Formations Overworld Mod Guide: Every New Structure & Where to Find Them
Formations Overworld scatters 30 handcrafted structures across every Overworld biome, from cozy Hobbit Holes and mysterious Witch Towers to ancient temples and ocean Rafts. Each structure features unique loot tables, themed rooms, and environmental storytelling that makes exploration feel fresh again.
Overview
Formations Overworld adds 30 new structures to the Overworld, spread across forests, deserts, jungles, snowy biomes, oceans, and more. Unlike many structure mods that dump massive dungeons into the world, Formations Overworld focuses on smaller, natural-feeling additions that blend into the landscape. You'll stumble across abandoned Campsites, crumbling Tower Remnants, underground Hobbit Holes, and elaborately trapped Witch Towers as you explore.
The mod doesn't add any new blocks, items, or mobs. Every structure is built from vanilla blocks and stocked with vanilla loot, which means it's compatible with virtually any modpack and any Minecraft version it supports. Structures use biome-adaptive block replacement, so a Small House in a Taiga will use Spruce Wood while the same design in a Plains biome uses Oak. Many structures also feature aging effects that randomly crack, mossy, or weather their blocks to make them feel like they've been there for centuries.
You can browse all structures and details using the tabs on this page. This guide covers where each structure spawns, what rarity tier it falls into, and what loot you can expect to find.
Getting Started
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Install and Explore
Formations Overworld works immediately after installation with zero configuration. Just load into a world and start exploring. Structures generate in newly loaded chunks, so you'll need to travel to areas you haven't visited before to find them. Starting a new world is the best way to see everything the mod offers.
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Head to a Forest or Plains Biome
The highest concentration of structures spawns in temperate biomes like Forests, Plains, Meadows, Taigas, and Savannas. You'll find over 15 different structure types in these areas, including Tiny Houses, Wells, Small Statues, Hobbit Holes, and Campsites. Most of these are classified as Uncommon, meaning you'll encounter one roughly every 240 blocks.
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Loot the Easy Structures First
Start with safe, unguarded structures like Tiny Houses, Log Shelters, Campsites, and Wells. These contain basic supplies such as food, tools, and building materials. Wells in particular can contain Gold Ingots and Diamonds at the bottom. Farmland Fields don't have chests but provide free crops you can harvest.
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Tackle Dangerous Structures
Once you have decent gear, seek out Witch Towers, Large Temples, Graveyards, and Fountains. These structures have multiple loot rooms, traps (arrow dispensers, TNT), and spawners. Witch Towers are the most complex, featuring potion rooms, botany labs, smithing rooms, and a trapped contraption with high-tier enchanted gear as the reward. Bring armor and a Shield.
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Explore Every Biome Type
To see all 30 structures, you'll need to visit Snowy biomes (Ice Castles, Ice Spires, Igloos), Deserts (Desert Houses, temples), Jungles (Bamboo Huts, Mesoamerican Temples), Oceans (Rafts), and even Mushroom Islands (Mushroom Huts). The rarest structures, Witch Towers and Large Temples, require more extensive exploration since they only appear every 800+ blocks.
Structure Rarity Tiers
Every structure in Formations Overworld belongs to one of three rarity tiers that control how frequently and how far apart they generate. The spacing value is the average distance between structures in chunks (1 chunk = 16 blocks), and the separation is the guaranteed minimum distance. Understanding these tiers helps you know how far to travel when hunting for specific structures.
Rarity Tiers
| Uncommon | Every ~240 blocks (15 chunks spacing, 8 chunks minimum gap) — 27 structures use this tier |
| Rafts | Every ~400 blocks (25 chunks spacing, 15 chunks minimum gap) — ocean Rafts only |
| Rare | Every ~800 blocks (50 chunks spacing, 40 chunks minimum gap) — Witch Tower and Large Temple only |
Most structures use a Biome Replacement Processor that swaps building blocks to match the local biome. A Small House in a Dark Oak Forest will use Dark Oak Wood, while the same house in a Birch Forest uses Birch. Many structures also apply block aging effects that randomly add Mossy Cobblestone, cracked variants, and Cobwebs to make them look abandoned.
Forest, Plains & Temperate Structures
The bulk of Formations Overworld's content spawns in temperate biomes. If you stick to Forests, Plains, Meadows, Taigas, and Savannas, you'll encounter the widest variety of structures. Here's what to look for.
