EvilCraft Mod Guide: Blood Magic, Vengeance Spirits & Dark Machinery
EvilCraft is a magic and technology mod centered around an ancient source of evil. Harness Blood to power machines like the Blood Infuser and Spirit Furnace, capture Vengeance Spirits, fly on customizable Brooms, and control the weather with Environmental Accumulators. With over 60 unique items and blocks, this mod offers deep progression from mining your first Dark Ore to mastering blood-fueled automation.
Overview
EvilCraft is a magic and technology mod built around the theme of darkness and Blood. The mod introduces a complete Blood-based power system, ghostly Vengeance Spirits that haunt the world after mobs die, flyable modular Brooms, weather-controlling machines, and a host of sinister tools and weapons. Everything ties together through a progression that starts with mining Dark Ore and ends with automated mob farming, spirit capture, and powerful enchanted gear.
The central resource is Blood, a fluid obtained by slaying mobs or through automated collection. Blood powers machines like the Blood Infuser, Blood Chest, and Spirit Furnace, each serving a unique purpose in your evil workshop. You can browse all of the mod's items and recipes using the tabs at the top of this page.
Getting Started
- 1
Mine Dark Ore
Dark Ore generates between Y levels 6 and 66 in veins of 4, with 7 veins per chunk. You need an Iron Pickaxe or better to mine it. Each block drops 1 to 4 Dark Gems and has a chance to drop Crushed Dark Gems when mined with Fortune. Dark Gems are the foundational crafting material for nearly everything in EvilCraft.
- 2
Craft a Darkened Apple
Combine a Dark Gem with an Apple to craft a Darkened Apple. This item is the key to unlocking the mod's in-game guidebook, the Origins of Darkness.
- 3
Obtain the Origins of Darkness
Feed the Darkened Apple to any passive animal and watch it die. An anomaly will appear where the animal fell. Quickly throw a regular Book into the anomaly to transform it into the Origins of Darkness, the mod's comprehensive guidebook that explains every feature in detail. This book is your most valuable reference throughout your EvilCraft journey.
- 4
Start Collecting Blood
Craft a Blood Extractor, which holds up to 5,000 mB of Blood. When you kill mobs, the Blood Extractor in your inventory will automatically collect Blood at a rate of 5 to 40 mB per point of mob health. This is your earliest source of Blood, which powers most machines and tools in the mod.
- 5
Build Your First Blood Infuser
The Blood Infuser is the mod's primary crafting machine. It infuses items with Blood to create new materials and components. With a 10,000 mB internal tank, it supports Speed, Efficiency, and Tier upgrades. Most advanced recipes in EvilCraft require the Blood Infuser at some point.
The in-game guidebook contains detailed recipes and explanations for every single item and machine. Keep it in your inventory at all times. If you lose it, you can repeat the Darkened Apple ritual to get another copy.
Blood: The Core Resource
Blood is EvilCraft's universal fuel. It has a density of 1,500 and viscosity of 3,000, making it thicker than Water. Nearly every machine in the mod consumes Blood, so establishing a reliable supply is your top priority after getting started.
Manual Collection
The Blood Extractor is your starting collection tool. It holds 5,000 mB and passively collects Blood when you kill mobs. The amount collected scales with mob health: between 5.0 and 40.0 mB per HP. A Zombie with 20 HP could yield 100 to 800 mB per kill. The Vein Sword doubles Blood extraction with its 2.0x extraction boost, though it only has 32 durability.
Automated Collection
For automation, the Sanguinary Pedestal is your best friend. It converts Blood Stained Blocks (created when mobs die from fall damage, at 20 mB per HP of the mob's max health) into usable Blood fluid. The base pedestal searches a 2-block radius, but with an Efficiency upgrade this expands to 4 blocks with 5 actions per tick and a 1.5x blood multiplier. Pair it with Spiked Plates, which deal 4.0 damage per tick to mobs standing on them and can feed Blood directly into a Pedestal below.
