Flux Networks

Wireless Energy Networks.

Flux Networks Mod Guide: Wireless Energy Transfer, Storage & Network Management

Flux Networks lets you build wireless energy networks that transfer RF across any distance, even between dimensions. Connect machines, storage, and generators without messy cable runs, charge your items wirelessly, and keep your chunks loaded automatically.

Overview

Flux Networks is a wireless energy transfer mod that eliminates the need for physical cables entirely. Instead of running conduits, pipes, or wires between your machines and generators, you create a named Flux Network and attach devices to it. Energy flows instantly across any distance, including between dimensions, with configurable priority and transfer limits.

The mod adds seven blocks and four items, but don't let the small item count fool you. The power of Flux Networks lies in its network management system, which supports wireless player charging, chunk loading, multi-user access control, and network-wide energy storage. You can browse all items and recipes using the tabs at the top of this page.

Flux Networks supports both Redstone Flux (RF) and Energy Units (EU), making it compatible with virtually every tech mod in the ecosystem. Whether you're playing with Thermal Expansion, Mekanism, IndustrialCraft, or any other energy-producing mod, Flux Networks can tie it all together wirelessly.

Getting Started

  1. 1

    Craft Flux

    Flux is the base crafting material for everything in this mod. You obtain it by dropping Redstone on the ground between Bedrock and Obsidian. Place Obsidian on top of Bedrock at the bottom of the world (Y=0), put Redstone on top, and the compression will produce Flux. This recipe can be disabled in the config if a server wants to gate it differently.

  2. 2

    Craft Flux Cores and Flux Blocks

    Flux Cores are the key component used in nearly every recipe. Craft four at a time using Obsidian, Flux, and an Ender Pearl in a cross pattern. Flux Blocks are made by alternating Flux and Flux Cores in a checkerboard pattern. You'll need several Flux Blocks for the bigger crafting recipes, so make a batch early.

  3. 3

    Create Your First Network

    Craft a Flux Controller and place it down. Right-click it to open the GUI, then navigate to the "Create New Network" tab. Give your network a name, choose a color (purely cosmetic), and set the security to Public or Encrypted. Encrypted networks require a password for other players to join. Each player can create up to 3 networks by default.

  4. 4

    Place a Flux Plug and Flux Point

    The Flux Plug accepts energy INTO the network. Place it next to a generator, energy cell, or any block that outputs RF. The Flux Point sends energy OUT of the network. Place it next to a machine, furnace, or anything that needs power. Right-click each one and connect them to your network using the Network Selection tab. Energy will start flowing immediately.

  5. 5

    Fine-Tune Your Network

    Each Flux Plug and Flux Point has configurable settings. Set a transfer limit to cap how much RF/t flows through a specific connection. Adjust the priority to control which machines get powered first (higher priority connections are served before lower ones). Enable Surge Mode to bypass priority entirely and push maximum throughput.

Plugs vs. Points

The naming can be confusing at first. Flux Plugs "plug" energy INTO the network (input). Flux Points "point" energy OUT of the network (output). Think of the network as a pool: Plugs fill the pool, Points drain it.

Core Components

Flux

Flux is the raw crafting material obtained by compressing Redstone between Bedrock and Obsidian. Drop Redstone items onto the ground at Y=0 where Bedrock is naturally found, with Obsidian placed on top. The Redstone transforms into Flux. This is your entry point into the mod, and you'll need quite a lot of it since Flux Blocks require five Flux each.

Flux Core

Flux Cores are crafted from Obsidian, Flux, and an Ender Pearl, yielding four per craft. They're used in the recipes for the Flux Configurator, Flux Controller, Flux Point, Flux Plug, and Flux Block. Plan on crafting at least 20-30 Flux Cores for a full network setup.

Flux Block

A decorative and functional block made from alternating Flux and Flux Cores. Beyond looking nice, Flux Blocks are a required ingredient in the Flux Controller, Flux Plug, and all three tiers of Flux Storage. You'll need at least 5-6 Flux Blocks for a minimal setup, and dozens if you plan on building large storage arrays.

Network Devices

Flux Controller

The Flux Controller is the brain of your network. Each network can only have one Controller. It manages wireless player charging and provides the primary GUI for network settings, member management, and statistics. The Controller itself doesn't transfer energy to or from adjacent blocks; it handles network-level features like wireless charging and coordination. Crafted from Flux Cores, Flux Blocks, and Flux in a specific pattern, it has a slightly inset model (14/16 of a full block) making it visually distinct.

