many channels are in use, making them invaluable for network debugging. The colored lines on the cable show current channel usage at a glance. Glass and Covered Cables are cheaper but give you no visual feedback.
The ME Controller
The
Controller is a multiblock structure that manages channels for your network. It can be built as a single block or expanded into a larger structure. Each face of a Controller block provides 32 channels to the cable attached to it. You can only have one Controller structure per network. The Controller itself requires Smooth Sky Stone Blocks, Fluix Crystals, and an Engineering Processor, making it a mid-game craft.
Digital Storage
The storage system is the heart of AE2. Items are stored digitally on Storage Cells, which are placed into ME Drives or ME Chests. Each cell can hold up to 63 different item types, and the total number of items depends on the cell tier. The actual capacity calculation is nuanced: each item type stored reserves some bytes as overhead, so a cell storing fewer item types can hold more total items of those types.
The ME
Drive holds 10 Storage Cells and is the standard way to build storage. The ME
Chest holds a single cell but provides a built-in terminal for access without additional components, making it useful for early game or remote storage points. An ME Terminal attached to the network gives you a searchable
interface to all items across every connected Drive and cell.
Storage Cells come as a Housing plus a Storage Component. You can craft them combined or separately. Crafting them separately means you can reuse the Housing when upgrading to a higher tier component. AE2 also supports Fluid Storage Cells for storing liquids in the same network, with identical tier progression.
Storage Cell Comparison
| 1k Cell | 4k Cell | 16k Cell | 64k Cell | |
|---|---|---|---|---|
| Total Bytes | 1,024 | 4,096 | 16,384 | 65,536 |
| Bytes Per Type | 8 | 32 | 128 | 512 |
| Max Item Types | 63 | 63 | 63 | 63 |
| Idle Power Drain | 0.5 AE/t | 1.0 AE/t | 1.5 AE/t | 2.0 AE/t |
| Items Per Byte | 8 | 8 | 8 | 8 |
Each unique item type stored in a cell costs extra bytes as overhead. A 1k Cell storing just 1 item type can hold over 8,000 items, but a 1k Cell storing 63 types might only hold a few dozen of each. Use the
Cell Workbench to partition cells with filters, dedicating small cells to bulk items (like Cobblestone) and larger cells to varied storage.
Autocrafting
AE2's autocrafting system is what elevates it from a storage mod to a full automation platform. The system consists of three parts: Crafting Patterns that define recipes, Molecular Assemblers that execute the crafting, and a Crafting CPU that coordinates the entire process.
Patterns and the Pattern Terminal
Crafting Patterns are created in the ME Pattern Terminal, an upgraded version of the Crafting Terminal. You lay out the recipe like a Crafting Table, then encode it onto a blank Pattern. Patterns come in two modes: crafting patterns (for standard Crafting Table recipes) and processing patterns (for machine recipes like Furnace smelting or other mod machines). Processing patterns let you define any input/output relationship, making AE2 compatible with virtually every tech mod.
Molecular Assemblers
Molecular Assemblers are the machines that actually perform crafting. Place them adjacent to an ME
Interface that holds your patterns. When the network receives a crafting request, it pushes ingredients through the Interface into the Assembler, which crafts the result. Each Assembler handles one recipe at a time, so attach multiple Assemblers to a single Interface to parallelize work. Molecular Assemblers accept up to 5 Speed Upgrade cards, dramatically reducing craft times.
The Crafting CPU
The Crafting CPU is a multiblock that manages complex crafting jobs. It is built from Crafting Units as the frame, with Crafting Storage blocks providing the byte capacity to hold intermediate crafting results. Add Crafting Co-Processing Units to allow more simultaneous crafting steps, speeding up large jobs. A Crafting Monitor can be attached to the CPU to display what it is currently working on. You can build multiple separate Crafting CPUs on your network to handle multiple crafting requests in parallel.
Import, Export & Automation Buses
To move items between the ME network and the physical world, AE2 provides several bus and panel components that attach to cable faces.
Import Bus & Export Bus
The Import Bus pulls items from an adjacent inventory into the network. The Export Bus pushes specific items from the network into an adjacent inventory. Both support up to 4 Speed Upgrade cards to increase transfer rates. Use the Export Bus to keep machines stocked with materials, and the Import Bus to collect finished products back into the network.
