BetterEnd Mod Guide: Biomes, Materials, Infusion Rituals & End Progression
BetterEnd transforms the End dimension from a barren wasteland into a vibrant, explorable world with over 24 unique biomes, 9 wood types, new ores, a full tool and armor progression system, 6 new mobs, Infusion Rituals for enchanting, and a custom world generator that makes every End expedition feel fresh.
Overview
BetterEnd is a massive overhaul of the End dimension that adds over 24 biomes, each with unique terrain, vegetation, ambient sounds, and custom music. The mod introduces three new metal tiers (Thallasium, Terminite, and Aeternium), an Infusion Ritual system for crafting enchanted books and special gear, a
Respawn Obelisk for setting your spawn point in the End, and six new mobs that inhabit its various biomes. The sky itself is transformed with purple nebulas and stars, making the End feel like a genuinely alien world worth exploring.
You can browse the full list of all 353 items and blocks this mod adds using the Items tab above, and check the Recipes tab for every crafting recipe. This guide focuses on understanding how everything connects and the best path through the mod's progression.
Getting Started in BetterEnd
- 1
Enter the End and Explore
BetterEnd activates as soon as you enter the End dimension. After defeating the Ender Dragon (or at least reaching the outer islands via the End Gateway), start exploring. The mod's custom world generator creates islands at varying heights with caves inside them. Each biome has distinct colors, vegetation, and resources, so keep moving until you find one that interests you.
- 2
Mine Thallasium Ore
Thallasium Ore generates throughout End Stone in many biomes. Mine it with an Iron Pickaxe or better to get Thallasium Ingots. This is your entry-level End metal with 320 durability and 7.0 mining speed. Craft a full set of Thallasium tools and armor as your first upgrade. - 3
Gather Ender Shards and Amber
Mine
Ender Ore to collect Ender Shards, and
Amber Ore for
Raw Amber. Combine 4 Raw Amber in a 2x2 grid to craft Amber Gems. Both materials are essential for the Infusion Ritual system and for activating the
Respawn Obelisk. Ender Shards can also be crushed into
Ender Dust on an Anvil. - 4
Build a Respawn Obelisk
Craft a
Respawn Obelisk using Aurora Crystals, Eternal Crystals, and Amber Blocks, then place it in the End. Right-click it with an
Amber Gem to set your spawn point. This is critical for safe exploration since dying in the End normally sends you back to the Overworld. The Obelisk is a 3-block tall structure that glows at light level 15. - 5
Set Up the Infusion Ritual
Craft an Infusion Pedestal and 8 regular Pedestals. Place the Infusion Pedestal in the center with the 8 surrounding pedestals arranged in an octagonal pattern (3 blocks apart in cardinal and 2 blocks diagonally). This setup lets you perform Infusion Rituals to create enchanted books, Crystalite Armor, Eternal Crystals, and other advanced items.
BetterEnd replaces the vanilla End generator with a configurable alternative. Islands appear at different heights with varied shapes, and caves can be found inside larger islands containing unique resources like Smaragdant Crystal. The generator settings can be adjusted in the config files under the 'generator' config path.
Biomes
BetterEnd adds over 19 distinct biomes to the End, each with unique vegetation, terrain features, ambient sounds, and custom music. Several biomes also have sub-biomes that generate as pockets within their parent biome.
Forested Biomes
The Foggy Mushroomland is dominated by towering Mossy Glowshrooms that light the landscape with bioluminescence. This biome is one of the most resource-rich early on, with abundant vegetation and harvestable mushroom caps. The Chorus Forest reimagines vanilla's Chorus Plants into a dense forest setting with new plant life growing alongside them. Shadow Forest is darker and more dangerous, home to the hostile Shadow Walker mob. Lantern Woods features glowing flora that creates a warm, lantern-lit atmosphere.
Aquatic and Lakeside Biomes
Megalake is a vast water biome (using a special End water) filled with
End Lily plants and
End Fish. Its sub-biome, Megalake Grove, features Lacugrove trees growing from the water's edge. Sulphur Springs contains bubbling hot springs with Sulphur deposits and unique geothermal terrain. The Neon Oasis is a vibrant sub-biome with Neon Cactus and glowing pools.
Mountain and Desert Biomes
Crystal Mountains are towering peaks covered in Aurora Crystals, making them an excellent source of Crystal Shards. Painted Mountains, a sub-biome of Dust Wastelands, feature colorful layered stone formations. Dust Wastelands themselves are sparse, sandy expanses with minimal vegetation. Dry Shrubland offers scrubby vegetation in an arid setting.