Tiny House & Small House
The most common residential structures you'll find. Tiny Houses are single-room cottages with basic supplies: Bread, Apples, Wheat, and Sticks. They occasionally contain an Enchanted Book. Small Houses are more elaborate with multiple rooms. Intact houses have food and basic enchanted gear, while degraded variants have been partially destroyed and contain cobwebs and fewer items. Some Small Houses have a fireplace room with Coal, Torches, and Blaze Powder. Both come in multiple design variants and adapt their wood type to the local biome.
Hobbit Hole
One of the more charming structures, Hobbit Holes are partially buried houses dug into hillsides. They have two loot categories: a common chest with farming supplies, Seeds, Potions, and occasionally Music Discs or enchanted gear, and a food storage area stocked with Cooked meats, Bread, Golden Apples, and other provisions. Hobbit Holes also feature Brewing Stands that may contain partially brewed Potions and Chiseled Bookshelves with random Books.
Stone Tower
Tall stone structures found in mountainous, forested, and savanna regions. Stone Towers are multi-story buildings with a bedroom, a smithing room, and a basement. The bedroom contains assorted items including Music Discs, Maps, and Seeds. The smithing room is the real prize, holding Iron Ingots, Raw Copper, Coal, and a Smithing Table, plus a chance for enchanted armor, tools, and weapons. The basement has a hidden stash that may include Diamonds, Emeralds, Iron Nuggets, and even an Enchanted Book.
Campsite, Log Shelter & Log Spikes
These three structures tell the story of adventurers who came before you. Campsites are small clearings with a tent and campfire chest containing food, Torches, String, and basic supplies, with a rare chance for a Map, Spyglass, or Compass. Log Shelters are simple lean-to constructions with raw materials and basic tools. Log Spikes are defensive fortifications built from sharpened logs, containing Arrows, String, Bones, and occasionally enchanted weapons or tools. All three spawn exclusively in forest biomes.
Graveyard
Spooky burial grounds found in forest biomes. Graveyards come in three variants and feature three types of loot: tomb chests with Bones, Rotten Flesh, Iron Nuggets, and a chance for enchanted Iron equipment; regular grave chests with simpler loot; and trapped grave chests that reward bravery with Gold Ingots, Emeralds, and Diamonds. The trapped graves are worth seeking out if you're prepared for the danger.
Well & Fountain
Wells are simple water structures with a hidden chest at the bottom containing Iron Ingots, Diamonds, Golden Apples, and Emeralds. They come in two variants and are easy to overlook. Fountains are more elaborate, featuring a decorative water feature on the surface with hidden underground chambers beneath. Some chambers contain rich chests with Diamonds, Emeralds, Lapis Lazuli, and Enchanted Books, while others are trapped with Lava or TNT. Fountains use a pieced generation system, connecting multiple template sections together, making each one slightly different.
Other Temperate Structures
Several additional structures dot the temperate landscape. Small Statues are decorative constructions (4 variants) with a chest containing Emeralds, Gold Ingots, Iron Ingots, and Diamonds. Tower Remnants are crumbling ruins of former watchtowers (4 variants) with loot including Arrows, Wheat, Iron, and occasionally enchanted Shields or weapons. Copper Spires are tall decorative copper structures with no loot. Offerings are small ritual platforms found only in Forests and Plains with no chest loot. Farmland Fields are abandoned crop fields in Plains and Forests with randomized crop growth, providing free food without any chest loot. Wagons are abandoned merchant carts found in Taiga and Savanna biomes, containing Planks, Carpet, an occasional Enchanted Fishing Rod, and stacks of various Dye types. Stone Ore Spikes are natural-looking stone formations with exposed ore veins, perfect for early-game mining.
Meteor
Meteors are dramatic impact craters that spawn across nearly every Overworld biome type, including Forests, Badlands, Jungles, and Taigas. They come in two variants and are purely decorative, containing no loot chests. However, they create unique terrain features with exposed stone and craters that look striking in the landscape.
Fountains always have underground chambers that connect to the surface structure. Dig around the base or look for stairways leading down. The rich chest can contain Diamonds, Emeralds, Lapis Lazuli, and Enchanted Books, but watch out for Lava trap and TNT trap chambers mixed in with the safe ones.
Desert, Jungle & Savanna Structures
Desert Houses
Sandstone dwellings exclusive to Desert biomes, with three design variants. Their chests contain a mix of desert-appropriate loot: Dead Bushes, Cactus, Wheat, Paper, Bread, Sticks, Compass, Map, and Saddles. They feature Chiseled Bookshelves and randomized Bed colors. A solid early-game find when traversing deserts.