Storing Blood
The Dark Tank is the mod's fluid storage block with a base capacity of 16,000 mB. Multiple Dark Tanks can be combined in a crafting grid to increase capacity, up to a staggering maximum of 65,536,000 mB. Dark Tanks can auto-export fluid downward when enabled. The Entangled Chalice provides another storage option at 4,000 mB each, but with a unique twist: all Entangled Chalices sharing the same tank ID are linked, meaning filling one fills them all regardless of distance.
Blood-Powered Machines
Blood Infuser
The Blood Infuser is the workhorse of EvilCraft. It has a 10,000 mB internal tank and three slots: a fluid container input, an item to infuse, and a result output. Processing consumes Blood at a rate of 1 mB every 2 ticks. The machine accepts Speed upgrades (to reduce processing time), Efficiency upgrades (to reduce Blood consumption), and three tiers of
Promise upgrades that unlock advanced recipes.
Blood Chest
The Blood Chest repairs damaged items automatically using Blood. It has 10 inventory slots and a 10,000 mB tank. Repairing costs 5 mB per point of damage and takes 2 ticks per point, making it efficient for maintaining your tools and armor. Items are checked every 200 ticks. Be aware that with the default config enabled, there is a small chance that repaired items will receive a random negative enchantment as a side effect of the dark magic.
Purifier
The Purifier is a specialized machine that can disenchant items, stripping enchantments off gear and collecting them. It can also gather potion effects. This is incredibly useful for recycling enchanted loot you find but don't need, converting wasted enchantments into something more useful.
By default, the Blood Chest can add random bad enchantments to items it repairs. You can disable this in the config by setting addRandomBadEnchants to false. Certain items can also be blacklisted from repair (Sticks are blacklisted by default in the Blood Infuser config).
Vengeance Spirits & the Spirit Furnace
When mobs die in your world, they can leave behind Vengeance Spirits, ghostly entities that haunt the area. These spirits have 10.0 HP, deal 4.0 base damage, and move at 0.3125 blocks per tick. They have a limited lifespan of 250 to 1,000 ticks before fading away, losing 1 HP per tick. Up to 5 spirits can exist within a 5-block radius at any time.
Spirits can form swarms with up to 5 tiers. Each swarm tier adds 0.25 movement speed, 0.5 attack damage, and 750 extra ticks of life, making high-tier swarms genuinely dangerous. You can capture spirits using the Box of Eternal Closure, which can then be placed into a Spirit Furnace to automatically produce mob drops using Blood. The Spirit Furnace requires a minimum 2x2x2 multiblock structure built from Dark Blood Bricks, consumes 25 mB of Blood per tick, and takes 10 ticks per HP of the captured mob to process.
Spirit Reanimator
The Spirit Reanimator is an advanced machine that works alongside the spirit system. Like the Spirit Furnace, it supports Speed, Efficiency, and Tier upgrades. This machine allows you to reanimate captured spirits for various purposes, extending the utility of your captured entities.
Vengeance Spirit Stats
| Health | 10.0 HP (5 hearts) |
| Attack Damage | 4.0 (base, scales with swarm tier) |
| Movement Speed | 0.3125 blocks/tick |
| Lifespan | 250 - 1,000 ticks |
| Max Spawn Density | 5 spirits per 5-block radius |
| Swarm Tiers | 5 (each adds +0.25 speed, +0.5 damage) |
World Generation & Structures
Dark Ore
Dark Ore spawns in veins of 4 blocks, with 7 veins per chunk between Y levels 6 and 66. It requires a Pickaxe with harvest level 2 (Iron or better) and has a hardness of 3.0. Each block yields 1 to 4 Dark Gems and 1 to 5 experience points. Fortune enchantments increase the chance of getting Crushed Dark Gems as a secondary drop.
Dark Temples
Dark Temples are rare structures that spawn between Y levels 75 and 256, with a minimum distance of 300 blocks between them. The rarity is controlled by a 1-in-100 chance per eligible location. These temples contain the Environmental Accumulator, a powerful machine that cannot be crafted and must be found in the wild. The temples feature pillars up to 20 blocks long and are built from Dark Bricks.
