Artifacts

More exploration fun!

Artifacts Mod Guide: Baubles, Mimics & Everlasting Food

Artifacts adds over 20 unique accessories (baubles) and a collection of everlasting food items to Minecraft, all obtained through exploration rather than crafting. Hunt for treasure in underground chests, battle dangerous Mimics, and dive into ocean shrines to collect powerful gear like the Star Cloak, Fire Gauntlet, and Lucky Horseshoe.

Overview

Artifacts is an exploration-focused mod that rewards adventurous players with powerful accessories and infinite food items. Unlike most mods, there are almost no crafting recipes here. Instead, you'll find Artifacts by exploring underground caves, defeating Mimics, and discovering underwater shrines. Every item is a Bauble, meaning you'll need the Baubles mod installed to equip them in dedicated accessory slots alongside your normal armor.

The mod adds 23 unique baubles spanning six slot types (Head, Amulet, Body, Belt, Ring, and Charm), plus 21 everlasting food items that never get consumed when eaten. You can browse every item the mod adds using the Items tab above, and check all available recipes in the Recipes tab.

Getting Started

  1. 1

    Install Baubles

    Artifacts requires the Baubles mod as a dependency. Make sure it's installed alongside Artifacts. Baubles adds accessory slots to your inventory screen where you'll equip all of the artifacts you find. Press the ring icon next to your inventory to open the Baubles panel.

  2. 2

    Go Caving Below Y=45

    Underground chests spawn between Y=1 and Y=45 with a 35% per-chunk chance. Head deep underground and explore caves, ravines, and mine shafts. You're looking for lone Chests sitting on the cave floor. Be careful though, because 40% of these "chests" are actually Mimics in disguise.

  3. 3

    Fight Your First Mimic

    Mimics look exactly like Chests until you get close. They have 50 HP (25 hearts) and deal 5 attack damage. They hop toward you and attack on contact. Mimics are immune to projectile damage while on the ground, so bring a melee weapon. When defeated, they drop one random artifact bauble.

  4. 4

    Equip Your First Bauble

    Once you've found an artifact, right-click it to auto-equip it, or open your Baubles inventory and place it in the matching slot. Each bauble goes in a specific slot type: Head, Amulet, Body, Belt, Ring, or Charm. Hold Shift while hovering over any artifact to see its tooltip description.

  5. 5

    Hunt for Everlasting Food

    Kill animals for a chance to receive everlasting versions of their meat drops. These function exactly like normal food but are never consumed when eaten, giving you an infinite food source. You can also get everlasting fish with a 5% chance while fishing.

Mimic Alert

Mimics are dormant until you approach within 4.5 blocks. They look identical to normal Chests, so always approach underground chests with your weapon ready. Arrows and other projectiles bounce off Mimics while they're on the ground, so melee combat is your only option.

Where to Find Artifacts

There are three main sources for artifacts, each with different loot pools.

Underground Chests

These spawn at Y=1 to Y=45 in the Overworld with a 0.35 per-chunk generation chance. When you find a real chest (not a Mimic), it draws from one of five loot tables with equal probability: Abandoned Mineshaft loot, Dungeon loot, Stronghold Library loot, random potions, or TNT. The chest contents are vanilla-style rewards, not artifact baubles. The baubles come from the Mimics.

Mimics

40% of underground chest spawns are replaced by Mimics. When killed, a Mimic drops exactly one random artifact bauble. All 17 equippable artifacts can drop from Mimics, though some are rarer than others. The Shiny Red Balloon, Thorn Pendant, Cobalt Shield, and Bottled Cloud have the highest drop weights (4 each), while the Star Cloak and Shock Pendant are the rarest (weight 1 each).

Ocean Shrines

These underwater structures are extremely rare, spawning with only a 0.001 per-chunk chance. They require at least 20 blocks of water depth. Ocean shrines contain one guaranteed artifact (either a Snorkel or a Drinking Hat) plus 3-6 rolls of valuable clutter including Sponge, Prismarine Shards, Prismarine Crystals, Sea Lanterns, Diamonds, Emeralds, and randomly enchanted Books.