Temples (Small, Mesoamerican & Large)
Formations Overworld adds three tiers of temple structures to Jungle, Savanna, and Desert biomes. Small Temples (2 variants) and Mesoamerican Temples (3 variants) are Uncommon and serve as atmospheric ruins with aging effects that crack and moss their stone blocks. They contain no loot chests but are great for photos and base building.
Large Temples are the prize. They're classified as Rare (50 chunk spacing), making them the second-rarest structures in the mod alongside the Witch Tower. Large Temples come in 4 variants and feature two loot tiers: pillar chests with Gunpowder, Emeralds, Gold Ingots, Lapis Lazuli, and Iron Ingots, and rich chests that can drop Diamonds, Golden Apples, and enchanted Diamond tools and armor. The rich chest also has a chance to contain a Totem of Undying and enchanted Tridents. These temples are well worth the search.
Bamboo Hut
Found exclusively in Bamboo Jungle biomes, the Bamboo Hut is a single-variant structure built from Bamboo blocks. Its chest contains Bamboo Planks, Bamboo items, Sugar Cane, Spider Eyes, and occasionally an Enchanted Fishing Rod. A nice thematic find but not particularly rewarding compared to other structures.
Snowy & Cold Biome Structures
Ice Castle
The largest and most visually impressive cold-biome structure. Ice Castles generate in Frozen Oceans, Snowy Plains, and Snowy Taigas. They come in two variants and are built entirely from ice blocks, packed ice, and blue ice. They contain no loot chests but make spectacular bases or landmarks. The terrain adjustment uses "beard thin" smoothing, meaning the castle sits naturally on the terrain rather than floating.
Ice Spire
Tall, narrow ice formations that jut up from the frozen landscape. Ice Spires spawn in Snowy Plains, Snowy Taigas, and Ice Spikes biomes. They're purely decorative with no loot, but they add dramatic verticality to flat snowy landscapes.
Igloo
Not to be confused with vanilla Igloos, these custom Igloos spawn in Meadows and Snowy Beaches. They feature randomized Bed colors and a cozy interior chest stocked with Snowballs, Packed Ice, Ice, Powder Snow Buckets, and Cold Resistance supplies. The second loot pool includes raw meats, Fishing Rods (sometimes enchanted), and Sweet Berries, making them useful survival stops in harsh snowy terrain.
Ocean & Special Structures
Raft
The only ocean structure in the mod. Rafts are small floating platforms that generate on the ocean surface, coming in three variants. They use the special Rafts rarity tier with 25 chunk spacing and 15 chunk separation, making them less common than most Uncommon structures but more common than Rare ones. Their loot is unique: instead of a fixed item list, each chest roll pulls from vanilla Minecraft's fishing loot tables. This means you can find fish, junk (Leather, Bowls, Sticks, String), or treasure items (Enchanted Books, Name Tags, Saddles, Enchanted Bows) just as if you were fishing.
Mushroom Hut
Exclusive to Mushroom Fields biomes, Mushroom Huts are whimsical structures built from mushroom blocks. With 9 design variants, they have the most visual variety of any structure in the mod. They contain no loot chests but provide shelter and a unique aesthetic. Finding all 9 variants is a fun challenge for completionists who enjoy exploring Mushroom Islands.
Cobble Hole
Found in Stony Peaks and Stony Shores, Cobble Holes are small underground cavities with a heavy aging effect (60% block degradation). Despite their humble appearance, they contain surprisingly good loot: Iron Ingots, Gold Ingots, and a chance for enchanted Iron armor and tools. They have two variants and sit 4 blocks below ground level, so you'll need to watch for partially exposed cobblestone patches on rocky terrain.
The Witch Tower
The Witch Tower is the crown jewel of Formations Overworld and one of only two Rare-tier structures. It generates in Forest, Jungle, and Taiga biomes with 50 chunk spacing, meaning you'll need to travel at least 640 blocks between possible spawn locations. It comes in two variants and is the most complex, dangerous, and rewarding structure in the entire mod.
Witch Towers are multi-story buildings with aging effects, plant growth, randomized Bed colors, Brewing Stands with potions, and Chiseled Bookshelves. They feature six distinct loot rooms, each with a different theme and loot table.