Environmental Accumulator
Found exclusively in Dark Temples, the Environmental Accumulator is a weather-controlling machine. It processes items based on the current weather conditions, transforming them into new materials. The default processing time is 100 ticks, with a 12,000-tick cooldown between uses (10 minutes). Processing speed defaults to 0.015 increments per tick. One of its key uses is filling empty Weather Containers with the current weather type (Clear, Rain, or Lightning), which can then be used to change the weather on demand.
After each use, the Environmental Accumulator enters a 12,000-tick (10-minute) cooldown period. Plan your processing carefully, as you cannot queue multiple items. The cooldown time, processing speed, and duration are all configurable.
Hostile Mobs
Werewolves
Werewolves are fearsome mobs that only spawn during full moons at night. They have 40.0 HP (20 hearts) and deal 7.0 attack damage, making them one of the toughest mobs in the mod. They stand 2.9 blocks tall and move at 0.625 blocks per tick, significantly faster than most vanilla mobs. On death, they drop Werewolf Bone and Werewolf Fur, both used in crafting. Werewolves can also replace villagers when the config option is enabled, adding an extra layer of danger to villages during full moons.
Poisonous Libelle
These tiny flying arthropods have only 1.0 HP but apply Poison II for 40 ticks on a 1-in-20 chance per hit. They search for targets within a 60-block horizontal range and up to 80 blocks vertically, only spawning above Y level 55. Despite their fragile health, their poison makes them a genuine nuisance. They drop Poison Sacs, which are used in various EvilCraft recipes.
Netherfish
Netherfish are fire-themed variants of Silverfish with 12.0 HP and 2.0 attack damage. They have a 50% chance to set targets on fire for 0 to 2 seconds on hit. They hide inside Netherfish Spawn blocks and can be found in the Nether, with 250 veins per chunk of spawn blocks generating in Nether biomes.
Mob Comparison
| Werewolf | Vengeance Spirit | Netherfish | Poisonous Libelle | |
|---|---|---|---|---|
| Health | 40.0 HP | 10.0 HP | 12.0 HP | 1.0 HP |
| Attack Damage | 7.0 | 4.0 (base) | 2.0 | Poison II (40 ticks) |
| Speed | 0.625 | 0.3125 | 0.25 | 0.3125 |
| Spawn Condition | Full moon, night | On mob death | Nether spawn blocks | Above Y 55 |
| Notable Drops | Werewolf Bone, Fur | Capturable in Box | Flint | Poison Sac |
Weapons & Tools
Vein Sword
The Vein Sword uses Gold tool material stats but comes pre-enchanted with Looting II. Its real power is the 2.0x Blood extraction boost, doubling the Blood you collect when killing mobs. However, it only has 32 durability, so treat it as a specialized Blood farming tool rather than a primary weapon. Keep it in your hotbar when farming mobs for Blood, then switch to your main weapon for tougher fights.
Mace of Distortion
The Mace of Distortion is a Blood-powered melee weapon with 7.0 attack damage and a 4,000 mB internal Blood tank. Each hit drains 5 mB of Blood. The mace has 5 power levels (0-4) that you can cycle through by shift-right-clicking. Right-clicking charges an area-of-effect attack that deals 3.0 damage per power level to all entities in an expanding radius (calculated as charge time divided by 5, plus 2 blocks). The charge duration scales inversely with power level. At max power, the mace becomes a devastating crowd-control weapon that can distort and knockback everything around you, with a special interaction that turns Vengeance Spirits into swarms.
Vengeance Pickaxe
The Vengeance Pickaxe uses Emerald tool material with 154 durability and a 1.25x mining speed multiplier. It comes pre-enchanted with Fortune X (10), making it extraordinarily effective for ore mining. Its unique mechanic is that every block mined has a 100% chance to toggle Vengeance Spirits in a 5-block area, meaning you will be constantly haunted while using it. The pickaxe can mine any block regardless of harvest level, making it a versatile if dangerous tool.
