Create Enchantment Industry

Automatic Enchanting, with Create.

Create Enchantment Industry Guide: Automated Enchanting, Disenchanting & Copying

Create Enchantment Industry brings automated enchanting to the Create ecosystem. Convert experience into liquid form, enchant items via Blaze Enchanters, strip enchantments with Disenchanters, and duplicate Enchanted Books with Printers. It's the missing link between Create's kinetic machinery and Minecraft's enchantment system.

Overview

Create Enchantment Industry is an addon for the Create mod that automates the entire enchanting workflow. Instead of standing at an Enchanting Table clicking through random enchantment offers, you can build fully automated production lines that enchant, disenchant, and copy items using Create's belt and fluid systems.

The mod adds three core machines: the Disenchanter (strips enchantments from items and converts them to Liquid Experience), the Blaze Enchanter (applies specific enchantments to items using Liquid Experience), and the Printer (duplicates Enchanted Books, Written Books, Name Tags, and more). It also introduces two fluids, Liquid Experience and Hyper Experience, along with supporting items like the Enchanting Guide and Experience Rotor. You can browse all items and recipes the mod adds using the tabs on this page.

Prerequisites

This mod requires Create to be installed and assumes you have a basic understanding of Create's systems. You'll need access to Copper Casings (crafted from Copper Ingots and Stripped Wood in Create), a working Blaze Burner, and familiarity with belts, fluid pipes, and tanks. If you haven't built a basic Create setup yet with rotational power and fluid transport, do that first before diving into enchantment automation.

Getting Started

  1. 1

    Craft an Enchanting Guide

    Your first step is crafting an Enchanting Guide from an Obsidian Plate and a Book. Right-click the Enchanting Guide to open its interface, then place an Enchanted Book inside to select which enchantment the Blaze Enchanter should apply. The guide stores one enchantment at a time and can be reconfigured at any point.

  2. 2

    Build a Disenchanter for Liquid Experience

    Craft a Disenchanter using a Copper Casing and place it down. The Disenchanter converts enchanted items into Liquid Experience. Feed it enchanted gear from dungeon loot or mob drops via belts. Connect a fluid pipe from the bottom or sides to a tank to store the Liquid Experience output. The Disenchanter also passively absorbs nearby XP Orbs and can even drain experience directly from players standing on top of it.

  3. 3

    Set Up a Blaze Enchanter

    Place a Blaze Burner, then sneak and right-click it with your configured Enchanting Guide. This converts the Blaze Burner into a Blaze Enchanter. Pipe Liquid Experience into the bottom of the block, then feed items via belt from the side. The Blaze Enchanter will apply the enchantment specified by the guide to each item that passes through. You can sneak and right-click with an empty hand to reconfigure the enchantment target.

  4. 4

    Build a Printer for Duplication

    Craft a Printer and place it above a belt, similar to how a Create Spout works. Right-click the Printer with an Enchanted Book (or Written Book, Name Tag, Train Schedule, or Clipboard) to set it as the copy target. Then send blank Books on the belt below, and pipe in the required fluid. The Printer will stamp copies of the target item onto each passing blank. For Enchanted Books, it needs Liquid Experience; for Written Books, Train Schedules, and Clipboards, it needs Ink.

  5. 5

    Scale Up with Fluid Storage

    Once your basic machines are running, connect them with Create's fluid pipe network. Build large fluid tanks to store Liquid Experience, set up automated mob farms that feed enchanted drops into Disenchanters, and pipe the resulting experience to Blaze Enchanters and Printers downstream. The whole system can run unattended once the infrastructure is in place.

Fluids

Liquid Experience

Liquid Experience is the primary resource driving every machine in this mod. It's produced by the Disenchanter when it strips enchantments from items, absorbs XP Orbs from the world, or drains experience from nearby players. The fluid glows with a light level of 15 and can be stored in Create's fluid tanks and transported through pipes. When spilled into the world, it converts back into XP Orbs automatically.

Hyper Experience

Hyper Experience is a concentrated version of Liquid Experience with a 10x XP ratio. It's created by filling Glass Bottles with Hyper Experience fluid. When used in a Blaze Enchanter, it unlocks Hyper-Enchanting, which lets you push enchantments beyond their normal maximum level (by default, up to +2 levels above the vanilla cap). When collected by a player, Hyper Experience also grants temporary Haste II and Speed II effects, with duration scaling logarithmically based on the amount collected.