Witch Tower Rooms
| Potions Room | Glass Bottles, Glowstone Dust, Redstone, Gunpowder, Blaze Powder, plus assorted Potion ingredients (Spider Eyes, Magma Cream, etc.) |
| Botany Lab | Seeds, Flowers, Saplings, Small Dripleaf, and Spore Blossoms — a gardener's dream |
| Smithing Room | Iron Ingots, Raw Copper, Lapis, Gold, Coal, Chain blocks + enchanted Iron armor, tools, and weapons |
| Spawner Room | Mob spawner with Lapis, Iron, Emeralds, Gold, Arrows, Candles, and gunpowder supplies |
| Arrow Trap | 3-6 Tipped Arrows — triggered by careless explorers |
| Contraption Reward | Diamonds (1-2), Diamond Blocks, and heavily enchanted Diamond gear (level 15-20) |
The Witch Tower's contraption room also has a trap variant that fires 4-6 volleys of Tipped Arrows instead of dropping rewards. Approach the reward chest carefully and watch for Redstone wiring or Dispensers around the room. The reward version is worth the risk, offering some of the best enchanted gear in the mod including high-level enchanted Diamond Swords, Pickaxes, Boots, Helmets, Crossbows, Bows, and Tridents.
Best Loot by Structure
If you're hunting for specific loot, here's where to focus your exploration. The most rewarding structures are those with multiple loot pools and higher-tier items.
Top Loot Structures Compared
| Witch Tower | Large Temple | Stone Tower | Fountain | |
|---|---|---|---|---|
| Rarity | Rare | Rare | Uncommon | Uncommon |
| Biomes | Forest, Jungle, Taiga | Jungle, Savanna, Desert | Mountain, Forest, Savanna | Taiga, Forest, Savanna |
| Loot Rooms | 6 (Potions, Botany, Smithing, Spawner, Contraption + Trap) | 2 (Pillar Chest, Rich Chest) | 3 (Bedroom, Smithing, Basement) | 2 (Rich Chest, Lesser Chest) + trap chambers |
| Best Drops | Enchanted Diamond gear (lvl 15-20), Diamond Blocks | Totem of Undying, Enchanted Diamond/Trident, Diamonds | Enchanted armor/weapons, Diamonds, Enchanted Books | Diamond Blocks, Emeralds, Enchanted Books |
| Danger Level | High (arrow traps, spawner, contraption traps) | Low | Low | Medium (lava/TNT traps) |
Structure Processors & Visual Effects
What sets Formations Overworld apart from many structure mods is its extensive use of structure processors that make each generated instance feel unique. Understanding these effects helps explain why the same structure type can look quite different each time you find one.
The Biome Replacement Processor swaps wood types, stone types, and vegetation to match the biome where the structure generates. The Block Age Processor randomly degrades blocks, turning Stone Bricks into Cracked Stone Bricks, adding Mossy variants, and introducing Cobwebs. Different structures use different aging intensities; for example, Small Houses have a mild 10% aging rate while Cobble Holes use an aggressive 60%. The Plant Growth Processor randomizes crop growth stages and vine spread. The Bed Color Processor randomizes bed wool colors, the Brewing Stand Processor randomly stocks brewing stands with ingredients, and the Chiseled Bookshelf Processor fills bookshelves with a random selection of books.
Frequently Asked Questions
Do Formations Overworld structures spawn in existing worlds?
Yes, but only in newly generated chunks. Any areas you've already explored won't have the new structures. You'll need to travel to unexplored territory to find them. Starting a new world is the easiest way to experience everything the mod adds.
Can I use /locate to find these structures?
Yes. All structures are registered with the game's structure system. Use /locate structure formationsoverworld:<structure_name> to find them. For example: /locate structure formationsoverworld:witch_tower or /locate structure formationsoverworld:hobbit_hole. Structure names use underscores and lowercase.
Does the mod work with both Forge and Fabric?
Yes. Formations Overworld is available for multiple mod loaders including Forge, Fabric, and NeoForge. It supports Minecraft versions 1.21 through 1.21.8. The mod requires SuperMartijn642's Core Library as a dependency.
Are there any structures with mob spawners?
The Witch Tower has a spawner room with a mob spawner and surrounding loot chests. This is the only structure in the mod that includes a mob spawner. The spawner room loot includes Lapis Lazuli, Iron Ingots, Emeralds, Gold Ingots, Arrows, Candles, and Diamonds.
Why can't I find Mushroom Huts?
Mushroom Huts only generate in Mushroom Fields biomes, which are one of the rarest biomes in vanilla Minecraft. They typically appear as islands in the ocean. Use /locate biome minecraft:mushroom_fields to find the nearest one, then look for the huts once you arrive. There are 9 variants, so each Mushroom Island may have several different designs.
Is Formations Overworld compatible with other structure mods?
Generally yes. The mod uses Minecraft's built-in structure system with proper spacing and separation values, so structures from different mods will respect each other's placement rules. Since Formations Overworld only uses vanilla blocks and loot, there are no item ID conflicts to worry about. The same author also makes Formations Nether and Formations End for other dimensions.