Storage Bus
The Storage Bus connects an external inventory (like a
Chest, Barrel, or another mod's storage block) to the ME network as if it were a Storage Cell. Items stay in the physical block but appear in your ME Terminal. This is excellent for connecting to deep storage solutions from other mods without importing everything into cells. You can set priority levels so the network prefers certain storage destinations.
ME Interface
The
Interface is the bridge between your ME network and external automation. It can stock up to 9 item types and push them into adjacent inventories, making it the primary way to feed patterns to Molecular Assemblers. Interfaces also come as both block and panel (flat) forms, which is important because the panel form only uses one channel while the block form does not require a channel at all when placed directly on a cable.
Processing Machines
The Inscriber
The
Inscriber is used to create Printed Circuits and Processors. It has a top slot (for a press), a bottom slot (for a press), and a middle slot (for the material being pressed). Processing takes 100 ticks by default, consuming 10 AE per tick with an internal buffer of 1,600 AE. It supports up to 3 Speed Upgrades to accelerate processing. The Inscriber is one of the first machines you will set up and automate, as processor demand scales quickly.
The Grindstone
The
Grindstone is AE2's early-game ore processing solution. Attach a
Crank and manually rotate it to grind ores into dust, effectively doubling your ore output (1 Ore produces 2 Dust, which smelts into 2 Ingots). Some recipes also produce optional secondary outputs with a percentage chance. The Grindstone requires no power and works immediately, making it one of the first things worth building. It also grinds Certus Quartz Crystals and Nether Quartz into their dust forms.
The Charger
The
Charger converts Certus Quartz Crystals into Charged Certus Quartz Crystals and charges AE2 tools like the
Entropy Manipulator,
Matter Cannon, and
Color Applicator. It can be powered by a
Crank for manual operation or connected to the ME network for automated power. The default charge rate is 160 AE per tick, capped at 16,000 AE per tick maximum.
Quartz Growth Accelerator
Crystal Seeds thrown into water grow slowly on their own, requiring 600 ticks per crystal type to mature. The
Quartz Growth Accelerator speeds up this process significantly when placed adjacent to the water where seeds are growing. Stack multiple accelerators around the water pool for even faster growth. This is essential for producing Pure Crystals at any reasonable rate.
Processor Creation Pipeline
Advanced Systems
P2P Tunnels
P2P (Point-to-Point) Tunnels allow you to carry different types of signals and materials through the ME network without using extra channels. There are seven tunnel types: ME (network connections), Light, FE Power, IC2 Power, Redstone, Items, and Fluids. You create a tunnel by placing a P2P Tunnel part on a cable and right-clicking it with a relevant item to attune it; for example, right-clicking with a Lever attunes it to Redstone mode. P2P Tunnels are the secret to building compact networks, as a single channel can carry 32 channels of a sub-network through an ME tunnel.
Quantum Network Bridge
The Quantum Network Bridge connects two ME networks across any distance, even across dimensions. It requires two Quantum Rings (8 blocks each forming a ring) with a
Quantum Link Chamber in the center of each. Pair the two bridges by placing a Quantum Entangled Singularity in each Link Chamber. Both sides must be powered for the connection to work. This lets you access your main base's storage from a Nether outpost or distant mining operation.
Spatial Storage
Spatial Storage is AE2's most exotic feature. It lets you capture a physical region of the world (blocks and all) and store it digitally on a Spatial Storage Cell. The system uses Spatial Pylons to define the capture region and a
Spatial IO Port to trigger the operation. Cells come in three sizes: 2-cubed, 16-cubed, and 128-cubed. The power cost scales with a multiplier of 1,250 AE and an exponent of 1.35 per block volume, so larger regions require enormous amounts of energy. This system is used for moving structures or creating pocket dimensions.
Wireless Access
The
Wireless Access Point broadcasts your ME Terminal wirelessly. Pair a
Wireless Terminal with the Security Terminal, then carry it to access your network from a distance. The base range is 16 blocks. Adding Wireless Boosters to the Access Point extends range using the formula: Range = 16 + 1.0 x boosters^1.5. Power drain scales more aggressively: Drain = 8.0 + 1.0 x boosters^(1 + boosters/64). A few boosters go a long way, but stacking too many becomes power-prohibitive. The Wireless Terminal holds 1,600,000 AE of charge internally.
An ME P2P Tunnel only uses one channel on each end, but it can carry 32 channels of a sub-network through it. This means you can run a Dense Cable's worth of channels through a single channel on your main network. Advanced players use P2P Tunnels to keep their
Controller setups compact while serving dozens of devices across the base.
