Gateways To Eternity Mod Guide: Combat Arenas, Wave Battles & Gateway Rewards
Gateways To Eternity adds combat-based challenge arenas to Minecraft. Craft Gate Pearls to summon Gateways that spawn waves of increasingly powerful enemies, and earn massive loot rewards for clearing them. The mod includes basic, advanced, and endless gateway types with unique mechanics and failure penalties.
Overview
Gateways To Eternity introduces wave-based combat challenges to Minecraft through summoned arena events called Gateways. You craft a
Gate Pearl for a specific gateway type, place it on the ground to summon the Gateway entity, and then fight through escalating waves of enemies. Each wave you survive drops rewards, and completing the entire gateway grants a final completion bonus that can include rare loot, experience, spawners, or even friendly animals.
The mod ships with seven built-in gateways ranging from beginner-friendly challenges to brutal endgame encounters. There are two gateway types: Normal gateways with a fixed number of waves, and Endless gateways that repeat indefinitely with increasing difficulty. Enemies in later waves receive stat modifiers like bonus health, armor, attack damage, and movement speed, so you need to be well-prepared before starting a gateway. You can browse all
Gate Pearl recipes using the Recipes tab on this page.
Getting Started
- 1
Gather Gate Pearl Materials
Every
Gate Pearl recipe requires an Eye of Ender or Ender Pearl at its center, surrounded by materials that match the gateway's theme. The simplest gateway to start with is the Blaze Gateway, which requires Glowstone Dust, Spider Eyes, Gunpowder, Bone, and Rotten Flesh. You can find all seven recipes in the Recipes tab above. - 2
Craft the Gate Pearl
Craft the
Gate Pearl at a Crafting Table using the appropriate recipe. The resulting Gate Pearl will be colored and named to match its gateway type. Hover over it in your inventory to see a detailed tooltip showing every wave, the enemies it spawns, their modifiers, the rewards per wave, and any failure penalties. - 3
Prepare an Arena
Clear a large flat area before placing your
Gate Pearl. Enemies spawn within an 8-block radius by default and have a 32-block leash range. If a mob wanders beyond the leash range, the gateway can fail. Make sure there are no obstructions that would prevent mob spawning, and ensure there is enough vertical clearance (at least 3-4 blocks above the placement point). - 4
Place the Gate Pearl and Fight
Right-click a block with the
Gate Pearl to summon the Gateway. A glowing entity appears with particle effects and a boss bar showing your progress. After a brief setup period, the first wave of enemies spawns. Kill all enemies before the wave timer expires to earn that wave's rewards, which drop as items from the Gateway. Between waves, you get a setup period to heal, re-equip, and prepare. - 5
Claim Your Completion Rewards
After clearing the final wave, the Gateway drops its completion rewards and disappears with a dramatic sound effect. Some gateways reward loot table rolls (like Dungeon or Nether Fortress chest loot), while others spawn friendly animals or even drop Spawner blocks. All nearby players receive the 'Gateways Defeated' statistic advancement.
If you fail a gateway (timer expires, mobs escape the leash range, or mobs can't spawn), remaining enemies are struck by lightning and removed. Some gateways also have failure penalties like explosions that damage blocks, Blindness effects, or hostile mob summons. Always check the
Gate Pearl tooltip before activating a gateway so you know what happens if things go wrong.
Gateway Mechanics
Gateway Sizes
Gateways come in three sizes that affect their visual scale and collision box. Small gateways have a 1.0x scale with a 2x2 block hitbox. Medium gateways are 2.0x scale with a 4x4 hitbox. Large gateways are 2.5x scale with a 5.5x5.5 hitbox. The size is purely cosmetic and doesn't affect spawn range or difficulty, but larger gateways are visually more imposing and generally assigned to harder challenges.
Wave System
Each wave has a setup time (the delay before enemies spawn) and a max wave time (the timer for killing all enemies). Setup times range from 100 ticks (5 seconds) to 400 ticks (20 seconds), giving you breathing room between waves. Wave timers range from 600 ticks (30 seconds) to 2600 ticks (130 seconds) depending on the number of enemies. If you don't kill all enemies before the timer expires, the gateway fails.
Wave Modifiers
Later waves apply attribute modifiers to spawned enemies, making them significantly tougher. Common modifiers include bonus max health (up to +40%), additional armor points (up to +5), increased attack damage (up to +50%), knockback resistance, and movement speed boosts. Some advanced gateways also use special attributes like fire damage, arrow damage, life steal, armor shred, and protection shred from the Attributes library.