Ink

Ink is a separate fluid used by the Printer for copying text-based items. It's created from Ink Sacs, Glow Ink Sacs, or Create's Squid Tentacles. Ink is only used by the Printer and isn't compatible with the Disenchanter or Blaze Enchanter. It has a density and viscosity of 1000 and produces Obsidian when it contacts Lava.

Fluid Compatibility

The Blaze Enchanter only accepts Liquid Experience and Hyper Experience. The Printer accepts all three fluids (Liquid Experience, Hyper Experience, and Ink), but different copy targets require different fluids. The Disenchanter only outputs Liquid Experience and doesn't accept any fluid input.

The Disenchanter

The Disenchanter is your primary source of Liquid Experience. It has an internal tank capacity of 1,000 mB (configurable) and processes items in just 10 ticks (0.5 seconds). When an enchanted item passes through, the Disenchanter strips all non-curse enchantments and converts them into Liquid Experience at 75% efficiency (rounded up). Cursed enchantments are preserved on the output item. Enchanted Books that are fully disenchanted become plain Books.

Beyond processing items, the Disenchanter passively absorbs XP Orbs that land within a one-block radius, converting them directly into Liquid Experience. It also drains experience from players standing on top of it, pulling up to 100 XP per cycle every 10 ticks. This makes it useful as a collection point in mob farms: just place it where XP Orbs would normally scatter and it will gather them into usable fluid.

Items can be placed manually by right-clicking the top face, or fed automatically via Create belts from any horizontal side. Fluid output is accessible from the bottom and sides (not the top). The block also emits a Redstone Comparator signal based on its tank fill level, making it easy to automate overflow protection.

The Blaze Enchanter

The Blaze Enchanter is the centerpiece of the mod. It's created by sneaking and right-clicking a Blaze Burner with a configured Enchanting Guide. This converts the Blaze Burner into a Blaze Enchanter with the selected enchantment target locked in. The enchantment process takes 200 ticks (10 seconds) per item, and the internal tank holds 2,000 mB of Liquid Experience or Hyper Experience.

The Blaze Enchanter has three heat levels that correspond to the fluid it contains. Smouldering (light level 7) means the tank is empty. Kindled (light level 11) activates when Liquid Experience is present, allowing normal enchanting. Seething (light level 15) activates with Hyper Experience, enabling hyper-enchanting that pushes enchantments beyond their vanilla max level.

To change the enchantment target, sneak and right-click with a new Enchanting Guide to swap it in, or sneak and right-click with an empty hand to open the configuration GUI. You can also attach Engineer's Goggles by right-clicking the block with them; this displays detailed information about XP consumption and enchantment validity when viewed through goggles. To revert the block back to a regular Blaze Burner, use a Wrench while sneaking.

Checking XP Costs

Wear Engineer's Goggles or attach them to the Blaze Enchanter and look at the block. The goggle overlay will show the targeted enchantment, whether it's valid for the current setup, and the exact Liquid Experience cost. If the cost exceeds the tank capacity (2,000 mB by default), it will display "Too Expensive" in red.

Hyper-Enchanting

When the Blaze Enchanter is filled with Hyper Experience instead of regular Liquid Experience, it enters Seething mode and can perform hyper-enchanting. This allows enchantments to exceed their vanilla maximum level by up to 2 additional levels (configurable via maxHyperEnchantingLevelExtension). For example, Sharpness V could become Sharpness VII, or Protection IV could become Protection VI. Hyper-enchanting is enabled by default but can be disabled in the server config.

XP Cost Formula

The Liquid Experience cost for enchanting depends on both the enchantment level and its rarity tier. Common enchantments (like Efficiency or Protection) cost the least, while Very Rare enchantments (like Mending or Infinity) cost significantly more. The formula calculates an equivalent XP level based on the enchantment's minimum anvil cost plus a rarity multiplier (Common: 1, Uncommon: 2, Rare: 3, Very Rare: 4), then converts that level to fluid units. A server-side cost coefficient (default 1.0) can scale all costs up or down.