Mimic Stats

Health50 HP (25 Hearts)
Attack Damage5 (2.5 Hearts)
Follow Range24 blocks
Activation Range4.5 blocks
Movement Speed1.0
Projectile ImmunityYes (while grounded)
Spawn Chance40% of underground chests

Head Slot Baubles

Night Vision Goggles

Grants permanent Night Vision while equipped. The effect refreshes every 2 seconds with a 15-second (300 tick) duration, ensuring seamless coverage. This is one of the most universally useful artifacts, making cave exploration and night travel much safer. Found by killing Mimics.

Snorkel

Grants permanent Water Breathing while worn, allowing unlimited underwater exploration. This is exclusively found in Ocean Shrines, making it one of the harder artifacts to obtain. With the Snorkel equipped, you can freely explore Ocean Monuments, underwater caves, and shipwrecks without worrying about air.

Drinking Hat

Reduces the time to drink potions by 75%. Normally a potion takes 32 ticks to drink; with the Drinking Hat, it takes only 8. This is invaluable during combat when you need to chug healing or strength potions quickly. Like the Snorkel, it drops exclusively from Ocean Shrines.

Amulet Slot Baubles

The amulet slot holds some of the mod's most interesting defensive items. There are four pendants plus the Panic Necklace, each providing a different retaliatory effect when you take damage.

Thorn Pendant

When a mob hits you, there is a 45% chance to reflect 1-4 damage back at the attacker. This is the most common pendant from Mimic drops (weight 4) and provides solid passive defense in any combat situation.

Flame Pendant

When a mob hits you, there is a 30% chance to set the attacker on fire for 4 seconds and deal 2 fire damage. The attacker must not already be on fire and must be able to catch fire (so it won't work against Blazes or other fire-immune mobs).

Shock Pendant

The rarest pendant (Mimic drop weight of only 1). When a mob hits you, there is a 15% chance to strike the attacker with lightning, but only if the attacker can see the sky. This also makes you completely immune to lightning damage. The lightning strike deals heavy damage and can set surrounding blocks on fire, so it's both powerful and dramatic.

Panic Necklace

When you take 1 or more damage from any source, you receive Speed II for 3.5 seconds (70 ticks). This lets you quickly disengage from dangerous encounters or reposition during a tough fight. The speed burst triggers on every hit, making it excellent for hit-and-run tactics.

Ultimate Pendant

Combines the effects of the Thorn, Flame, and Shock Pendants into one amulet. When hit, you can trigger thorns damage, fire damage, and lightning strikes all at the same time. This is the only artifact with a crafting recipe, requiring all three base pendants.

Ultimate Pendant Recipe

Ultimate Pendant
Crafting TableShapeless
Thorn Pendant
Flame Pendant
Shock Pendant
Ultimate Pendant
Ultimate Pendant

Body Slot Baubles

Star Cloak

One of the rarest artifacts (Mimic drop weight of 1). When you take damage while the attacker can see the sky, the cloak summons 3-8 Hallow Stars that rain down from above. Each star deals 4 damage on impact, creating a spectacular and deadly light show around your position. The stars spawn 25-40 blocks above you with a random horizontal offset and fall at 1.5 blocks per tick, trailing firework particles.

Tiny Shirt

Shrinks your player model by 50% when worn. This is a cosmetic and gameplay novelty, reducing both your height and width. Requires ArtemisLib to function properly; without it, the shrinking effect won't apply. Found from Mimics with a drop weight of 2.

Star Cloak Synergy

The Star Cloak only triggers when you can see the sky, so it's purely a surface combat accessory. Pair it with the Panic Necklace for a potent defensive combo: take a hit, stars rain on your enemies while you zoom away with Speed II.