Gateway Rules
Each gateway has configurable rules that control its behavior. The default spawn range is 8 blocks, and the leash range is 32 blocks. Mobs get a +32 follow range attribute boost so they actively chase you. By default, mobs are removed on failure, discarding mobs is not allowed (you must kill them), and mobs cannot change dimensions. Some gateways override these defaults; for example, the Overworldian Nights gateway allows discarding entities.
Basic Gateways (Beginner)
The three basic gateways are small-sized encounters that focus on a single mob type. They have no failure penalties, making them safe to attempt without risking your base or inventory. These are ideal for learning how the gateway system works and for farming specific mob drops in bulk.
Blaze Gateway
The Blaze Gateway is a 5-wave challenge that spawns 3 Blazes in wave 1, scaling up to 7 Blazes by wave 5. Each wave rewards Blaze entity loot rolls (10 in wave 1 up to 25 in wave 4), and the final wave grants 500 experience points. Completing the entire gateway drops 75 additional Blaze loot rolls. By wave 5, Blazes have +35% health, +5 armor, +50% attack damage, and +20% knockback resistance, so bring fire resistance potions or a Shield.
Slime Gateway
The Slime Gateway runs 5 waves with Slimes that increase in size and power. Wave 1 starts with 3 medium Slimes (Size 1), while wave 2 introduces 3 large Slimes (Size 3). Waves 3 and 4 feature named mini-bosses: Acidic Slimes with armor shred and fire damage, and Magicbane Slimes with protection shred and cold damage. The final wave spawns a massive Huge Slime (Size 7) alongside Acidic and Magicbane variants. Completing the gateway awards 75 Slime loot rolls and 500 experience points.
Enderman Gateway
The Enderman Gateway is the best early-game Ender Pearl farm. It spawns 3-4 Endermen per wave across 5 waves, but with a twist: all Endermen have -20% movement speed, making them slower and easier to manage than their vanilla counterparts. The final wave introduces a Flaming Enderman mini-boss with fire resistance, +4 fire damage, and +8 bonus health. Completion rewards an enormous 100 Enderman loot rolls, making it excellent for stockpiling Ender Pearls.
Basic gateways are incredibly efficient mob farms. A single Blaze Gateway produces more Blaze Rod drops than an average Nether Fortress expedition, and the Enderman Gateway gives enough Ender Pearls to fill the End Portal several times over. The crafting materials are cheap, so keep a stack of Gate Pearls handy.
Basic Gateway Comparison
| Blaze Gateway | Slime Gateway | Enderman Gateway | |
|---|---|---|---|
| Size | Small | Small | Small |
| Waves | 5 | 5 | 5 |
| Total Enemies | 3 / 4 / 5 / 6 / 7 | 3 / 3 / 3 / 3 / 5 | 3 / 3 / 4 / 4 / 4 |
| Final Wave Health Boost | +35% | None (wave) | +35% |
| Final Wave Armor | +5 | +4 | +5 |
| Final Wave Attack Boost | +50% | None (wave) | +50% |
| Completion Reward | 75 Blaze Loot Rolls | 75 Slime Loot Rolls | 100 Enderman Loot Rolls |
| Failure Penalty | None | None | None |
Advanced Gateways (Mid-Game)
Advanced gateways are medium or large-sized encounters with multiple mob types, named mini-bosses with custom gear sets, and real failure penalties. These require solid combat gear, preparation, and strategy. The rewards scale to match the difficulty, offering loot table rolls, unique items, and utility summons.
Gateway of the Emerald Grove
The Emerald Grove is a medium-sized, nature-themed 4-wave gateway. It starts with 5 Zombies and progresses through Spider and mixed waves, with the final wave featuring a Necrotic Farmer (a Zombie Villager with a farmer profession and Iron gear set). Enemies have aggressive modifiers by wave 4: +40% health, +5 armor, +4 attack damage, +50% knockback resistance, and life steal. What makes this gateway unique is its rewards: instead of mob loot, you receive farming materials like Hay Blocks, Cactus, Sugar Cane, Bamboo, Carrots, Potatoes, Apples, and Saplings. The completion reward summons 6 Cows, 6 Chickens, 6 Sheep, and 6 Pigs, making it an instant livestock starter kit.
Failing the Emerald Grove causes an explosion with a blast radius of 2 that sets fire and damages blocks. Build your arena away from anything you don't want destroyed, or use blast-resistant materials like Obsidian for walls.