Enchanting Guide Recipe

Enchanting Guide
Crafting TableShapeless
Plates/obsidian
Book
Enchanting Guide
Enchanting Guide

The Printer

The Printer functions like Create's Spout but for duplicating items. Place it above a belt, right-click it with the item you want to copy, then send blank materials on the belt below while piping in the appropriate fluid. The Printer has an internal tank of 4,000 mB (configurable) and takes 100 ticks (5 seconds) per copy. It accepts Liquid Experience, Hyper Experience, and Ink depending on what you're copying.

The Printer cannot be placed above a Basin (unlike the Spout). To retrieve or change the copy target, right-click with an empty hand to take back the current target, then right-click with a new item to set a new one. Items that don't match any valid copy type will be rejected.

Printer Copy Costs

Enchanted BooksLiquid Experience (or Hyper for over-max), cost scales with enchantment power
Written Books5 mB Ink per page
Name Tags7 mB Liquid Experience
Train Schedules10 mB Ink
Clipboards10 mB Ink

Printer Recipe

Printer
Crafting Table
Copper Casing
Dried Kelp
Iron Ingot
Printer
Printer
Enchanted Book Copying Can Be Expensive

Copying powerful Enchanted Books requires significant amounts of Liquid Experience. If the cost exceeds the Printer's 4,000 mB tank capacity, the recipe becomes impossible at default settings. The goggle overlay will flag this as too expensive. You can increase the tank capacity in the config or reduce the copy cost coefficient to work around this.

Supporting Items

Experience Rotor

The Experience Rotor is a reusable crafting component made from Zinc Ingots and an Experience Nugget. It's used in crafting recipes for the mod's machines and is notable for not being consumed in crafting; it always returns itself as a crafting remainder, similar to how a Bucket returns after crafting a Cake.

Hyper Experience Bottle

The Hyper Experience Bottle is a throwable item (Rare rarity) created by filling a Glass Bottle with Hyper Experience fluid. When thrown, it functions like a standard Experience Bottle but releases Hyper Experience instead, which grants XP along with temporary Haste II and Speed II buffs. The buff duration scales with the amount of experience contained, using a logarithmic formula that prevents extremely long durations from large quantities.

Enchanting Guide

The Enchanting Guide is a single-stack item that stores your enchantment target for the Blaze Enchanter. Right-click it to open its GUI, place an Enchanted Book inside to select an enchantment, then sneak and right-click a Blaze Burner to convert it into a Blaze Enchanter with that target. The guide's tooltip always shows the currently configured enchantment and its level. If the book contains multiple enchantments, you can cycle through them using the index stored in the item's NBT.

Deployer & Crushing Wheel Integration

Create Enchantment Industry modifies two existing Create machines to interact with its experience system. When a Deployer kills a mob, there's a configurable chance (default 100%) that the mob will drop Experience Nuggets instead of normal XP Orbs. The scale factor is 0.34 by default, meaning the XP is reduced to about a third of its normal value but converted into a collectible item form. This makes Deployer-based mob farms produce storable XP that can be processed through the enchantment pipeline.

Similarly, Crushing Wheels gain a 30% chance (configurable) to drop Experience Nuggets when killing creatures. This gives you another avenue for converting mob farms into automated experience production without requiring a player to stand nearby collecting orbs.

Experience Bottles

Both standard Experience Bottles and Hyper Experience Bottles can be filled using a fluid filling setup (such as a Create Spout). Place an empty Glass Bottle on a belt and fill it with the appropriate fluid. Standard Experience Bottles are filled with Liquid Experience, while Hyper Experience Bottles require Hyper Experience fluid. This provides a portable way to store and transport experience, or to use it on demand without needing a full machine setup.

Machine Comparison

DisenchanterBlaze EnchanterPrinter
Tank Capacity1,000 mB2,000 mB4,000 mB
Processing Time10 ticks (0.5s)200 ticks (10s)100 ticks (5s)
Fluid InputNone (output only)Experience / Hyper ExpExperience / Hyper / Ink
Fluid OutputLiquid ExperienceNoneNone
Belt CompatibleYes (sides)Yes (sides)Yes (below)
Comparator OutputYes (tank level)Yes (tank level)Yes (tank level)

Configuration Options

Create Enchantment Industry provides a comprehensive server config file that lets server operators and modpack developers tune every aspect of the mod's balance. All options are in the server config and require a server restart for tank capacity changes.

