AppliedFlux Mod Guide: Store Forge Energy in Your ME Network
AppliedFlux bridges Applied Energistics 2 and Forge Energy by letting you store FE directly in ME storage cells. With ten tiers of energy cells ranging from 1k to 256M, plus the Flux Accessor for pushing energy to machines, it turns your ME network into a centralized power grid.
Overview
AppliedFlux is an addon for Applied Energistics 2 that introduces a new storage type: Forge Energy (FE). Just as AE2 lets you store items and fluids in cells within an ME Drive, AppliedFlux adds FE Storage Cells that store energy the same way. This means you can consolidate all your power storage into the ME network itself, eliminating banks of energy storage blocks scattered around your base.
The mod adds ten tiers of energy cells, a new processor type for crafting them, the
Flux Accessor block (and cable part) for pushing stored energy to adjacent machines, and the
Induction Card for adding energy distribution to Interfaces and Pattern Providers. It also includes cross-mod compatibility with Mekanism's Joules and Modern Industrialization's energy system. You can browse all items and recipes using the tabs at the top of this page.
Prerequisites
AppliedFlux requires a working Applied Energistics 2 setup. Before diving into FE cells, you should have the core AE2 infrastructure in place: a functional ME Controller, at least one ME Drive, and access to AE2's Inscriber for processor crafting. You will also need a Charger and familiarity with AE2's press system, since AppliedFlux introduces its own
Energy Processor Press that works alongside the existing Silicon, Logic, Calculation, and Engineering presses.
On the power generation side, you will need some form of FE-producing generator or energy source, since the mod stores energy but does not generate it. Any mod that produces Forge Energy (Mekanism generators, Thermal Expansion dynamos, Powah reactors, etc.) will work.
Getting Started
- 1
Obtain the Energy Processor Press
Place an Iron Block into an AE2 Charger. It will transform into an
Energy Processor Press, the foundation for all AppliedFlux crafting. Unlike AE2's other presses which are found in Meteorites, this one is crafted. You can duplicate the press by placing it on top and another Iron Block in the center of an Inscriber. - 2
Create Redstone Crystals
Throw a Block of Redstone, a Fluix Crystal, and Glowstone Dust into Water together. They will transform into 2 Redstone Crystals, similar to how Fluix Crystals are made. Redstone Crystals are used in crafting the 1k FE Storage Core.
- 3
Craft an Energy Processor
Charge a
Redstone Crystal in the Charger to get a Charged Redstone. Use the Inscriber with the
Energy Processor Press on top and a Charged Redstone in the center to create a Printed Energy Processor. Then combine the Printed Energy Processor (top), a Silicon Print (bottom), and a Redstone in the center using the Inscriber in press mode to create the finished Energy Processor. - 4
Prepare Insulating Resin
Craft
Insulating Resin from a Water Bucket, 2 Cactus, Bone Meal, Silicon, a Slime Ball, and Glowstone Dust. Then smelt or blast it into Hardened Insulating Resin, which serves as the housing material for all FE cells. Blasting takes only 100 ticks compared to 200 for regular smelting. - 5
Build Your First FE Cell
Craft a 1k FE Storage Core using 4 Redstone Crystals, 4 Certus Quartz Dust, and a Logic Processor. Then combine the core with Quartz Glass, Redstone, and Hardened
Insulating Resin in the cell recipe pattern to create a 1k FE Cell. Alternatively, craft an FE Cell Housing separately and combine it with any core in a shapeless recipe. Pop the cell into an ME Drive and you are storing energy.
Just like AE2's item cells, FE cells can be disassembled by shift-right-clicking while holding them (when empty). This returns the core and housing separately, letting you upgrade by swapping in a higher-tier core without wasting the housing.
Crafting Materials
Redstone Crystal
Created by throwing a Block of Redstone, a Fluix Crystal, and Glowstone Dust into Water (a transform recipe, just like Fluix Crystal creation). Yields 2 Redstone Crystals. These are tagged as gems in the item system. Redstone Crystals are used in the 1k Storage Core recipe and can be charged in a Charger to produce Charged Redstone.
Charged Redstone & Charged Redstone Block
Place a
Redstone Crystal in an AE2 Charger to create Charged Redstone. Nine Charged Redstone can be compacted into a Charged Redstone Block (and back again). The block emits light level 12, has a hardness of 3.0 and blast resistance of 5.0, and requires the correct tool (Pickaxe) to harvest. It functions as a storage block, letting you stockpile Charged Redstone efficiently.
Energy Processor
The
Energy Processor is AppliedFlux's custom AE2 processor, following the same Inscriber workflow as Logic, Calculation, and Engineering Processors. Start by charging an Iron Block in a Charger to get the Energy Processor Press. Use the Inscriber to print a Charged Redstone into a Printed Energy Processor, then combine it with a Silicon Print and Redstone to finish the processor. Energy Processors are required for storage cores from 4k through 256k tier.