Belt Slot Baubles

Bottled Cloud

Grants a double jump ability. After jumping, release and press jump again while airborne to perform a second jump. This resets your fall distance, making it both a mobility tool and a fall damage reducer. The double jump resets whenever you touch the ground, climb a ladder, or enter water.

Bottled Fart

Functions identically to the Bottled Cloud with a double jump, but plays a fart sound effect instead of the cloud poof. It's crafted by combining a Bottled Cloud with a Whoopie Cushion. Same mechanical benefit, different audio experience.

Obsidian Skull

When you take fire, lava, or contact damage (standing on Magma Blocks, for example), the Obsidian Skull grants Fire Resistance for 20 seconds (400 ticks). After triggering, it enters an 80-second cooldown (1600 ticks) before it can activate again. This acts as an emergency fire safety net, especially useful in the Nether.

Bottled Fart Recipe

Bottled Fart
Crafting TableShapeless
Bottled Cloud
Whoopie Cushion
Bottled Fart
Bottled Fart

Ring Slot Baubles

The ring slot contains the mod's offensive combat baubles, including a powerful upgrade chain that culminates in the Fire Gauntlet.

Feral Claws

Doubles your attack speed (adds +100% attack speed via a multiplicative modifier). This dramatically increases your DPS with any weapon, especially fast weapons like Swords. Found from Mimics with drop weight 3.

Power Glove

Adds +3 flat attack damage to all your melee attacks. This stacks with your weapon's base damage and any enchantments, making every hit significantly harder. Rarer than Feral Claws with a drop weight of 2.

Mechanical Glove

Combines both the Feral Claws and Power Glove effects: +3 attack damage AND doubled attack speed in a single ring slot. Crafted by combining Feral Claws and a Power Glove. This is a major upgrade for combat builds.

Fire Gauntlet

The ultimate combat ring. It provides everything the Mechanical Glove does (+3 attack damage, doubled attack speed) and also sets targets on fire for 4 seconds on every melee hit, just like the Magma Stone. Crafted by combining a Mechanical Glove with a Magma Stone.

Magma Stone

Sets any entity you hit with a melee attack on fire for 4 seconds. Only works on entities that aren't already fireproof. While less powerful than the Fire Gauntlet on its own, it's a necessary component for crafting it.

Pocket Piston

Doubles the knockback you deal with melee attacks (multiplies knockback strength by 2x). Great for keeping enemies at bay or knocking them off edges. Works on all living entities you strike.

Charm Slot Baubles

Shiny Red Balloon

Grants permanent Jump Boost II while equipped, letting you jump 2.5 blocks high instead of the standard 1.25. This is one of the most common artifacts (drop weight 4) and pairs wonderfully with the Bottled Cloud for incredible vertical mobility.

Lucky Horseshoe

Completely negates all fall damage. The fall event is cancelled entirely, though you'll still hear a landing sound for falls greater than 5 blocks. This is incredibly powerful when combined with the Shiny Red Balloon or Bottled Cloud, since you can jump from any height without taking damage.

Cobalt Shield

Completely prevents all knockback when you're hit. You'll still take damage, but you won't be pushed back at all. This is essential for fighting mobs near cliffs, lava pools, or other hazardous terrain where being knocked around could be fatal.

The Whoopie Cushion

The Whoopie Cushion is a belt slot novelty item. When you crouch while wearing it, there's a 1-in-3 chance it plays a fart sound effect. It has no combat or utility benefit, but it can be combined with a Bottled Cloud to craft a Bottled Fart, which functions as a double jump with fart sound effects.

Everlasting Food

Everlasting food items are special versions of vanilla foods that are never consumed when eaten. You eat them just like normal food to restore hunger and saturation, but the item stays in your inventory afterwards. They have a glowing enchantment shimmer and are classified as Rare quality.