Unique Biomes
Amber Land is rich in
Amber Ore deposits and amber-toned vegetation. Blossoming Spires features tall, flowering columns of vegetation reaching toward the sky. Umbrella Jungle is a dense biome filled with Umbrella Trees and lush undergrowth. Glowing Grasslands is an open biome lit by bioluminescent grasses. Dragon Graveyards contains Dragon Bone Blocks, a decorative material crafted from Bone Blocks and Dragon's Breath. Umbra Valley is a dark, atmospheric biome, and Ice Starfield features frozen
Emerald Ice formations.
Cave Biomes
The inside of larger End islands can contain cave biomes. Aurora Caves (both empty and lush variants) are lit by natural crystal formations. Smaragdant Caves contain Smaragdant Crystal Shards and their budding variants, similar to Amethyst Geodes but in emerald green. Jade Caves round out the underground options with their own unique atmosphere.
Wood Types and Building Materials
BetterEnd adds 9 unique wood types, each with a full set of wooden products (planks, slabs, stairs, fences, doors, trapdoors, signs, ladders, chests, barrels, bookshelves, and crafting tables). These trees grow in specific biomes and give builders a wide palette of colors and textures to work with.
The wood types are Mossy Glowshroom (bioluminescent fungal wood from Foggy Mushroomland), Pythadendron (branching purple-toned wood), End Lotus (aquatic stems that can be combined 2x2 into logs), Lacugrove (waterside trees from Megalake Grove), Dragon Tree (dark, imposing wood), Tenanea (flowering vine-draped wood), Helix Tree (spiraling trunks with colorful leaves), Umbrella Tree (broad canopy trees from Umbrella Jungle), and Jellyshroom (translucent mushroom caps, with the purple caps smeltable into Slime Balls). Lucernia wood comes from the Lantern Woods biome.
Beyond wood, the mod adds 7 new stone types for building.
Flavolite is a general-purpose End stone that can be polished and runed (via Infusion).
Violecite is a purple stone used in crafting Missing Tiles, a decorative checkerboard pattern block. Other stone variants provide additional decorative options for End-themed builds.
Metal Progression: Thallasium to Aeternium
BetterEnd introduces a three-tier metal progression system that takes you from early End exploration through to endgame gear. Each tier requires the previous one, creating a satisfying upgrade path.
Thallasium (Tier 1)
Thallasium is your entry-level End metal, mined directly from
Thallasium Ore found in End Stone. It sits between Iron and Diamond in power: 320 durability, 7.0 mining speed, and 1.5 base attack damage on tools. Thallasium armor provides 12 total protection points (1/4/5/2 across helmet, chestplate, leggings, and boots) with 12 enchantability but no toughness or knockback resistance. Think of it as a stepping stone, better than Iron but not as good as Diamond.
Terminite (Tier 2)
Terminite is an alloy created in the
End Stone Smelter by combining an Iron Ingot (or
Thallasium Ingot) with
Ender Dust. It cannot be mined directly. Terminite tools have 1230 durability, 8.5 mining speed, and 3.0 base attack damage. Terminite armor provides 19 total protection points (3/6/7/3), 1.0 toughness, and 0.05 knockback resistance with 14 enchantability. This puts it roughly on par with Diamond tools but with higher enchantability.
Aeternium (Tier 3)
Aeternium is the ultimate material, created by alloying a
Terminite Ingot with a Netherite Scrap in the
End Stone Smelter (850 ticks smelt time). Aeternium tools boast 2196 durability, 10.0 mining speed, and 4.5 base attack damage at mining level 5. The crafting process for Aeternium tools is unique: you must first forge tool heads on an Anvil (requiring an Aeternium-level Anvil and tool level), then combine the head with a
Leather Wrapped Stick on a Smithing Table. Aeternium armor provides 24 total protection points (4/7/9/4), 3.5 toughness, and 0.2 knockback resistance. This exceeds Netherite in every stat.
Forging Aeternium tool heads requires a specific Anvil tier. You need to upgrade your Anvil through the Smithing Table: Thallasium Anvil +
Terminite Block = Terminite Anvil, then Terminite Anvil +
Aeternium Ingot = Aeternium Anvil. Using a lower-tier Anvil will not allow you to forge Aeternium components.
