Illager Invasion

by Fuzs26.1M downloadsForge

The illagers are back! Be ready to fight new foes. A port of Illager Expansion.

Mods1.20.xAdventure and RPGArmor, Tools, and WeaponsMobsCurseForgeSource

Illager Invasion Mod Guide: New Illagers, Structures, Loot & the Imbuing Table

Illager Invasion adds nearly a dozen new Illager types to Minecraft, each with unique combat abilities and spells. Explore five dangerous new structures including the massive underground Labyrinth, fight the boss-tier Invoker with 250 HP, and use the Imbuing Table to push your enchantments beyond their normal limits.

Overview

Illager Invasion is a combat and exploration mod that massively expands Minecraft's Illager faction. The mod adds eleven new Illager types, five new structures to discover, a handful of unique items and weapons, and a new crafting station called the Imbuing Table that lets you upgrade enchantments past their normal maximum level. Every new Illager also participates in village raids, making late-game raids significantly more challenging and rewarding.

The mod fits naturally into vanilla Minecraft progression. You will start encountering new Illagers in Patrol groups and small structures during normal exploration, and the difficulty scales up as you find larger structures like the Illager Fort and the underground Labyrinth. The endgame revolves around defeating the Invoker boss to obtain Hallowed Gems, which power the Imbuing Table. You can browse every item and recipe this mod adds using the tabs on this page.

Getting Started

  1. 1

    Gear Up for Exploration

    Before heading out, make sure you have at least Iron-tier gear. The new Illagers are tougher than standard Pillagers, and several of them use ranged attacks or debuff spells. A Shield is highly recommended since several enemies like the Basher and Marauder deal heavy melee or ranged damage.

  2. 2

    Find Your First Structure

    The easiest structures to find are the Firecaller Hut (Badlands biomes) and the Sorcerer Hut (Dark Forests). These are small single-building structures with a few Illagers and a loot chest. They are a good way to test your combat skills against the new mobs before tackling larger challenges.

  3. 3

    Collect Key Drop Materials

    Start collecting Unusual Dust from Sorcerers (40% drop chance) and Illusionary Dust from Illusioners (40% drop chance). You will also want Platinum Chunks from Inquisitors (50% drop chance). These materials are all needed for crafting the mod's unique items, so hold onto everything you find.

  4. 4

    Defeat the Invoker

    The Invoker is the mod's boss mob with 250 HP, a shield mechanic, teleportation, and devastating area-of-effect attacks. You will find Invokers at the top of Illusioner Towers or deep within the Labyrinth. Defeating one guarantees a Primal Essence drop and 3-5 Emeralds. The Primal Essence is essential for crafting the Imbuing Table.

  5. 5

    Build the Imbuing Table

    Once you have a Primal Essence, craft the Imbuing Table using Copper Blocks, Dark Oak Logs, Paper, and an Experience Bottle. This station lets you upgrade any enchantment one level beyond its normal maximum, as long as you supply a Hallowed Gem each time. This is the mod's true endgame reward.

The New Illagers

Illager Invasion adds eleven new Illager types, each with distinct combat behavior. They all spawn naturally as Patrols and inside the mod's structures. Every single one also participates in village raids, with configurable wave assignments. Here is a breakdown of each new enemy organized roughly by threat level.

Provoker

The Provoker is a bow-wielding Illager with 24 HP and 0.38 movement speed. It functions similarly to a Pillager but also casts basic buff spells on nearby allies. Provokers appear in raids starting from wave 2 and are one of the most common new Illagers you will encounter early on. They drop 0-1 Emeralds.

Basher

The Basher is a Shield-carrying melee fighter with 32 HP, 3.0 attack damage, and 0.2 knockback resistance. It charges directly at players and blocks incoming attacks with its Shield. Bashers appear frequently in raids starting wave 2. To deal with them effectively, use an Axe to disable their Shield, then follow up with quick attacks.

Marauder

The Marauder is a ranged Illager with 24 HP that hurls Platinum Infused Hatchets at targets. These thrown weapons deal significant damage and can catch players off guard at medium range. Marauders appear in raids from wave 2 onward. They have a rare chance to drop the Platinum Infused Hatchet itself, which players can use as a throwable weapon with 7.0 attack damage and 327 durability.

Alchemist

The Alchemist has 24 HP and 0.38 movement speed. It is an expert archer that switches to throwing Lingering Potions when enemies get close. The Alchemist is immune to Poison effects, so trying to use Potions against it will not work. Alchemists join raids from wave 4 onward.

Archivist

The Archivist has 24 HP and 0.36 movement speed. It casts enchantment buff spells on nearby Illagers, making them significantly more dangerous. When threatened directly, it runs away and casts defensive spells. Archivists appear in raids from wave 2 and should be prioritized as targets since their buffs strengthen every other Illager nearby.

Raid Priority Targeting

During raids, always target the Archivist first. Its enchantment buffs on other Illagers can quickly snowball a fight out of control. After the Archivist, focus on Necromancers to prevent them from flooding the area with undead summons.

Sorcerer

The Sorcerer has 32 HP, 0.38 movement speed, and is an elusive spellcaster that summons dangerous purple Magic Fire on the ground. This fire deals 3.0 damage per tick and sets players on fire, but it does not harm Illagers or Ravagers. Sorcerers appear in raids from wave 6 onward. Killing one has a 40% chance to drop Unusual Dust, a key crafting ingredient for the Hallowed Gem.

