Create: Central Kitchen

Integrated cooking automation for Create

Create: Central Kitchen Guide: Automating Farmer's Delight & Brewin' and Chewin' with Create

Create: Central Kitchen bridges the gap between Create's automation and popular food mods like Farmer's Delight and Brewin' and Chewin'. It lets you use Mechanical Saws, Deployers, Spouts, Drains, Mechanical Arms, and Packagers with Cooking Pots, Cutting Boards, Stoves, Skillets, and Kegs, turning manual cooking into fully automated production lines.

Overview

Create: Central Kitchen is a compatibility mod that connects Create's kinetic machinery to Farmer's Delight, Brewin' and Chewin', and My Nether's Delight. It doesn't add new items or blocks of its own. Instead, it makes existing food mod blocks work seamlessly with Create's automation systems, so you can build fully automated kitchens powered by Rotation.

The mod handles recipe conversion automatically. Farmer's Delight Cutting Board recipes become valid Sawing and Deploying recipes. Brewin' and Chewin' Keg Pouring recipes become Filling and Emptying recipes. Create's Mechanical Arms can interact with Cooking Pots, Cutting Boards, Stoves, Skillets, and Nether Stoves. Blaze Burners can heat Farmer's Delight cooking blocks, and the Packager can insert ingredients into Cooking Pots and Kegs. You can browse the full list of converted recipes and items using the tabs on this page.

Prerequisites

Create: Central Kitchen requires both Create and at least one supported food mod installed. The three supported mods are Farmer's Delight (primary), Brewin' and Chewin' (an addon for Farmer's Delight), and My Nether's Delight (another Farmer's Delight addon). You don't need all three; the mod detects which ones are loaded and only enables the relevant integrations.

Before you start automating, you should already have a working Create setup with a reliable source of Rotational Force. You'll also want to be familiar with the basics of Farmer's Delight, particularly how the Cooking Pot, Cutting Board, and Stove work manually, so you understand what you're automating.

Getting Started

  1. 1

    Install the Mod Alongside Create and Farmer's Delight

    Once Create: Central Kitchen is loaded, all integrations activate automatically. There's no crafting required and no new items to discover. Open JEI and look for Cutting Board recipes appearing under Create's Sawing and Deploying categories to confirm it's working.

  2. 2

    Automate Cutting Board Recipes with a Mechanical Saw

    Place a Mechanical Saw and feed it items that have Cutting Board recipes requiring a Knife. The Saw will automatically process them just like any other Sawing recipe. For example, feeding Pork into a Mechanical Saw will produce the same result as using a Knife on a Cutting Board.

  3. 3

    Set Up a Mechanical Arm for Cooking Pot Automation

    Place a Mechanical Arm within range of a Cooking Pot. The Arm can insert ingredients into the Cooking Pot's input slot and extract finished meals from the output slot. Combine this with Belts or Funnels to create a continuous cooking pipeline.

  4. 4

    Heat Your Cooking Blocks with a Blaze Burner

    Place a Blaze Burner beneath a Cooking Pot, Skillet, or Stove. The Blaze Burner counts as a valid heat source for Farmer's Delight blocks, and it also speeds up cooking based on its heat level. When heating a Farmer's Delight block, the Blaze Burner will even wear a chef hat.

  5. 5

    Use Deployers for Tool-Specific Cutting Board Recipes

    Some Cutting Board recipes require specific tools like Axes or Shovels, not just Knives. A Deployer holding the correct tool will process these recipes automatically. Give the Deployer the required tool, then feed items through it on a Belt.

No New Items

Create: Central Kitchen doesn't add any new items, blocks, or crafting recipes. Everything it does happens behind the scenes through recipe conversion and machine compatibility. If you're looking for it in JEI, search for the recipes it creates rather than new items.

Farmer's Delight Integration

The Farmer's Delight integration is the largest part of the mod, covering recipe conversions, Mechanical Arm support, Blaze Burner heating, Packager compatibility, and visual enhancements.