Animals have a chance to drop everlasting versions of their normal meat when killed: Cows drop Everlasting Beef, Pigs drop Everlasting Porkchop, Chickens drop Everlasting Chicken, Sheep drop Everlasting Mutton, and Rabbits drop Everlasting Rabbit. Zombies, Husks, Zombie Villagers, Zombie Pigmen, and Zombie Horses can drop Everlasting Rotten Flesh. Spiders and Cave Spiders can drop Everlasting Spider Eye. Fish versions (Everlasting Cod, Salmon, and Clownfish) have a 5% chance to appear while fishing.

Raw everlasting meats can be smelted in a Furnace to produce their cooked versions, just like normal food. Always cook your everlasting meats, as cooked versions provide significantly more hunger and saturation. The best everlasting food in the game is Everlasting Rabbit Stew, which restores 10 hunger and 0.6 saturation modifier, but it requires crafting from Everlasting Cooked Rabbit plus standard stew ingredients.

Everlasting Rabbit Stew

Everlasting Rabbit Stew
Crafting Table
Everlasting Cooked Rabbit
Carrot
Baked Potato
Red Mushroom
Bowl
Everlasting Rabbit Stew
Everlasting Rabbit Stew

Everlasting Food Comparison (Cooked)

Cooked BeefCooked PorkchopCooked ChickenCooked MuttonRabbit Stew
Hunger886610
Saturation0.80.80.60.80.6
SourceCows, MooshroomsPigsChickensSheepCrafted

Configuration

Artifacts provides several configuration options in its config file. The underground chest generation chance defaults to 0.35 per chunk and can be set to 0 to disable them entirely. Values above 1.0 will attempt multiple chests per chunk. The Mimic ratio defaults to 0.4 (40%) and controls what fraction of underground chests become Mimics instead.

Underwater shrine chance defaults to 0.001 per chunk and can also be disabled by setting it to 0. Both underground chests and shrines have dimension whitelists that default to the Overworld only (dimension 0). Everlasting food drops can be toggled off entirely via the enableEverlastingFood option.

Combat stats are also configurable: the Star Cloak spawns 3-8 stars per hit (configurable min/max), each dealing 4 damage (configurable). The attack damage boost from the Power Glove, Mechanical Glove, and Fire Gauntlet defaults to +3 and can be adjusted.

Frequently Asked Questions

Do I need Baubles to use this mod?

Yes, Baubles is a required dependency. All artifact accessories are Bauble items that equip into Baubles inventory slots. Without Baubles installed, you won't be able to equip any of the accessories.

Can I craft any of the artifacts?

Most artifacts cannot be crafted and must be found by killing Mimics or looting Ocean Shrines. However, there are a few crafting recipes: the Ultimate Pendant (combine all three pendants), Mechanical Glove (Feral Claws + Power Glove), Fire Gauntlet (Mechanical Glove + Magma Stone), Bottled Fart (Bottled Cloud + Whoopie Cushion), and Everlasting Rabbit Stew.

How do I tell the difference between a Chest and a Mimic?

You can't tell from appearance alone. Mimics look identical to regular Chests and remain dormant until you approach within 4.5 blocks. The safest approach is to always have your weapon ready when approaching underground chests below Y=45. Once a Mimic activates, it makes distinct opening and closing sounds as it hops toward you.

Why aren't my Hallow Stars spawning from the Star Cloak?

Hallow Stars only spawn when you can see the sky. If you're underground, in the Nether, or inside a roofed structure, the Star Cloak won't trigger. Move to the surface for it to work.

Do everlasting food items stack?

No. Everlasting food items have a max stack size of 1, just like regular tools or weapons. Since they never get consumed, you only need one of each type. Keep your favorite cooked everlasting food in your hotbar for permanent access to food.

Does the Tiny Shirt actually make me smaller?

Only if you also have ArtemisLib installed. Without it, the Tiny Shirt has no effect and will display a warning in its tooltip. With ArtemisLib, it reduces your entity height and width by 50%, allowing you to fit through 1-block gaps.

Draft preview — this guide has not been reviewed or published yet.