ExtendedAE

Add some QoL extended contents for AE2

ExtendedAE Mod Guide: Infinity Cells for Unlimited AE2 Storage

ExtendedAE adds the Infinity Cell to Applied Energistics 2, a special storage cell that provides a virtually unlimited supply of a single item or fluid. Perfect for automating systems that consume common materials like Cobblestone or Water, the Infinity Cell eliminates the need to constantly restock your ME Network.

Overview

ExtendedAE is a lightweight addon for Applied Energistics 2 that solves a common automation headache: keeping your ME Network stocked with bulk materials. The mod adds a single item, the Infinity Cell, which acts as an inexhaustible source (and sink) for one specific item or fluid. Whether you need an endless supply of Cobblestone for a building system, unlimited Water for fluid processing, or a bottomless pit for any other material, the Infinity Cell handles it.

The mod is designed for Minecraft 1.12.2 and requires Applied Energistics 2. You can browse all recipes and items using the tabs on this page.

Prerequisites

ExtendedAE is an addon for Applied Energistics 2, so you'll need a functioning AE2 setup before the Infinity Cell becomes useful. At minimum, you need an ME Controller, an ME Drive, and enough power generation to sustain your network. The Infinity Cell slots into an ME Drive like any other storage cell, so if you already have a working AE2 network, you're ready to go.

Getting Started

  1. 1

    Craft Your First Infinity Cell

    The Infinity Cell recipe uses Quartz Glass, Water Buckets, and a few other AE2 materials. There are two recipe variants: one using only Water Buckets, and one that swaps a Water Bucket for a Lava Bucket. Check the Recipes tab for the exact layouts.

  2. 2

    Configure Which Items or Fluids to Use

    By default, the mod provides Infinity Cells for Cobblestone (item) and Water (fluid). To add more items or fluids, open the mod's config file at config/extendedae.cfg. Add item IDs to the "Item IDs" list (e.g. "minecraft:dirt", "minecraft:sand") and fluid IDs to the "Fluid IDs" list (e.g. "lava", "oil").

  3. 3

    Place the Cell in an ME Drive

    Slot your Infinity Cell into an ME Drive just like any AE2 storage cell. The cell will immediately register with your network. Any autocrafting or export bus that requests the configured item will draw from the Infinity Cell's virtually unlimited supply.

  4. 4

    Verify Your Network Power

    Each Infinity Cell draws 8.0 AE/t of idle power from your network. This is significantly more than standard storage cells, so make sure your power generation can handle it, especially if you plan to use multiple Infinity Cells.

How the Infinity Cell Works

The Infinity Cell reports 2,147,483,647 items (for item cells) or 2,147,483,647,000 mB (for fluid cells) to your ME Network. It accepts injections of the configured item and provides unlimited extraction. The cell only works with the single item or fluid it's configured for; it will reject everything else.

The Infinity Cell

The Infinity Cell is the sole item added by ExtendedAE, and it serves a very specific purpose: providing an effectively infinite source of a single material within your AE2 network. Each Infinity Cell is locked to one item or fluid, and the cell's name reflects what it contains (for example, "Infinity Cell: Cobblestone" or "Infinity Cell: Water").

The cell functions as both a source and a sink. It will accept items that match its configured type (absorbing them into the void) and will provide unlimited extraction of that same item. This makes it behave similarly to AE2's Creative Cell, but the Infinity Cell is available in survival mode and is limited to items you specifically configure.

Item vs. Fluid Cells

The Infinity Cell supports both AE2's item storage channel and fluid storage channel. Item-type cells report a stack size of 2,147,483,647 (the maximum 32-bit integer value). Fluid-type cells report 2,147,483,647,000 mB, which is over 2 trillion millibuckets. In practical terms, you will never run out.

The mod uses a coremod to patch AE2's DriveWatcher class, making the game treat Infinity Cells the same way it treats Creative Cells internally. This ensures the cells integrate cleanly with AE2's storage system without causing issues with cell status reporting or item tracking.

Infinity Cell Stats

Item Capacity2,147,483,647 items
Fluid Capacity2,147,483,647,000 mB
Idle Power Drain8.0 AE/t
Max Stack Size1
UpgradeableNo
Editable in Cell WorkbenchNo
Fuzzy ModeIgnore All (fixed)
Common Use Cases

The most popular Infinity Cell configurations are Cobblestone (for building projects and Cobblestone generators), Water (for fluid processing setups), and Dirt (for terraforming). If you're running a tech modpack, consider adding cells for common machine byproducts to prevent them from clogging your storage.

Crafting

The Infinity Cell has two crafting recipe variants, both using Quartz Glass and Water Buckets as primary ingredients. The second variant substitutes one Water Bucket for a Lava Bucket. Both produce the same base Infinity Cell. The specific item or fluid the cell provides is determined by the mod's configuration, not the crafting recipe.

Configuration

ExtendedAE's configuration file is located at config/extendedae.cfg and contains two settings that control which Infinity Cells are available.

Item IDs

A list of item registry names that will have Infinity Cells generated for them. The default value is ["minecraft:cobblestone"]. Each entry should be a full registry name like "minecraft:dirt", "minecraft:sand", or "thermalfoundation:material". These items will appear as craftable Infinity Cell variants in the creative tab and JEI.

Fluid IDs

A list of fluid names that will have Infinity Cells generated for them. The default value is ["water"]. Fluid names are lowercase (e.g. "water", "lava", "oil", "steam"). Note that these use Forge's fluid registry names, not the full "minecraft:" style names.

Server Configuration

On multiplayer servers, the config file is server-side. Ask your server admin to add items or fluids to the Infinity Cell list. Adding too many high-value items (like Diamonds or Nether Stars) can break game balance, so server admins should be thoughtful about what they enable.

Frequently Asked Questions

Does the Infinity Cell work with autocrafting?

Yes. The Infinity Cell integrates fully with AE2's autocrafting system. If a crafting recipe requires Cobblestone and you have a Cobblestone Infinity Cell in your network, it will pull from that cell as a source material.

Can I have multiple Infinity Cells in the same ME Drive?

Yes. Each Infinity Cell occupies one slot in an ME Drive, just like regular storage cells. You can fill a drive with different Infinity Cells for different materials. Keep in mind that each one draws 8.0 AE/t, so a full drive of 10 Infinity Cells would consume 80 AE/t.

Why don't I see my custom items as Infinity Cell options?

Make sure you've added the correct registry name to the config file (config/extendedae.cfg) and restarted the game. Item IDs must be in the format "modid:itemname" (e.g. "minecraft:dirt"). For fluids, use just the fluid name in lowercase (e.g. "water", not "minecraft:water"). If the item or fluid doesn't exist in your modpack, it will be silently skipped.

Is the Infinity Cell the same as AE2's Creative Cell?

They function similarly, but the Infinity Cell is available in survival mode and is limited to items configured in the mod's config file. The Creative Cell is only available in creative mode and can hold any item. Internally, ExtendedAE patches AE2's DriveWatcher to treat Infinity Cells like Creative Cells, ensuring smooth integration.

How much power does an Infinity Cell use?

Each Infinity Cell has an idle power drain of 8.0 AE/t. For comparison, a standard 64k ME Storage Cell draws about 1.5 AE/t. The higher drain is a balancing factor for the cell's unlimited capacity.

Draft preview — this guide has not been reviewed or published yet.