Gateway of Overworldian Nights
The Overworldian Nights is a medium-sized 4-wave gateway that throws every common Overworld hostile mob at you. Wave 1 spawns 5 Zombies, 3 Skeletons, 1 Spider, and 1 Creeper. By wave 2, Witches join the fight, and enemy counts climb to 19 mobs per wave. Wave 4 features 5 Undead Legionnaires (Zombies with Iron armor and Diamond weapons) alongside regular Skeletons, Creepers, and a Witch. The final wave modifiers are brutal: +25% health, +3 armor, +3 attack damage, +50% knockback resistance, armor piercing, and life steal.
This gateway is notable for being the only one with the 'allow discarding' rule enabled, meaning mobs can be removed without killing them (useful if a Creeper is about to explode near your base). Completing it grants 10 Dungeon Loot table rolls, which can include Enchanted Books, Saddles, Music Discs, and other rare dungeon chest items. Failure inflicts 20 seconds of Blindness on nearby players and summons 2 Witches.
Gateway of the Hellish Fortress (Endgame)
The Hellish Fortress is the hardest Normal gateway in the mod. It is a large-sized 4-wave encounter themed around Nether Fortress mobs, and it demands endgame gear to survive. Wave 1 starts with 5 Zombified Piglins and 3 Wither Skeletons. Wave 2 adds 3 Blazes to the mix and introduces fire damage modifiers. Wave 3 brings Withered Rangers (Wither Skeletons equipped with Chain armor and Bows with +20% arrow damage) alongside the regular forces. The final wave is anchored by the Butcher, a named Piglin Brute with terrifying stats.
The Butcher wears Gold armor, carries an Axe, and has +30 bonus health (on top of a Piglin Brute's base stats), 50% armor shred, 25% protection shred, +2.5 attack knockback, +25% knockback resistance, and 10% life steal. It is immune to zombification and heals itself as it hits you. Wave 4 also applies +25% health, +3 armor, +4 fire damage, +50% knockback resistance, and 10% life steal to all enemies, making every mob in the wave a serious threat.
The Butcher (Wave 4 Mini-Boss)
| Base Entity | Piglin Brute |
| Bonus Health | +30 HP |
| Armor Shred | 50% |
| Protection Shred | 25% |
| Attack Knockback | +2.5 |
| Knockback Resistance | +25% |
| Life Steal | 10% |
| Gear Set | Gold Armor + Axe |
The completion rewards make this brutal challenge worthwhile: 10 Nether Fortress loot table rolls (which include Diamonds, Horse Armor, Saddles, and Iron equipment) plus a Wither Skeleton Spawner. That Spawner alone makes the Hellish Fortress one of the most valuable gateways in the mod, since Wither Skeleton Spawners are unobtainable through normal gameplay and enable automated Wither Skull farming.
Failing the Hellish Fortress triggers a strength-4 explosion with fire and block damage (equivalent to a charged Creeper), plus 2 Blazes are summoned as punishment. Make absolutely sure you can handle this gateway before activating it.
The Hellish Fortress requires at minimum full Diamond or Netherite armor with Protection IV, a strong melee weapon (Sharpness V or Smite V), Fire Resistance potions, Golden Apples, and ideally a Totem of Undying. The Butcher's armor shred and protection shred bypass your defenses, so raw health recovery is more important than armor value.
Endless Gateways
Endless gateways are a fundamentally different challenge. Instead of a fixed number of waves, they repeat a base wave indefinitely with modifiers that stack as you progress. You can never truly "complete" an Endless gateway; instead, you survive as long as possible, earning rewards from each wave until you're eventually overwhelmed or choose to let the gateway fail.
Endless Blaze Gateway
The only built-in Endless gateway spawns a base wave of 3 Blazes with 10 Blaze loot rolls as a reward. It is medium-sized and uses the inward spiral spawn algorithm, which spawns mobs progressively closer to the gateway. Two modifier types stack as you progress: every 3 waves (up to 10 applications), 3 additional Blazes are added to the wave and the max wave time decreases by 40 ticks while setup time decreases by 10 ticks. Every 5 waves (up to 3 applications), all Blazes gain +15% max health.
This means by wave 30, you could be fighting 33 Blazes per wave with +45% bonus health, and the wave timer will be 400 ticks shorter than it started. The rewards scale too, with 10 additional Blaze loot rolls added every 3 waves. The Endless Blaze Gateway has no failure penalties and uses a nameplate boss display instead of the standard boss bar.