Sceptre of Thunder
The Sceptre of Thunder is a single-use item that instantly activates a thunderstorm when right-clicked. It is consumed on use (unless in Creative Mode), making it a valuable emergency tool for triggering lightning-dependent Environmental Accumulator recipes or just creating dramatic moments.
Utility Items & Accessories
Kineticator
The
Kineticator is a Blood-powered item magnet that holds 1,000 mB. It has 5 power levels, each increasing the attraction area by 2 blocks (starting at 2 blocks at level 0, up to 10 blocks at level 4). It can also attract XP Orbs by default. Toggle it on or off by shift-right-clicking, and cycle power levels with a normal right-click. A repelling variant pushes items away instead of attracting them. Blood is consumed at a rate proportional to the distance items travel, roughly 0.1 mB per block.
Invigorating Pendant
This accessory holds 5,000 mB of Blood and automatically clears negative status effects. Each cleanse drains 100 mB and reduces the effect duration by 30 seconds. It can also extinguish fire on the wearer for 500 mB, though this can be disabled in the config. A must-have for exploring dangerous areas.
Vengeance Ring
The Vengeance Ring actively spawns Vengeance Spirits in a 10-block area around the wearer. While this sounds counterproductive, it is essential for farming spirits to capture in Boxes of Eternal Closure for use in Spirit Furnaces. Pair it with good armor and weapons to turn the ring's danger into a steady supply of capturable spirits.
Exalted Crafter
The Exalted Crafter is a portable Crafting Table that can be opened directly from your inventory with a keybind. It provides a full crafting grid wherever you are, making it invaluable for on-the-go crafting without placing a block.
EvilCraft Blood is compatible with other mods' blood fluids. By default, Blood (1:1), Life Essence (1:1), and Hell Blood (1:1) can be converted between each other. This means if you're also running Blood Magic, your Life Essence works in EvilCraft machines and vice versa. Additional conversions can be added in the config.
Modular Brooms
EvilCraft adds fully customizable Brooms that let you fly around the world. Brooms are entities that are 1.5 blocks wide and 0.6 blocks tall, hovering with a gentle sinusoidal oscillation pattern. When mounted, they move at a base speed of 0.4 blocks per tick, with actual flight speed multiplied by 10x of the player's movement speed attribute.
The Broom system is modular, meaning you can swap out parts to customize performance. Parts are registered through the Broom Part Registry and include different types that affect speed, handling, and other attributes. The maximum pitch angle is capped at 45 degrees in both directions, preventing you from flying straight up or down. Brooms offer a fun and practical alternative to Elytra for mid-game aerial transportation.
Enchantments
EvilCraft adds four new enchantments to the game. Life Stealing heals the attacker for 10% of damage dealt, providing passive sustain during combat. Poison Tip applies a poison effect on hit, adding damage over time to your attacks. Breaking enhances block-breaking capabilities, while Unusing provides its own unique utility. These enchantments can be found through normal enchanting or by using the Purifier to extract and transfer enchantments from other gear.
Additional Blocks & Features
Degradation System
EvilCraft features a Degradation system where certain dark activities cause environmental effects. Degradation effects are randomly selected from a weighted pool and include biome corruption, knockback distortion, mob spawning increases, nausea, visual particle effects, eerie sounds, terrain terraforming, and the Paling debuff. This system adds consequences to using evil powers, encouraging players to manage their dark influence carefully.
Undead Trees
Undead Trees are a renewable source of Blood through automation. They grow from Undead Saplings, producing Undead Logs, Undead Leaves, and Undead Planks. The trees serve as a passive Blood generation method when combined with the right setup, providing a nature-based alternative to mob farming for Blood collection.