Flux Plug (Energy Input)

The Flux Plug pulls energy from adjacent blocks and pushes it into the network. Place it touching any energy source: a generator, an energy cell, a capacitor bank, or any block that outputs RF/EU. The Plug visually connects to adjacent energy-capable blocks with small connection indicators on each face. Its default transfer limit is 800,000 RF/t, which is configurable per-device through the GUI.

Flux Point (Energy Output)

The Flux Point is the counterpart to the Plug. It pulls energy from the network and pushes it into adjacent machines. Place it next to anything that accepts RF and it will automatically feed power in. The Flux Point is smaller than the Plug (a 4-pixel cube vs. the Plug's 8-pixel cube), making it easy to tell them apart visually. Like the Plug, it has a default transfer limit of 800,000 RF/t.

Connection Indicators

Flux Plugs and Flux Points show visual connections on each face when they detect an adjacent energy-capable block. If you don't see a connection forming, the adjacent block may be blacklisted or may not support RF/EU on that face.

Energy Storage

Flux Networks includes three tiers of energy storage that act as network-wide batteries. Energy stored in Flux Storage blocks is available to all connected Flux Points across the entire network. Storage blocks have a fixed lower priority than other connections (capped at -10,000), meaning they naturally act as buffers: they absorb excess energy and release it when demand exceeds supply.

Storage tiers are tiered both in capacity and transfer rate. Upgrading is done through crafting: eight Basic Storage blocks around Glass Panes produce one Herculean Storage, and eight Herculean blocks produce one Gargantuan Storage. Crucially, the upgrade recipes preserve stored energy, so you won't lose any RF when upgrading.

Flux Storage Tiers

Basic Flux StorageHerculean Flux StorageGargantuan Flux Storage
Capacity1,000,000 RF8,000,000 RF128,000,000 RF
Max Transfer Rate20,000 RF/t120,000 RF/t1,440,000 RF/t
Crafted FromFlux Blocks + Glass Panes8x Basic Storage + Glass Panes8x Herculean Storage + Glass Panes

Wireless Player Charging

One of the most powerful features of Flux Networks is wireless player charging. When enabled through the Flux Controller's Wireless Charging tab, the network will automatically charge energy-storing items in players' inventories, no matter where they are in the world. This means your Jetpack, Flux-Infused tools, or any RF-powered equipment stays topped off as long as the network has power.

The wireless charging system lets you select exactly which inventory slots to charge. You can enable or disable charging for Right Hand, Left Hand, Hotbar, Armor Slots, and even Baubles Slots (if the Baubles mod is installed). The Main Inventory slot is disabled by default. This granularity prevents the network from draining itself trying to charge a full inventory of energy cells when you only want your armor topped off.

Wireless charging applies to all network members. Every player who has been added to the network will have their items charged. The system checks for players every second and processes charging every 4 ticks, so there's virtually no delay.

One Controller Per Network

A Flux Network can only have one Flux Controller connected at a time. If you try to connect a second Controller, you'll get the error "The network has already a controller." If you need wireless charging in a different dimension, the existing Controller handles that automatically since the network is dimension-agnostic.

Network Management

Priority System

Every Flux Plug and Flux Point has a configurable priority value. When the network doesn't have enough energy to satisfy all outputs simultaneously, higher-priority Flux Points receive power first. This is essential for ensuring critical machines (like mob farms or ore processors) get power before non-essential systems. The default priority is 0, and you can set it to any integer value.

Surge Mode & Disable Limit

Each connection has two toggles that override normal behavior. Surge Mode bypasses the priority system and pushes or pulls energy at maximum rate regardless of other connections. Disable Limit removes the transfer cap entirely, allowing unlimited RF/t throughput. Use these carefully, as they can cause the network to drain storage blocks rapidly if demand is high.

Transfer Limits

The default transfer limit for all Flux Plugs and Flux Points is 800,000 RF/t. You can adjust this per-device through the GUI to throttle specific connections. For example, you might set a Flux Point feeding a slow machine to 1,000 RF/t so it doesn't hog network bandwidth.

Network Security & Members

Networks can be set to Public (anyone can connect devices) or Encrypted (password-protected). The member system has four access levels: Owner, Admin, User, and Blocked. Owners have full control including the ability to delete the network and transfer ownership. Admins can manage connections and settings. Users can connect their own devices. Blocked players cannot interact with any devices on the network. Only device owners or players with sufficient network permissions can break or access Flux devices, adding a layer of grief protection.

Chunk Loading

Flux connectors (Plugs and Points) can double as chunk loaders when the feature is enabled in the config. This means any chunk containing a Flux device stays loaded even when no players are nearby. This is incredibly useful for keeping remote power generation running, such as a Solar Panel array in a distant biome or a Lava Generator in the Nether.

