Create: Connected Mod Guide: Every Block, Clutch & Gearbox Explained
Create: Connected fills the gaps in Create's kinetic toolkit with blocks you'll wonder how you ever lived without. From smart clutches that react to overstress and rotation speed, to gearboxes that split power in every direction, to fan catalysts that free up your processing lines, this add-on is essential for any serious Create engineer.
Overview
Create: Connected is a quality-of-life add-on for the Create mod that adds the kinetic components, clutches, and building blocks that many players feel should have been in Create from the start. The mod focuses on three major areas: kinetic control (clutches, brakes, and gearboxes for managing rotation networks), fan processing (reusable catalyst blocks that replace fire, water, and soul fire), and copycat blocks (new decorative shapes that mimic any block's appearance). It also adds several enhancements to existing Create features, including new Sequenced Gearshift instructions and additional Attribute Filter options.
Every feature in Create: Connected can be individually toggled on or off in the mod's config file, making it ideal for modpack creators who want fine-grained control. You can browse all items and recipes this mod adds using the tabs at the top of this page.
Prerequisites
Create: Connected requires the Create mod (version 6.0 or later for the latest releases). You should already be comfortable with Create's basics: Shafts, Cogwheels, Gearboxes, Mechanical Bearings, and the stress/capacity system. Most recipes in this mod use Create components like Andesite Casing, Shafts, Electron Tubes, and Brass Ingots, so you'll want a functioning Create setup with at least Andesite-tier and ideally Brass-tier infrastructure before diving in.
Getting Started
- 1
Start with the Inverted Clutch and Inverted Gearshift
These are the simplest additions and are crafted by combining a regular Clutch or Gearshift with its inverted counterpart in a shapeless recipe (they convert back and forth freely). The Inverted Clutch passes rotation when powered by Redstone and disconnects without a signal, which is the opposite of the vanilla Clutch. The Inverted Gearshift reverses rotation when unpowered rather than powered. These are perfect starting points because they require no new materials.
- 2
Craft a Parallel Gearbox for Multi-Output Setups
Combine a standard Gearbox with a Large Cogwheel in a shapeless recipe. The Parallel Gearbox outputs the same speed on all four perpendicular faces (unlike the standard Gearbox which reverses alternating faces). This is incredibly useful when you need to drive multiple machines from a single source without worrying about direction conflicts.
- 3
Build Fan Catalysts for Cleaner Processing Lines
Craft an Empty Fan Catalyst using Brass Ingots and Iron Bars in a specific pattern, then apply the appropriate material (Lava Bucket for Blasting, Water Bucket for Washing, Soul Sand for Haunting, or Netherrack for Smoking) via Item Application or in a Spout. Fan Catalysts replace the need for open lava, water, or soul fire in front of your Encased Fans, making your builds safer and more compact.
- 4
Add Safety Mechanisms with the Overstress Clutch
Craft an Overstress Clutch from an Andesite Casing, a Shaft, an Iron Sheet, and an Electron Tube. Place it inline on a Shaft, and it will automatically disconnect the downstream network if overstress is detected. The delay before disconnection is configurable from 1 tick up to 60 minutes using the scroll interface, giving you precise control over when it triggers.
- 5
Explore Advanced Gearboxes for Complex Layouts
Once you're comfortable with the basics, try the 6-Way Gearbox (outputs on all six faces with speed conversion) and the Brass Gearbox (per-face direction control). These open up compact multi-machine setups that would otherwise require chains of standard Gearboxes.
Clutches and Safety Mechanisms
Create: Connected adds five new clutch-type blocks that give you far more control over when and how rotation is transmitted through your networks. These are the heart of the mod and address one of Create's biggest pain points: protecting your machines from overstress, unwanted rotation, and runaway systems.
Inverted Clutch
The Inverted Clutch works exactly opposite to Create's standard Clutch. It transmits rotation when it receives a Redstone signal and disconnects when unpowered. This is useful for machines you want to be off by default and only activate on demand. Crafting is a simple shapeless conversion from a regular Clutch, and you can convert back just as easily.