Tank capacities can be set independently for each machine: Disenchanter defaults to 1,000 mB, Printer to 4,000 mB, and Blaze Enchanter to 2,000 mB. The enableHyperEnchant toggle controls whether hyper-enchanting is available at all, while maxHyperEnchantingLevelExtension (default 2) controls how many levels beyond vanilla max hyper-enchanting can reach.

Cost multipliers like enchantByBlazeEnchanterCostCoefficient and copyEnchantedBookCostCoefficient (both defaulting to 1.0, range 0.01 to 100.0) let you scale XP costs up or down globally. The Deployer XP drop chance (default 1.0) and scale (default 0.34) control how much experience Deployer kills yield as Experience Nuggets. The Crushing Wheel drop rate defaults to 30% for nugget drops.

Automation Workflows

The real power of Create Enchantment Industry emerges when you chain its machines together into full production lines. Here are the key workflows to build toward.

Enchanted Book Factory

Start with a mob farm feeding enchanted drops into a Disenchanter. The Disenchanter converts enchantments into Liquid Experience and outputs plain items (which can be trashed or recycled). Pipe the Liquid Experience into a central tank. From the tank, route fluid to a Blaze Enchanter with a Sharpness V Enchanting Guide, which enchants plain Books into Enchanted Books. Finally, feed those Enchanted Books into a Printer to mass-duplicate them. One good enchanted book becomes an unlimited supply.

Gear Enchanting Line

Set up multiple Blaze Enchanters in sequence along a belt, each with a different Enchanting Guide. A Diamond Sword enters the first Blaze Enchanter and gets Sharpness V, continues on the belt to the second for Fire Aspect II, then the third for Looting III. By the end of the line, each item is fully enchanted without any manual Anvil work.

Enchanted Book Duplication Pipeline

Enchanted Mob Drops
Disenchanter
Liquid Experience
Blaze Enchanter + Book
Enchanted Book
Printer
Enchanted Book Copies

Frequently Asked Questions

How do I convert a Blaze Enchanter back to a Blaze Burner?

Sneak and use a Wrench on the Blaze Enchanter. It will revert to a regular Blaze Burner in Smouldering state. The Enchanting Guide and any held item will drop, along with any stored Liquid Experience as XP Orbs.

Can I disenchant items with curses?

Yes, but cursed enchantments are preserved. The Disenchanter strips all non-curse enchantments and converts them to Liquid Experience, but Curse of Binding and Curse of Vanishing will remain on the output item. You'll still recover the XP from the non-curse enchantments.

Why is my Blaze Enchanter not enchanting items?

Check three things: First, make sure the Enchanting Guide has a valid enchantment configured (check its tooltip). Second, verify the enchantment is compatible with the item being enchanted. Third, ensure the tank has enough Liquid Experience to cover the cost. Wear Engineer's Goggles and look at the block to see the exact cost and any error messages.

What's the difference between Liquid Experience and Hyper Experience?

Hyper Experience has a 10x XP ratio compared to regular Liquid Experience and is required for hyper-enchanting (pushing enchantments beyond their vanilla max level). When collected, it also grants temporary Haste II and Speed II buffs. Regular Liquid Experience is used for standard enchanting, disenchanting, and copying.

Can I copy any Enchanted Book with the Printer?

Yes, any Enchanted Book can be set as a copy target. However, the Liquid Experience cost scales with the enchantment's power and rarity. Very powerful books (like Mending or high-level Protection) may require more fluid than the Printer's 4,000 mB tank can hold at default settings. Books with enchantments above vanilla max require Hyper Experience instead. Check the cost with Engineer's Goggles before committing.

Does the Disenchanter work with modded enchantments?

Yes. The Disenchanter uses Minecraft's standard EnchantmentHelper API, so it works with any enchantment registered through the vanilla enchantment system, including those from other mods. The only exception is cursed enchantments, which are always preserved regardless of their source.

Draft preview — this guide has not been reviewed or published yet.