Advanced Gateway Comparison
| Emerald Grove | Overworldian Nights | Hellish Fortress | |
|---|---|---|---|
| Size | Medium | Medium | Large |
| Waves | 4 | 4 | 4 |
| Mob Types | Zombies, Spiders | All Overworld hostiles | Nether mobs |
| Mini-Boss | Necrotic Farmer | Undead Legionnaire (x5) | Butcher + Withered Rangers |
| Completion Reward | 24 Farm Animals | 10 Dungeon Loot Rolls | Nether Loot + W. Skeleton Spawner |
| Failure Penalty | Explosion (R2, fire) | Blindness + 2 Witches | Explosion (R4, fire) + 2 Blazes |
Reward Types
Gateways use several reward types that modpack authors and datapack creators can mix and match. Entity loot rewards roll a mob's loot table a specified number of times, giving you drops as if you killed that many mobs (with Looting effects if applicable). Stack rewards give specific items in set quantities, while stack list rewards randomly select from a pool of possible items. Loot table rewards roll from any Minecraft loot table, such as Dungeon chests or Nether Fortress chests. Experience rewards grant XP orbs, and summon rewards spawn entities (used for the Emerald Grove's animal spawns). There is also a chanced reward type that applies a probability to any other reward.
Rewards drop from the gateway entity itself as items, spawning with particle effects and sounds. If many items need to drop at once, they queue up and dispense at a rate of 3+ items every 4 ticks to avoid lag spikes. Wave rewards drop immediately when a wave is cleared, while completion rewards spawn with a special upward trajectory when the final wave ends.
Datapack Customization
One of Gateways To Eternity's greatest strengths is its data-driven design. Every gateway is defined as a JSON file in the 'data/gateways/gateways/' directory, which means modpack authors and players can create entirely custom gateways through datapacks without writing any code. You can define custom waves with any mob type, set entity counts and NBT data, configure attribute modifiers, assign gear sets, and define any combination of rewards and failure penalties.
Custom gateways automatically get their own
Gate Pearl item with a colored name and full tooltip. The recipe system uses a custom serializer that embeds the gateway ID into the Gate Pearl's NBT, so you can create crafting recipes that produce Gate Pearls for any registered gateway. Spawn algorithms (open field or inward spiral), boss bar settings, and all gateway rules are configurable per gateway.
FAQ
Can I place a Gateway in the Nether or End?
Yes, Gate Pearls can be used in any dimension. The only placement requirement is sufficient space for the gateway entity and room for mobs to spawn. Some gateways work better in certain dimensions (the Blaze Gateway is easier in the Nether since Blazes don't take fire damage there naturally).
What happens if I die during a gateway?
The gateway continues running even if you die. If you respawn and return quickly enough, you can still complete it. However, if the wave timer expires or mobs wander beyond the leash range while you're gone, the gateway will fail. The gateway tracks the summoner by UUID and will fall back to the nearest player if the summoner is unavailable.
Can two gateways be active at the same time?
Yes, but each gateway has a configurable 'spacing' rule (default 0 blocks). If a gateway has a non-zero spacing value, you cannot place another gateway of the same type within that radius. Different gateway types can always coexist. Running multiple gateways simultaneously is extremely dangerous since you'll be fighting all their waves at once.
Why did my gateway say 'not enough space'?
The gateway entity needs room to exist without colliding with blocks. When placed, it checks up to 4 blocks above the placement position for a valid spot. If there are solid blocks in the way, it shows the 'not enough space' error. Clear the area above your placement block and try again. Larger gateways (medium, large) need more clearance than small ones.
Do gateway mobs drop their normal loot when killed?
Gateway mobs have their equipment drop chances controlled by the gateway's 'defaultDropChance' rule, which defaults to 0.0. This means mobs with gear sets (like the Withered Rangers or Butcher) will not drop their equipment when killed. The intended reward comes from the wave and completion reward rolls instead. Normal drops like Bones from Skeletons or Blaze Rods from Blazes still work as usual.
Can I add custom gateways with a datapack?
Yes. Create a JSON file in 'data/yourpack/gateways/' following the same format as the built-in gateways. You can define any mob type, wave count, modifiers, rewards, failure penalties, size, color, spawn algorithm, and rules. Your custom gateway will automatically appear in the creative tab with its own colored
Gate Pearl. Add a crafting recipe using the 'gateways:gate_recipe' serializer to make it obtainable in survival.