Centrifugal Clutch
The Centrifugal Clutch disconnects the output side when the input speed reaches a configurable threshold. The default threshold is 64 RPM, and it can be set anywhere from 0 to 256 RPM using the scroll wheel. This is perfect for speed-sensitive machines where exceeding a certain RPM would waste resources or cause problems. It's crafted from an Andesite Casing, a Shaft, an Iron Sheet, and a Speedometer.
Freewheel Clutch
The Freewheel Clutch only transmits rotation in one direction (clockwise or counterclockwise, configurable via scroll wheel). If the input rotation is in the wrong direction, the output disconnects. This is ideal for windmill-powered systems where wind direction might change, or any setup where you only want rotation flowing one way. Recipe: Andesite Casing, Shaft, Iron Sheet, and a Cogwheel.
Overstress Clutch
This is arguably the most important safety device in the mod. The Overstress Clutch monitors the stress on its network and automatically uncouples when overstress is detected. You can set a delay (from 1 tick to 72,000 ticks, which is 60 minutes) before it actually disconnects, giving temporary overstress time to resolve. Once tripped, use a Wrench on it to reset and recouple the network. The delay timer supports ticks, seconds, and minutes via the value settings board.
When an Overstress Clutch trips, it stays disconnected until you right-click it with a Wrench. This means it acts as a circuit breaker: it protects the source network but requires manual intervention to restore power. Use a short delay (1 tick) for instant protection, or a longer delay if you expect brief spikes that resolve on their own.
Shear Pin
The Shear Pin looks like a thin Shaft and acts as a mechanical fuse. When the network becomes overstressed, the Shear Pin physically breaks (is destroyed), disconnecting the network. Unlike the Overstress Clutch, it's a one-time-use component. You'll need to place a new one after each break. It's crafted by cutting a Shaft on a Mechanical Saw, making it very cheap to produce in bulk. Use these for expendable safety points in large networks.
Brake
The Brake is a Redstone-controlled block that, when powered, applies a massive 16,384 SU of stress impact to the network. This is enough to instantly stall virtually any kinetic network, stopping all rotation. When unpowered, it has zero stress impact and rotation passes through freely. It's crafted from an Andesite Casing, a Shaft, a Terracotta block, and a Wool block. Use it as an emergency stop or a controlled way to halt specific machine groups.
Shear Pin Recipe
Gearboxes
Create's standard Gearbox splits rotation onto four perpendicular faces but reverses the direction on alternating sides. Create: Connected adds three new gearbox variants that provide much more flexibility for complex kinetic networks.
Parallel Gearbox
The Parallel Gearbox outputs the same speed on all four perpendicular faces, reversing direction only when the output face has the opposite axis direction from the source. In practice, faces on the same side of the input maintain the original direction, while faces on the opposite side are reversed. This makes it much simpler to distribute power evenly compared to juggling direction reversals with standard Gearboxes. Crafted shapeless from a Gearbox and a Large Cogwheel. It also has a vertical variant for different orientations.
6-Way Gearbox
The 6-Way Gearbox outputs rotation on all six faces, including the two faces along the primary axis. When rotation crosses between the primary axis and a perpendicular face, it applies a speed conversion: 0.5x going from perpendicular to axial, and 2x going from axial to perpendicular. This makes it function as a compact speed controller in addition to a power distributor. It can be crafted three ways: from Cogwheels, Large Cogwheels, and Andesite Casing in a shaped recipe; from a Gearbox plus two Large Cogwheels; or from a Parallel Gearbox plus one Large Cogwheel.
Brass Gearbox
The Brass Gearbox is the most advanced gearbox variant. It has four output faces (perpendicular to the axis), and each face's direction can be individually flipped by right-clicking it. This gives you per-face control over rotation direction without needing separate Gearshifts. It uses Brass Casing visuals and is crafted from a Rotation Speed Controller surrounded by four Cogwheels. This is the ideal choice for compact builds where you need different rotation directions on different sides.