Cutting Board to Mechanical Saw

All Cutting Board recipes that use a Knife are automatically converted to valid Mechanical Saw (Sawing) recipes. This means you can process any Knife-based Cutting Board recipe by feeding the ingredient into a Mechanical Saw, no Cutting Board or Knife needed. The mod also enhances Create's auto-generated wood stripping recipes by adding Tree Bark (or Straw for bamboo-type blocks) as a secondary output, matching what you'd get from the Cutting Board.

Cutting Board to Deployer

All Cutting Board recipes, regardless of tool type, are converted to Deploying recipes. This is especially useful for recipes that require tools other than Knives, such as Axes for stripping logs. Place the appropriate tool in a Deployer, and it will process items that pass beneath it on a Belt, respecting the original chance-based outputs from Farmer's Delight.

Mechanical Arm Compatibility

Create's Mechanical Arm gains new interaction points for four Farmer's Delight blocks. The Cooking Pot supports both input (slot 7) and output (slot 8), so a single Arm can feed ingredients in and pull finished meals out. The Cutting Board is deposit-only, letting the Arm place items onto the board. The Stove is also deposit-only; the Arm will check for a valid Campfire Cooking recipe and place items onto empty slots if the Stove isn't blocked from above. The Skillet works similarly to the Stove, accepting cookable items when it has a valid recipe match.

Blaze Burner as Heat Source

Create's Blaze Burner is recognized as a valid heat source for all Farmer's Delight blocks that require heat: Cooking Pots, Stoves, and Skillets. This means you don't need to use Campfires or other vanilla heat sources; a single Blaze Burner can handle both Create's superheating needs and Farmer's Delight cooking.

Even better, the Blaze Burner actively speeds up cooking. The higher the Blaze Burner's heat level, the faster recipes complete. Each tick, the cooking timer advances by an extra amount equal to the Blaze Burner's heat value. This works through Heat Conductors too, so you can place a tray or Heat Conductor block between the Blaze Burner and the cooking block and still get both heating and speed bonuses.

As a fun visual touch, a Blaze Burner placed beneath a Farmer's Delight cooking block will wear a chef hat. This happens automatically when the Blaze detects a heatable block above it (or above a Heat Conductor above it).

Packager Support

Create's Packager can push ingredients into Cooking Pots. The Cooking Pot's unpacking handler covers input slots 0 through 5 (the six ingredient slots), allowing the Packager to fill recipes that need multiple different ingredients in one operation. This is especially powerful for complex Cooking Pot recipes that require several ingredients arranged in specific slots.

Superheated Cooking

Feed your Blaze Burner with Blaze Cakes instead of regular fuel to reach Superheated status. This not only unlocks Create's superheated recipes but also dramatically speeds up Farmer's Delight cooking due to the higher heat value.

Brewin' and Chewin' Integration

If Brewin' and Chewin' is installed alongside Farmer's Delight, Create: Central Kitchen extends automation to the Keg as well.

Keg Pouring to Spout Filling

Keg Pouring recipes (filling a container with a beverage) are converted to Create Filling recipes. This means you can use a Spout to fill containers with Keg beverages automatically. Place empty containers on a Belt, run them under a Spout connected to the appropriate fluid, and the Spout will fill them just as a Keg would. The conversion only applies to non-potion recipes and skips items that are already fluid containers.

Keg Pouring to Draining

The reverse also works. Keg Pouring recipes are converted to Emptying (Draining) recipes, so you can use Create's Item Drain to extract fluids from filled beverage containers. This creates a complete fluid handling loop: fill containers with a Spout, empty them with a Drain.

Keg Packager Support and Freezing

The Packager can also push ingredients into Kegs, covering the four input slots (0 through 3). Additionally, the mod registers Brewin' and Chewin's freeze source blocks with Create's Block Freezer system. Blocks tagged as freeze sources that have a LIT state property and aren't lit will provide freezing, integrating Brewin' and Chewin's temperature mechanics with Create's cooling systems.