Miscellaneous Blocks
The mod adds several decorative and functional blocks. Dark Blocks, Dark Bricks (hardness 5.0, requires Iron Pickaxe), and Dark Blood Bricks are used in multiblock structures. Bloody Cobblestone serves as a building material. Obscured Glass functions as Glass that blocks light, registered as an Ore Dictionary glass type. The Lightning Bomb is an explosive that summons lightning on detonation. Blood Waxed Coal Blocks burn for 32,000 ticks (far longer than regular Coal Blocks), making them excellent fuel sources. The Invisible Redstone Block provides hidden Redstone signals, and the Eternal Water Block creates an infinite Water source in a single block.
Configuration
EvilCraft offers extensive configuration options. The Dark Temple rarity defaults to 1-in-100, with minimum and maximum spawn heights of 75 and 256 respectively. The minimum distance between temples is 300 blocks, and pillars can extend up to 20 blocks. Dark Ore generation can be adjusted: vein size (default 4), veins per chunk (default 7), and Y range (6 to 66). The fluid flow rate for machines defaults to 100 mB per tick.
Machine-specific settings include Blood Chest repair cost (5 mB per damage, 2 ticks per damage), Spirit Furnace Blood consumption (25 mB per tick, 10 ticks per HP), and Environmental Accumulator timings (100 tick processing, 12,000 tick cooldown). The Spiked Plate's damage (4.0) and Blood multiplier are also configurable. The config also includes a "dieWithoutAnyReason" option, which is exactly what it sounds like (disabled by default, naturally). Retro-generation can be enabled for worlds created before EvilCraft was installed, though this may cause lag.
Key Machine Capacities
| Blood Infuser Tank | 10,000 mB |
| Blood Chest Tank | 10,000 mB |
| Spirit Furnace Tank | 10,000 mB |
| Dark Tank (base) | 16,000 mB |
| Dark Tank (max combined) | 65,536,000 mB |
| Entangled Chalice | 4,000 mB |
| Blood Extractor | 5,000 mB |
| Mace of Distortion | 4,000 mB |
| Kineticator | 1,000 mB |
| Invigorating Pendant | 5,000 mB |
Frequently Asked Questions
How do I get Blood in EvilCraft?
The simplest method is killing mobs with a Blood Extractor in your inventory, which collects 5 to 40 mB per HP of the killed mob. For automation, build Spiked Plates over Sanguinary Pedestals near a mob farm. Mobs dying from fall damage also create Blood Stained Blocks that Pedestals can drain. The Vein Sword doubles Blood collection with its 2.0x extraction boost.
Where do I find the Environmental Accumulator?
Environmental Accumulators cannot be crafted. They are found exclusively in Dark Temples, which are rare structures spawning between Y 75 and Y 256 with a 1-in-100 rarity and at least 300 blocks apart. Explore at high altitudes and look for their distinctive dark pillar structures.
How do I stop Vengeance Spirits from spawning near my base?
Place Gem Stone Torches around your base. Each torch creates a spirit-proof zone with a 15-block radius. The maximum number of spirits in any 5-block area is capped at 5, but Gem Stone Torches prevent spawning entirely within their range.
Does EvilCraft Blood work with Blood Magic?
Yes. EvilCraft Blood converts at a 1:1 ratio with Life Essence (Blood Magic) and Hell Blood by default. These conversions are configured in the bloodConverters config option and can be modified or extended to support other fluid mods.
How does the Spirit Furnace multiblock work?
Build a hollow cube of at least 2x2x2 using Dark Blood Bricks, with one block replaced by the Spirit Furnace itself. Place a filled Box of Eternal Closure (containing a captured Vengeance Spirit) into the furnace along with Blood. The furnace consumes 25 mB per tick and processes for 10 ticks per HP of the captured mob, automatically producing that mob's drops. It supports Speed, Efficiency, and Tier upgrades.
Why is my Blood Chest giving bad enchantments to my items?
This is intended behavior. The Blood Chest has a small chance to add random negative enchantments to items it repairs, reflecting the dark nature of blood magic. You can disable this by setting addRandomBadEnchants to false in the Blood Chest config section.