The Parallel Gearbox, 6-Way Gearbox, and Brass Gearbox all have vertical placement variants. These are separate items obtained through shapeless conversion from the horizontal version. Use them when you need the gearbox oriented along the Y-axis.
Encased Chain Cogwheel
This block combines the functionality of an Encased Chain Drive with a Cogwheel. It connects to Chain Drives like normal but can also mesh with Cogwheels, bridging the gap between chain-driven and gear-driven sections of your network. Crafted shapeless from an Encased Chain Drive and a Cogwheel.
Fan Catalysts
Fan Catalysts are one of the most impactful additions in Create: Connected. Normally, Create's Encased Fan processing requires placing actual blocks of Lava, Water, or Soul Fire in front of the fan. This can be messy, dangerous (Lava near your machines), and takes up space. Fan Catalysts are compact, tagged blocks that serve the same function.
The system starts with the Empty Fan Catalyst, crafted from Brass Ingots and Iron Bars. From there, you apply the appropriate material to create one of four catalyst types:
Catalyst Types
The Fan Blasting Catalyst replaces Lava and is created by applying a Lava Bucket to an Empty Fan Catalyst (via Item Application or Spout Filling with 1000mB of Lava). The Fan Washing Catalyst replaces Water and is created with a Water Bucket or 1000mB of Water. The Fan Smoking Catalyst replaces fire and is created with Netherrack. The Fan Haunting Catalyst replaces Soul Fire and is created with Soul Sand.
Catalysts are transparent to fan airflow (tagged as FAN_TRANSPARENT), so you place them directly in the fan's path just like you would place Lava or Water. You can also revert any filled catalyst back to an Empty Fan Catalyst through a shapeless recipe, so your materials are never wasted.
Fan Catalyst Recipes

Fan Catalysts also support processing recipes from compatible add-ons including Create: Nuclear, Create: Dragons Plus, and Create: Henry. If you have these mods installed, the appropriate catalyst types will work with their fan-based recipes automatically.
Copycat Blocks
Create's Copycat system lets you disguise structural blocks as any other block's appearance. Create: Connected extends this with four new Copycat shapes that fill the most commonly requested gaps. All of them are crafted via the Stonecutter using Zinc Ingots, following the same pattern as Create's built-in Copycat Panel and Copycat Step.
Copycat Slab
A half-block that works like a vanilla Slab but takes on the appearance of any applied block. It supports all three axes (not just vertical) and can be placed as top, bottom, or double slabs. Two Copycat Panels stacked vertically, two Copycat Steps side by side, or two Copycat Beams side by side all produce a Copycat Slab. From the Stonecutter, one Zinc Ingot yields 2 Copycat Slabs.
Copycat Block
A full-size Copycat that takes on the complete appearance of any applied block, connecting textures seamlessly with adjacent Copycat Blocks using the same material. Two Copycat Slabs stacked produce a Copycat Block. One Zinc Ingot at the Stonecutter yields 1 Copycat Block.
Copycat Beam
An 8-pixel wide column that can be oriented along any axis. Beams connect textures with other beams along the same axis. Use them for pillars, supports, and structural framing. One Zinc Ingot at the Stonecutter yields 4 Copycat Beams, and two beams side by side can be crafted into a Copycat Slab.
Copycat Vertical Step
The vertical counterpart to Create's Copycat Step. Where the standard Step covers one quarter of a block horizontally, the Vertical Step covers a quarter-block aligned vertically. It's interconvertible with the regular Copycat Step via a shapeless recipe. One Zinc Ingot yields 4 Copycat Vertical Steps from the Stonecutter. Useful for corner details, trim work, and edge finishing.
Copycat Block Recipes

Create Enhancements
Beyond new blocks, Create: Connected makes several quality-of-life improvements to existing Create features.
Enhanced Sequenced Gearshift
The Sequenced Gearshift gains two new instruction types. Turn Await waits indefinitely for a Redstone signal before continuing the sequence, acting as a pause point. Turn Time runs rotation for a specified duration (up to 600 ticks / 30 seconds, in steps of 10 ticks) at a configurable speed. This lets you create time-based sequences rather than distance-based ones, which is invaluable for precise automation timing.