Metal Tier Comparison
| Thallasium | Terminite | Aeternium | Crystalite | |
|---|---|---|---|---|
| Tool Durability | 320 | 1,230 | 2,196 | N/A (armor only) |
| Mining Speed | 7.0 | 8.5 | 10.0 | N/A |
| Attack Damage | 1.5 | 3.0 | 4.5 | N/A |
| Mining Level | 2 (Iron) | 3 (Diamond) | 5 | N/A |
| Enchantability | 12 | 14 | 18 | 24 |
| Armor Protection | 12 (1/4/5/2) | 19 (3/6/7/3) | 24 (4/7/9/4) | 20 (3/6/8/3) |
| Armor Toughness | 0.0 | 1.0 | 3.5 | 1.2 |
| Knockback Resist | 0.0 | 0.05 | 0.2 | 0.1 |
Aeternium Ingot Production
Crystalite Armor
Crystalite is a special armor set created through the Infusion Ritual, not through standard crafting. Each piece starts with Terminite armor as the base and is infused with Amber Gems and Crystal Shards. Crystalite armor has 20 total protection points (3/6/8/3), 1.2 toughness, 0.1 knockback resistance, and the highest enchantability in the mod at 24. While its raw protection is slightly lower than Aeternium, the exceptional enchantability makes it ideal for players who want maximum enchantment power.
BetterEnd also adds a
Crystalite Elytra, created by infusing a regular Elytra with Amber Gems, Crystal Shards, and Enchanted Membranes. This gives you an
armored Elytra alternative. Additionally, an Armored Elytra can be created on the Smithing Table by combining a regular Elytra with an
Aeternium Ingot, providing Aeternium-level protection while flying.
The Infusion Ritual
The Infusion Ritual is BetterEnd's custom crafting system that lets you create enchanted books, special armor, and unique items. The setup requires an Infusion Pedestal in the center surrounded by 8 regular Pedestals arranged in an octagonal pattern. The cardinal pedestals sit 3 blocks away (north, east, south, west) and the diagonal ones at 2 blocks on each axis (northeast, southeast, southwest, northwest).
To perform an Infusion, place the input item on the central Infusion Pedestal and the catalyst items on the surrounding pedestals according to the recipe. The ritual begins automatically, with particles streaming from the outer pedestals toward the center. Each recipe has a specific infusion time ranging from 75 ticks for simple items like Enchanted Petals up to 500 ticks for the
Crystalite Elytra.
Key Infusion Recipes
The Infusion system's primary uses include creating Runed
Flavolite from
Polished Flavolite (using Crystal Shards on the cardinal pedestals), crafting Eternal Crystals from End Crystals (using both Crystal Shards and Ender Shards), and producing the entire Crystalite armor set from Terminite armor bases. Enchanted Petals (infused from
Hydralux Petals) and Enchanted Membranes (from Phantom Membranes) are intermediate crafting components used in enchanted book recipes.
Every vanilla enchantment can be obtained through Infusion by placing a Book in the center pedestal with an Enchanted Petal in the north position, Lapis Lazuli on all diagonal pedestals, and theme-appropriate catalyst items on the remaining cardinal positions. For example, Fire Protection uses Magma Cream catalysts, Sharpness uses a Netherite Scrap, and Silk Touch requires an
Eternal Crystal. Each enchanted book recipe takes 300-375 ticks.
The 8 surrounding pedestals are labeled by compass direction: North (slot 0), Northeast (slot 1), East (slot 2), Southeast (slot 3), South (slot 4), Southwest (slot 5), West (slot 6), Northwest (slot 7). When reading recipes, the slot numbers correspond to these positions. If a slot has no catalyst, leave the pedestal empty.
The End Stone Smelter
The
End Stone Smelter is a custom furnace that takes two input items and combines them through alloying. It is essential for creating Terminite and Aeternium Ingots. Craft it with End Stone Bricks, Thallasium Ingots, and Furnaces in a specific pattern. The Smelter also provides bonus output for certain vanilla materials: alloying two Iron-tagged items yields 3 Iron Ingots, two Gold-tagged items yield 3 Gold Ingots, two Copper-tagged items yield 3 Copper Ingots, and two Ancient Debris blocks yield 3 Netherite Scraps (at a much longer 1000-tick smelt time).
Hammer Tools
BetterEnd introduces Hammers, a new tool type used in Anvil crafting recipes. Hammers are required to forge materials on Anvils, with each hammer having a specific tool level that determines what it can work with. The mod provides Iron, Golden, Diamond, Netherite, and Aeternium Hammers. Iron, Golden, and Diamond Hammers are crafted on a Crafting Table with their respective ingots and Sticks in an H-shaped pattern. The Netherite Hammer is upgraded from a Diamond Hammer via Smithing Table, and the
Aeternium Hammer Head is forged on an Aeternium Anvil then combined with a
Leather Wrapped Stick.