Tools & Utility Items
AE2 includes several unique tools beyond the standard network components. Certus Quartz and Nether Quartz can both be used to craft a full set of tools (Sword, Pickaxe, Axe, Shovel, Hoe) and a Wrench. The Quartz Cutting Knife is used to craft Name Plates for labeling things in your network.
The
Entropy Manipulator is a powered multi-tool that can heat or cool blocks in-world (turning Water to Ice, Cobblestone to Stone, etc.). The
Matter Cannon fires items as projectiles with damage based on their atomic weight; nuggets of heavier metals like Gold (196.97 atomic weight) deal devastating damage. The
Color Applicator lets you dye cables and machines in-place. The
Network Tool, when carried in your inventory, provides a diagnostic GUI showing your network's channel usage, power consumption, and connected devices.
Security & Access Control
The Security Terminal lets you control who can access your ME network and what permissions they have. Create Biometric Cards and assign them to players with specific permission levels: Inject (put items in), Extract (take items out), Craft (use autocrafting), Build (place/break network devices), and Security (modify permissions). This is essential on multiplayer servers where you want others to access your storage but not reconfigure your network. Without a Security Terminal, anyone can access and modify your entire network.
Configuration Options
AE2's config file contains several options that significantly affect gameplay. The wireless settings (base range, booster multiplier, booster exponent, cost multiplier) can be tuned to make wireless access easier or harder. Spatial IO power costs are controlled by spatialPowerMultiplier (default 1,250) and spatialPowerExponent (default 1.35). The minimum distance between Meteorites defaults to 707 blocks and can be adjusted if you want them more or less common. Channels can be disabled entirely in the config for players who find network planning tedious, though this removes a significant gameplay layer.
Key Energy Values
| Energy Cell Capacity | 200,000 AE |
| Dense Energy Cell Capacity | 1,600,000 AE |
| Wireless Terminal Battery | 1,600,000 AE |
| Wireless Base Range | 16 blocks |
| Charger Default Rate | 160 AE/tick |
| Inscriber Power Draw | 10 AE/tick |
| Inscriber Processing Time | 100 ticks (5 sec) |
| Min Meteorite Distance | 707 blocks |
| Spatial Power Multiplier | 1,250 AE |
| Spatial Power Exponent | 1.35 |
Frequently Asked Questions
Why are my devices not getting a channel?
Networks without a
Controller are limited to 8 channel-using devices. If you have more than 8, you need to craft and place an ME Controller. If you already have a Controller, each cable face only provides 8 channels (32 for Dense Cables). Use Smart Cables to visualize channel usage, and consider running a new cable from a different face of your Controller.
Where do I find Inscriber Presses?
Inscriber Presses are found in the
chest at the center of Meteorites. Craft a
Sky Compass to locate the nearest one. You need all four presses: Calculation, Engineering, Logic, and Silicon. If one Meteorite doesn't have all four, find another one. Meteorites generate at least 707 blocks apart.
How do I power my ME network?
Place an
Energy Acceptor and feed it RF/FE power from any generator (coal, solar, etc. from other tech mods). AE2 also has its own
Vibration Chamber that burns fuel to produce AE power directly. For early game, a
Crank on a
Charger provides manual power for charging crystals. Energy Cells and Dense Energy Cells provide power storage to handle spikes in demand during crafting.
What is the difference between a crafting pattern and a processing pattern?
Crafting patterns replicate Crafting Table recipes and are executed by Molecular Assemblers. Processing patterns define custom input/output relationships for non-crafting recipes (Furnace smelting, machine processing, etc.) and push items into adjacent inventories via Interfaces. Toggle between modes in the Pattern Terminal before encoding.
Can I use AE2 with other tech mods like Thermal Expansion or Mekanism?
Yes. AE2 integrates well with other mods. The
Energy Acceptor converts RF/FE from any source. P2P Tunnels support FE Power and IC2 Power transfer. Processing patterns can automate any external machine by pushing items through Interfaces. Storage Buses connect to any mod's inventory blocks. AE2 also has built-in P2P attunement mappings for Thermal Dynamics ducts, EnderIO conduits, and Mekanism transmitters.
How do I make Fluix Crystals?
Drop one Charged Certus Quartz Crystal, one Nether Quartz, and one Redstone Dust into water at the same time. They will react and produce two Fluix Crystals. The Charged Certus Quartz must be charged in a
Charger first, not regular Certus Quartz. Make sure all three items are in the water simultaneously or the reaction won't occur.