Insulating Resin
Crafted from a Water Bucket, 2 Cactus, Bone Meal, Silicon, a Slime Ball, and Glowstone Dust. Smelt or blast the
Insulating Resin into Hardened Insulating Resin, which is tagged as an ingot and used in the FE Cell Housing recipe. Blasting is faster at 100 ticks versus 200 for smelting, with the same 0.35 XP reward.
Diamond Dust & Emerald Dust
Created by crushing Diamonds or Emeralds in an AE2 Inscriber (inscribe mode, no press needed).
Diamond Dust is required for the 4M and 16M storage cores, while
Emerald Dust is needed for the 64M and 256M cores. Both are tagged as dusts in the forge item system.
Energy Processor Crafting Chain
FE Storage Cells
FE Storage Cells are the core feature of AppliedFlux. They work identically to AE2 item or fluid cells: slot them into an ME Drive and they store energy on the network. Energy appears in ME terminals alongside your items and fluids as a new "Flux" type. Each cell tier has a fixed number of bytes and an idle power drain in AE/t while installed in a Drive.
The storage capacity of each cell is calculated as bytes multiplied by the configurable FE-per-byte value (default: 1,048,576 FE per byte). With default settings, a 1k cell stores about 1.07 billion FE, while the massive 256M cell holds approximately 281 trillion FE. All cells support the Void Card upgrade, which lets them accept energy beyond their capacity (destroying the overflow) to prevent your network from filling up.
FE Storage Cell Tiers
| 1k Cell | 4k Cell | 16k Cell | 64k Cell | 256k Cell | 1M Cell | 4M Cell | 16M Cell | 64M Cell | 256M Cell | |
|---|---|---|---|---|---|---|---|---|---|---|
| Bytes | 1,024 | 4,096 | 16,384 | 65,536 | 262,144 | 1,048,576 | 4,194,304 | 16,777,216 | 67,108,864 | 268,435,456 |
| Default FE Capacity | ~1.07 Billion | ~4.29 Billion | ~17.2 Billion | ~68.7 Billion | ~275 Billion | ~1.1 Trillion | ~4.4 Trillion | ~17.6 Trillion | ~70.4 Trillion | ~281 Trillion |
| Idle Drain | 0.5 AE/t | 1.0 AE/t | 1.5 AE/t | 2.0 AE/t | 2.5 AE/t | 3.0 AE/t | 4.0 AE/t | 5.0 AE/t | 6.0 AE/t | 7.0 AE/t |
| Core Processor | Logic | Energy | Energy | Energy | Energy | Engineering | Engineering | Engineering | Engineering | Engineering |
| Core Dust | Certus Quartz | Certus Quartz | Fluix | Fluix | Ender Pearl | Ender Pearl | Diamond | Diamond | Emerald | Emerald |
Storage Core Progression
Storage cores follow a tiered progression where each tier requires four of the previous tier's core. The 1k core is the only one crafted from raw materials (4 Redstone Crystals, 4 Certus Quartz Dust, 1 Logic Processor). From 4k through 256k, cores use Energy Processors and progressively rarer dusts. The 1M tier and above switch to Engineering Processors.
The dust progression is: Certus Quartz Dust for 1k and 4k, Fluix Dust for 16k and 64k, Ender Pearl Dust for 256k and 1M,
Diamond Dust for 4M and 16M, and finally
Emerald Dust for 64M and 256M. All cores from 4k onward also require Vibrant Quartz Glass. This means a single 256M core ultimately requires 1,048,576 individual 1k cores worth of resources (four of each previous tier), so plan your automation accordingly.
Storage Core Tier Progression
Each core tier requires four of the previous tier. This means a 256k core needs 256 individual 1k cores. Consider setting up AE2 autocrafting patterns for cores early, especially if you plan to reach the mega-tier cells.
The Flux Accessor
The
Flux Accessor is how energy actually leaves your ME network and reaches machines. It functions as a bridge between the ME system's stored FE and the Forge Energy capability on adjacent blocks. Place a Flux Accessor next to any machine that accepts FE (a Pulverizer, Alloy Smelter, laser, etc.) and it will automatically push energy from your ME network's FE cells into that machine every tick.
The
Flux Accessor comes in two forms: a full block and a cable part. The block version outputs to all six sides simultaneously, while the cable part version attaches to an AE2 cable and outputs in one direction. Both require one ME channel and consume 1.0 AE/t idle power. You can freely convert between the block and part forms using a shapeless crafting recipe.
The
Flux Accessor also exposes the network's stored FE as an IEnergyStorage capability on its faces, meaning machines or energy conduits can pull energy from it as well. The I/O rate is unlimited by default but can be restricted through the config. Crafting the Flux Accessor requires 4 Glowstone Dust, 2 Copper Ingots, 2 Energy Processors, and an Energy Acceptor in the center.