Only one chunk loader is allowed per chunk. If you try to enable chunk loading on a device in a chunk that already has one, you'll see the message "This chunk has already a chunk loader." The chunk loading feature can be disabled entirely by server administrators through the config file, and the system uses Forge's built-in ChunkManager for stability.

Tools & Utilities

Flux Configurator

The Flux Configurator is a handy tool for copying and pasting settings between Flux devices. Sneak-right-click a device to copy its configuration (network assignment, priority, surge mode, transfer limit, and disable limit settings). Then right-click another device to paste those settings. The Configurator's tooltip shows which network is currently stored. This saves enormous time when setting up dozens of Flux Points across a large base, since you don't need to open the GUI for each one.

Admin Configurator

The Admin Configurator is a special tool intended for server administrators. Sneak-right-clicking with it toggles Super Admin mode, which grants full access to all Flux Networks regardless of ownership or membership. When Super Admin is enabled, you'll see a purple message confirming the mode is active. This is controlled by the "Allow Network Super Admin" config option, which defaults to true.

The GUI System

Every Flux device opens the same multi-tab GUI when right-clicked. The tabs are: Home (shows current device settings), Network Selection (connect to a network), Wireless Charging (Controller only), Network Connections (view all devices on the network), Network Statistics (energy flow data), Network Members (manage access), and Network Settings (rename, recolor, delete). A dedicated Batch Editing mode lets you select multiple connections and change their priority, transfer limit, or network assignment all at once.

The Network Statistics tab is particularly useful for diagnosing power issues. It shows how many Plugs, Points, Controllers, and Storage blocks are connected, along with total input and output across the network. If your machines are brownout, check this tab first to see whether you're producing enough energy.

Default Configuration Values

Default Transfer Limit800,000 RF/t
Basic Storage Capacity1,000,000 RF
Basic Storage Transfer20,000 RF/t
Herculean Storage Capacity8,000,000 RF
Herculean Storage Transfer120,000 RF/t
Gargantuan Storage Capacity128,000,000 RF
Gargantuan Storage Transfer1,440,000 RF/t
Max Networks Per Player3 (configurable, -1 = unlimited)
Chunk LoadingEnabled by default
Super AdminEnabled by default

Configuration

Flux Networks is configured through the flux_networks.cfg file, organized into five categories: General, Client, Networks, Energy, and Blacklists.

The General section controls whether the Flux crafting recipe is active and whether chunk loading is allowed. The Energy section lets you customize every storage tier's capacity and transfer rate, plus the default transfer limit for Plugs and Points. The Networks section controls the maximum number of networks per player and whether Super Admin mode is available.

The Blacklist section is worth special attention. You can add blocks that Flux connections should not interact with, using the format 'modid:name@meta'. For example, 'actuallyadditions:block_phantom_energyface' is blacklisted by default to prevent conflicts with Actually Additions' phantom system. This is useful for server admins who need to prevent Flux from interacting with specific blocks from other mods.

Frequently Asked Questions

Does Flux Networks work across dimensions?

Yes. A single Flux Network operates across all dimensions. You can place a Flux Plug in the Nether next to a Lava Generator and a Flux Point in the Overworld next to your machines, and energy flows seamlessly between them.

Why can't I break or access someone else's Flux device?

Flux devices are protected by network permissions. Only the device owner or players with sufficient access on the network can interact with or break the devices. If you need access, ask the network owner to add you as a User or Admin through the Network Members tab.

How many networks can I create?

By default, each player can create up to 3 networks. Server administrators can change this limit in the config file (set to -1 for unlimited). You'll see the error "You can't create more networks" if you've hit the cap.

Do Flux devices keep chunks loaded?

Yes, if chunk loading is enabled in the config (it is by default). You can toggle chunk loading for individual Flux Plugs and Points through their GUI. Only one chunk loader is allowed per chunk. Server administrators can disable this feature entirely.

What energy types does Flux Networks support?

Flux Networks supports Redstone Flux (RF) and Energy Units (EU). This makes it compatible with nearly every tech mod, including Thermal Expansion, Mekanism, EnderIO, IndustrialCraft, and GregTech. The network can receive and output both types simultaneously.

My Flux Storage isn't filling up. What's wrong?

Flux Storage blocks have a built-in low priority (capped at -10,000) so they only absorb excess energy after all Flux Points are satisfied. If your network consumption equals or exceeds your production, the storage won't fill. Either add more power generation or reduce consumption. Check the Network Statistics tab for exact input/output numbers.

Draft preview — this guide has not been reviewed or published yet.