Anvil recipes are central to Aeternium tool production. Crushing an Ender Pearl on an Iron Anvil with a tool level 4 hammer produces
Ender Dust. Ender Shards can also be crushed into Ender Dust at a lower tool level. Each Aeternium component (Axe Head, Pickaxe Head, Shovel Head, Hoe Head, Hammer Head, Sword Blade, and Forged Plate) requires an Aeternium-level Anvil and hammer, consuming 6 durability per craft.
Mobs
Shadow Walker
The Shadow Walker is BetterEnd's primary hostile mob, found in the Shadow Forest biome. It has 35 health points (17.5 hearts), deals 4.5 attack damage, moves at 0.15 speed, and has 2.0 natural armor. These are dangerous opponents in the early game, so approach Shadow Forests with proper gear. They are the only truly hostile mob added by the mod.
Dragonfly
Dragonflies are passive flying mobs with 8 health points that drift through various End biomes. They add ambiance to the dimension and are generally harmless. They come in biome-specific color variants.
End Slime
End Slimes are hostile mobs that function similarly to Overworld Slimes but with End-appropriate coloring. Like vanilla Slimes, they split into smaller versions when killed. Their base stats are 1.0 health per size unit and 1.0 base attack damage.
End Fish
End Fish are aquatic mobs found in Megalake biomes. They have 2 health points and can be caught with a Bucket to create a
Bucket of End Fish. They drop End Fish (Raw) when killed, which can be smelted into End Fish (Cooked) for a food source.
Cubozoa
Cubozoa are jellyfish-like aquatic mobs with 2 health points that swim through End water bodies. They are passive and add visual interest to aquatic biomes.
Silk Moth
Silk Moths are small flying insects with 2 health points found near Tenanea trees. They can be bred and housed in a Silk Moth Hive, crafted from
Tenanea Planks,
Tenanea Leaves, and a
Silk Moth Matrix. Silk Moths produce
Silk Fiber, which can be crafted into String (3 Silk Fiber = 6 String), making them a renewable String source in the End.
Building a Silk Moth Hive early gives you a renewable supply of String in the End. Since String is needed for Bows, Fishing Rods, and Wool, this is extremely useful for long-term End bases. Look for Silk Moths in biomes with Tenanea trees.
Food Sources
Surviving in the End long-term requires food, and BetterEnd provides several options. Shadow Berries grow in Shadow Forest biomes and restore 4 hunger raw or 6 when cooked. Blossom Berries from Blossoming Spires are equivalent to Sweet Berries.
End Fish can be caught in Megalake biomes and smelted for food. Chorus Mushrooms and Bolux Mushrooms can both be cooked. Amber Roots provide a small snack at 2 hunger points and can also be crafted into Sugar (3 roots = 1 Sugar). Cave Pumpkins can be harvested and baked into
Cave Pumpkin Pie.
For advanced food, craft Berry Jellies by combining
Gelatine, a Water Bottle, Sugar, and a berry type.
Sweet Berry Jelly restores 8 hunger,
Blossom Berry Jelly also restores 8, and
Shadow Berry Jelly restores 6 hunger but grants a Night Vision effect for 400 ticks. These are the best food items available in the End.
Respawn Obelisk
The
Respawn Obelisk solves one of the biggest problems with living in the End: respawning. Normally, dying in the End sends you back to your Overworld spawn point, requiring another trip through the
End Portal. The Obelisk lets you set a spawn point directly in the End dimension.
Craft the
Respawn Obelisk with Aurora Crystals on the sides, Eternal Crystals in the middle column, and Amber Blocks on the bottom row. Place it in the End and right-click with an
Amber Gem to activate it. The Amber Gem must have at least 6 durability remaining, as activation consumes durability. The middle and top sections glow at light level 15, making it easy to spot. Infusion particles will appear when you successfully set your spawn.
Enchantments and Special Items
End Veil Enchantment
BetterEnd adds one custom enchantment: End Veil. This is a helmet enchantment that grants Blindness Resistance, protecting you from the vision-obscuring effects in certain End biomes and from Enderman-related mechanics. It uses the rare enchantment rarity, so finding it through normal enchanting is uncommon, but you can obtain a guaranteed copy through Infusion.
Eternal Crystal
The
Eternal Crystal is created via Infusion by placing an End Crystal in the center pedestal with Crystal Shards on the cardinal positions and Ender Shards on the diagonals. It is used in the
Respawn Obelisk recipe and as a catalyst in Silk Touch and Infinity enchanted book Infusion recipes. Consider it one of the mod's most important intermediate materials.