The Induction Card
The
Induction Card is an upgrade card that can be installed into AE2 Interfaces and Pattern Providers. When installed, it adds energy distribution capabilities to these devices, effectively turning them into Flux Accessors as well. This is particularly powerful for Pattern Providers: you can have a single device both supply crafting patterns and power the machine it serves.
Craft the
Induction Card by combining a
Flux Accessor with a Basic Card in a shapeless recipe. Each Interface or Pattern Provider accepts one Induction Card. When the card is installed, the device will push FE from the network into adjacent machines, just as a Flux Accessor would. This eliminates the need for separate energy conduits running to each machine in your autocrafting setup.
The
Induction Card works in both the block and cable part versions of Interfaces and Pattern Providers. It occupies one of the device's upgrade slots.
Cross-Mod Energy Compatibility
AppliedFlux does not only handle Forge Energy. If Mekanism is installed, the
Flux Accessor can push energy to machines that use Joules (Mekanism's energy unit), automatically converting FE to Joules at the standard rate. Similarly, if Modern Industrialization is installed, the Flux Accessor handles EU conversion. This means you can use a single centralized FE storage system to power machines from any of these energy-using mods.
The energy handlers are prioritized: Mekanism and Modern Industrialization capabilities are checked first, with the standard Forge Energy handler as the fallback. This ensures that mod-specific energy types are handled correctly without double-counting.
Configuration
AppliedFlux has four configuration options that significantly affect gameplay. All are set in the mod's config file.
flux_cell.amount (default: 1,048,576) controls how much FE each byte of cell storage holds. Increasing this makes each cell store dramatically more energy. Decreasing it makes cells more balanced for modpacks where energy is scarce. At the default value, one byte equals approximately 1 million FE.
flux_accessor.io_limit (default: 0, meaning unlimited) caps the maximum FE/t that a
Flux Accessor can push per operation. Set this to a specific value if you want to throttle energy output, for example to prevent network drain spikes.
flux_accessor.enable (default: false) controls whether Flux Accessors can charge the AE2 ME network's internal energy buffer using stored FE. When enabled, the network itself draws power from FE cells, meaning you could theoretically run your entire ME system off of stored FE without a separate Energy Acceptor. This is disabled by default.
misc.enable (default: false) allows ME Import Buses to import energy from adjacent blocks, treating energy like items or fluids. When disabled, only the
Flux Accessor and
Induction Card can move energy into the network. Enable this for a more seamless integration where standard AE2 buses handle energy automatically.
Configuration Options
| flux_cell.amount | 1,048,576 FE per byte (range: 1 to 2,147,483,647) |
| flux_accessor.io_limit | 0 (unlimited, range: 0 to 2,147,483,647) |
| flux_accessor.enable (self-charge) | false |
| misc.enable (import bus) | false |
Frequently Asked Questions
Do FE cells work in ME Drives like normal storage cells?
Yes, FE cells slot into ME Drives exactly like item or fluid cells. They display unique cell models in the drive and show their fill state with the standard AE2 color indicators (empty, partially filled, full). They each require one byte type since they only store one thing: Forge Energy.
Can I use the Void Card with FE cells?
Yes, all ten tiers of FE cells support the AE2 Void Card upgrade. When installed, the cell will accept energy beyond its capacity and destroy the excess. This prevents your network from backing up if your generators produce more than you consume, similar to voiding overflow items.
How do I get energy INTO the ME network?
The
Flux Accessor is bidirectional. Machines and conduits can push FE into the Flux Accessor, which stores it in your FE cells. Alternatively, enable the import bus config option (misc.enable) to let ME Import Buses pull energy from adjacent energy sources. You can also use an ME Export Bus to send energy to machines if you configure it for the Flux key type.
Does AppliedFlux work with Mekanism?
Yes. If Mekanism is installed, the
Flux Accessor automatically handles Joule conversion when pushing energy to Mekanism machines. The same applies to Modern Industrialization's EU system. You do not need any additional adapters or converters.
Can the Flux Accessor power my ME network directly?
Only if you enable the flux_accessor.enable config option (set to true). By default this is disabled. When enabled, the
Flux Accessor will inject stored FE into the ME network's internal energy buffer, effectively replacing the need for an Energy Acceptor. Be cautious with this setting as it can create feedback loops.
What is the FE Cell Housing for?
The FE Cell Housing is the shell of an FE cell, crafted from Quartz Glass, Redstone, and Hardened
Insulating Resin. You can combine it with any storage core in a shapeless recipe to create the corresponding cell, or craft the cell directly in a shaped recipe. When you disassemble an empty cell (shift-right-click), you get the housing and core back separately, letting you swap cores without wasting materials.