Keg Heat and Blaze Burners

The Blaze Burner also provides heat and speed bonuses to Kegs, just like it does for Cooking Pots. However, an empty (unlit) Blaze Burner does not count as a heat source. Make sure your Blaze Burner is fueled before relying on it for Keg recipes that require heat.

My Nether's Delight Integration

If My Nether's Delight is installed, the mod adds Mechanical Arm support for the Nether Stove. The Arm can deposit cookable items onto the Nether Stove exactly like it does with the regular Stove: it checks for a valid Campfire Cooking recipe, verifies there's an empty slot, and makes sure the Stove isn't blocked from above before placing the item.

Visual Enhancements

Beyond automation, Create: Central Kitchen adds two client-side visual improvements. Items tagged as handheld tools (the create:handheld_in_deployer_use tag) will render with a custom transform when held by a Deployer in Use mode, making them look like they're being swung naturally rather than just hovering. This is particularly visible with Farmer's Delight Knives and similar tools.

The mod also fixes how certain block items render on Belts. Block items that don't have a GUI 3D model will be rendered upright on the Belt rather than lying flat, which looks much better for items like food blocks and decorative pieces being transported.

Recipe Conversion Summary

Cutting Board (Knife) → SawingEnabled by default
Cutting Board (Any Tool) → DeployingEnabled by default
Wood Stripping → Sawing + Tree BarkEnabled by default
Keg Pouring → Spout FillingEnabled by default
Keg Pouring → Draining/EmptyingEnabled by default

Configuration

Create: Central Kitchen provides both common and client-side configuration files. The common config (shared between server and client) controls all recipe conversions, while the client config handles visual settings.

Recipe Config Options

All five recipe conversion toggles default to true. You can individually disable any conversion if it conflicts with your modpack or if you prefer to keep certain recipes manual. The options are: addTreeBarkToSawingRecipes (adds Tree Bark/Straw to wood stripping), convertCuttingBoardRecipesToSawingRecipes (Knife recipes to Sawing), convertCuttingBoardRecipesToDeployingRecipes (all tool recipes to Deploying), convertKegPouringRecipesToFillingRecipes (Keg to Spout), and convertKegPouringRecipesToEmptyingRecipes (Keg to Drain).

Client Config Options

Two visual options are available. renderDeployerUsingItemWithCustomTransform controls whether handheld items in Deployers get a more natural held appearance. renderBlockItemWithNonGui3dModelUprightOnBelt controls whether certain block items stand upright on Belts. Both default to true.

Frequently Asked Questions

Does Create: Central Kitchen add any new items or blocks?

No. The mod works entirely through recipe conversion, mixins, and registration of new interaction points. It doesn't add any physical items or blocks to the game. The only visual addition is a chef hat model for the Blaze Burner.

Can I use a Blaze Burner to heat a Cooking Pot?

Yes. The Blaze Burner is recognized as a valid heat source for Cooking Pots, Stoves, and Skillets. It also speeds up cooking based on its heat level. It even works through Heat Conductor blocks placed between the Burner and the cooking block.

Why isn't my Mechanical Saw processing a Cutting Board recipe?

The Mechanical Saw only handles Cutting Board recipes that require a Knife (specifically an Iron Knife). Recipes that need other tools like Axes or Shovels won't appear as Sawing recipes. Use a Deployer holding the appropriate tool instead.

Do I need all three food mods installed?

No. Create: Central Kitchen checks which mods are loaded and only enables integrations for the mods you have installed. You can use it with just Farmer's Delight, just Brewin' and Chewin', or any combination. The mod gracefully skips integrations for missing mods.

Can I disable specific recipe conversions?

Yes. All five recipe conversion types can be individually toggled in the common config file. This is useful for modpack makers who want to control which automation shortcuts are available to players.

Does the Blaze Burner chef hat affect gameplay?

No, the chef hat is purely cosmetic. It appears whenever a Blaze Burner detects a heatable Farmer's Delight block above it (directly or through a Heat Conductor). The Blaze Burner's heating and speed effects work regardless of the hat.

Draft preview — this guide has not been reviewed or published yet.