Enchanted Books via Infusion
Every vanilla enchantment can be created deterministically through the Infusion Ritual, eliminating the randomness of enchanting tables. Each recipe requires a Book, an Enchanted Petal (north), Lapis Lazuli on all diagonal positions, and specific catalyst items on the remaining positions. This system is particularly valuable for hard-to-get enchantments like Mending, Silk Touch, and Infinity.
Crafting Dyes from End Plants
Many End plants can be crafted into dyes, giving you access to a full color palette without leaving the dimension.
Blue Vine Seeds produce Blue Dye,
Creeping Moss makes Cyan Dye,
Umbrella Moss gives Yellow Dye,
Shadow Plant produces Black Dye,
Twisted Moss creates Pink Dye,
Bushy Grass yields Magenta Dye,
Tail Moss makes Gray Dye,
Purple Polypore gives Purple Dye, and
Hydralux Petals produce White Dye. The Charnia coral variants (Cyan, Green, Light Blue, Orange, Purple, Red) each produce their corresponding dye color.
Twisted Umbrella Moss produces Red Dye.
Decorative Blocks and Lighting
BetterEnd provides extensive decorative options for building in the End. Stone Lanterns can be crafted from Crystal Shards and various stone slabs (End Stone, Andesite, Diorite, Granite, Quartz, Purpur, and Blackstone), each with a different look. Iron and Gold Chandeliers use
Lumecorn Rods for an elegant lighting solution. Iron Bulb Lanterns combine an Iron Ingot with a
Glowing Bulb, and come in all 16 dye colors.
Pedestals can be crafted from Andesite, Diorite, Granite, Quartz, and Purpur as both decorative display stands and functional components for the Infusion Ritual. Neon Cactus blocks can be compacted and crafted into slabs and stairs. Dragon Bone Blocks are made from Bone Blocks and Dragon's Breath for themed building. Endstone Flower Pots let you display End plants in your builds.
Emerald Ice
The Ice Starfield biome features
Emerald Ice, a green-tinted ice variant unique to BetterEnd. Emerald Ice can be compacted into
Dense Emerald Ice (2x2 crafting) and further into
Ancient Emerald Ice (3x3 of Dense). Ancient Emerald Ice is used as a catalyst in the Frost Walker enchanted book Infusion recipe. These ice blocks also make for stunning decorative elements in builds.
Configuration
BetterEnd is extensively configurable through multiple config files. The entity config controls mob spawning rates and behavior. Block and item configs let you disable specific additions. The biome config controls which biomes generate and their rarity. The generator config adjusts the End world generator's terrain shape, island height, and cave frequency. The recipe config allows disabling any recipe in the mod. The enchantment config can toggle the End Veil enchantment, and client config handles visual settings.
All config files are created automatically on first launch and stored in the standard Fabric config directory. Most changes require a game restart to take effect, and generator changes require a new world.
Frequently Asked Questions
Does BetterEnd require BCLib?
Yes, BetterEnd requires BCLib (BetterX Common Library) as a dependency. BCLib provides shared functionality used by BetterEnd including recipe builders, biome registration, and material systems. Make sure you have the correct version of BCLib installed for your version of BetterEnd.
Can I add BetterEnd to an existing world?
Yes, but with caveats. BetterEnd's biomes will only generate in newly explored End chunks. Areas you've already visited will remain unchanged. The custom world generator will apply to new terrain, so there may be visible borders between old and new chunks. For the best experience, reset your End dimension or start a new world.
Is BetterEnd compatible with BetterNether?
Yes, BetterEnd and BetterNether are made by the same team and designed to work together. They share the BCLib dependency and complement each other by overhauling the Nether and End dimensions respectively.
How do I find specific biomes?
BetterEnd includes admin commands for locating biomes. Using /be tpnext will teleport you to the next BetterEnd biome in sequence, cycling through all of them. This requires operator permissions (level 4). For survival play, you'll need to explore naturally by traveling to new End islands.
Why can't I forge Aeternium tool heads?
Aeternium tool heads require both an Aeternium-tier Anvil and an Aeternium-tier Hammer. You must upgrade your Anvil through the Smithing Table progression: start with a Thallasium Anvil, upgrade to Terminite Anvil (using a
Terminite Block), then to Aeternium Anvil (using an
Aeternium Ingot). Make sure you're using the correct hammer tier as well.
What is the Ender Dust used for?
Ender Dust is created by crushing Ender Pearls or Ender Shards on an Anvil using a Hammer. Its primary use is as an ingredient in the
End Stone Smelter to create Terminite Ingots (Iron Ingot + Ender Dust or
Thallasium Ingot + Ender Dust). It's a critical material in the metal progression chain.