Enhanced Attribute Filter
Create's Attribute Filter gets three new filter attributes. Item ID Contains lets you filter items based on keywords in their registry name (e.g., filtering for all items containing "iron" in their ID). Stack Size filters by the item's maximum stack size, useful for separating tools (stack size 1) from materials (stack size 64). Max Durability filters by an item's maximum durability value, letting you sort items by their tier or material quality.
Inverted Gearshift
As mentioned earlier, the Inverted Gearshift reverses rotation direction when unpowered and passes rotation normally when powered. This is functionally the opposite of the standard Gearshift, which reverses on Redstone. The inversion applies at a speed modifier of -1.0 when no Redstone signal is present.
Clutch Comparison
| Inverted Clutch | Centrifugal Clutch | Freewheel Clutch | Overstress Clutch | Shear Pin | |
|---|---|---|---|---|---|
| Trigger | Redstone ON = connected | Speed >= threshold | Wrong rotation dir | Network overstress | Network overstress |
| Reusable | Yes | Yes | Yes | Yes (wrench) | No (breaks) |
| Automatic Reset | Yes | Yes | Yes | No | N/A |
| Configurable | No | 0-256 RPM | CW / CCW | 1t - 60min delay | No |
| Key Ingredient | Clutch | Speedometer | Cogwheel | Electron Tube | Shaft (Saw) |
Configuration
Create: Connected is one of the most configurable add-ons available. Every single feature (each block, each enhancement) has an individual toggle in the common config file. If you find a particular block overpowered, unnecessary, or conflicting with another mod, simply set its toggle to false and it will be completely disabled, including its recipes and creative tab visibility. The config is synced from server to client, so players on a server automatically receive the server's feature toggle settings.
The config file is located at config/create_connected-common.toml and all toggles are under the [common.features] section. Each entry uses the block's registry name (e.g., brake = true, copycat_slab = true). This makes it straightforward for modpack creators to curate exactly which features are available.
Frequently Asked Questions
Do Fan Catalysts work with other Create add-on mods?
Yes. Fan Catalysts support processing from Create: Nuclear, Create: Dragons Plus, and Create: Henry out of the box. They use the same block tags as regular fan processing catalysts, so any Create add-on that follows standard tag conventions should be compatible.
Can I convert an Inverted Clutch back to a regular Clutch?
Yes. Both the Inverted Clutch and Inverted Gearshift use a conversion cycle recipe. Simply place the inverted version in a crafting grid by itself to get the standard version back, and vice versa. No materials are lost.
What's the difference between the Overstress Clutch and the Shear Pin?
The Overstress Clutch is reusable and can be reset with a Wrench after it trips. It also has a configurable delay before disconnecting. The Shear Pin is a one-time-use fuse that physically breaks when overstress occurs. Use the Overstress Clutch for permanent installations and the Shear Pin for cheap, disposable protection on experimental builds.
How does the 6-Way Gearbox handle speed conversion?
When rotation crosses between the primary axis and a perpendicular face, a 2x speed multiplier or 0.5x reduction is applied. If you input on a perpendicular face and output on the axial face, you get half the speed. If you input on the axis and output on a perpendicular face, you get double the speed. This is separate from the direction reversal that also occurs.
Can I disable specific features in a modpack?
Yes. Every feature has an individual toggle in the common config file (config/create_connected-common.toml). Set any feature to false and it will be fully disabled: the block won't appear in the creative tab, its recipes will be removed, and it cannot be obtained in survival. The config is synced from server to client automatically.
Why won't the Brake stop my network?
The Brake only applies its 16,384 SU stress impact when it receives a Redstone signal. Make sure the Brake is actually being powered. Also ensure it is physically connected to the kinetic network you want to stop via Shafts or other rotational components. When unpowered, the Brake has zero stress impact and acts as a simple pass-through.