Necromancer

The Necromancer has 32 HP and a unique shield mechanic that halves all incoming damage while active. It summons Zombies and Skeletons to fight for it, and buffs its summoned undead with Strength and Resistance. The Necromancer's shield can be broken by persistent attacks. Necromancers join raids from wave 5 and can overwhelm unprepared players by flooding the battlefield with mobs.

Firecaller

The Firecaller has 32 HP and appears harmless at first glance, but it unleashes devastating fire magic when provoked. Found primarily in Firecaller Huts in Badlands biomes, it casts wide-area fire spells that can quickly deplete your health. Bring Fire Resistance Potions when hunting Firecallers.

Illusioner

The Illusioner is a vanilla mob that was never added to survival mode. Illager Invasion brings it into the game with a new appearance. It uses a Bow and casts Blindness on players. Illusioners appear in raids during waves 4, 6, and 8, and can be found atop the Illusioner Tower structure. Killing one has a 40% chance to drop Illusionary Dust, needed for crafting Hallowed Gems.

The Mini-Bosses: Inquisitor and Invoker

Inquisitor

The Inquisitor is a heavily armored Illager warrior standing taller than any other at 2.48 blocks. It wields an Iron Axe and carries a Shield, has 80 HP, deals 10.0 attack damage, and has 1.6 knockback resistance and 0.8 armor. It breaks through Leaves, Doors, and Cobwebs while chasing targets. When it hits you, it applies Slowness for 10 seconds.

The Inquisitor's Shield blocks all melee and projectile attacks until you break it. To break the Shield, hit the Inquisitor with an Axe (any Axe item tagged as an axe), use an Iron Golem, or land 4 or more blocked hits. Once the Shield shatters, the Inquisitor becomes stunned for 40 ticks (2 seconds), during which it cannot attack. This is your window to deal massive damage. Inquisitors drop 0-1 Emeralds, 0-3 Iron Ingots, 0-2 Leather, and have a 50% chance to drop a Platinum Chunk.

Inquisitor Shield Mechanic

Do not waste arrows on an Inquisitor while its Shield is up. Projectiles are completely blocked and deal zero damage. You must use an Axe to break its Shield or land 4+ melee hits to trigger the stun. Once stunned, switch to your highest damage weapon and unload.

Invoker (Boss)

The Invoker is the most powerful Illager in the mod, functioning as a true boss mob with a yellow Boss Bar. It has 250 HP, 8.0 attack damage, 0.36 movement speed, 0.3 armor, and an experience reward of 80 XP. The Invoker uses multiple devastating abilities that make the fight very dynamic.

The Invoker has a magic shield that it can activate randomly when taking projectile damage. While shielded, it is immune to projectiles and magic damage. The shield has a random chance to break when the Invoker takes non-projectile damage. When the shield breaks, it produces a burst of particles and a distinctive sound.

Its primary attacks include Invoker Fangs (similar to the Evoker but with three rows of fangs), an area-of-effect explosion that deals 11.0 damage and knocks back all non-Illager entities within 6 blocks, a teleportation spell it uses to escape when players get too close, and the ability to summon up to 4 Surrendered minions at once (keeping up to 3 active). Each Surrendered deals 5.0 damage and inflicts Wither for 3 seconds on hit.

The Invoker also has a Wololo spell that changes blue Sheep to red, just like the vanilla Evoker. On death, it drops 1 Primal Essence (guaranteed) and 3-5 Emeralds. The Primal Essence is essential for crafting the Imbuing Table.

Invoker Boss Stats

Health250 HP (125 hearts)
Attack Damage8.0 (melee) / 11.0 (AoE burst)
Movement Speed0.36
Armor0.3
AoE Knockback Range6 blocks
Teleport Cooldown180 ticks (9 seconds)
AoE Cooldown300 ticks (15 seconds)
Max Surrendered Summons3 active (spawns 4 per cast)
Experience80 XP
Guaranteed Drop1 Primal Essence + 3-5 Emeralds

Illager Health and Threat Comparison

ProvokerBasherSorcererInquisitorInvoker
Health24 HP32 HP32 HP80 HP250 HP
Attack DamageBow (varies)3.0Magic Fire (3.0/tick)10.08.0 / 11.0 AoE
Movement Speed0.380.310.380.330.36
Raid Waves2, 3, 5, 6, 7, 82, 3, 4, 5, 6, 7, 86, 7, 84, 6, 86, 8 (disabled by default)
Key DropEmeraldsEmeraldsUnusual Dust (40%)Platinum Chunk (50%)Primal Essence (100%)

Structures

Five new structures are scattered across the world, each tied to specific biomes. They range from small huts with a few enemies to a sprawling underground maze.

Firecaller Hut

A small house with farms found in Badlands biomes. It houses a Firecaller and potentially one or two other Illagers. The loot is modest, but it is a good place to encounter the Firecaller for the first time in a controlled setting.

Sorcerer Hut

A small house structure found in Dark Forest biomes. It contains a Sorcerer and loot chests. This is one of the more reliable places to farm Unusual Dust early on.

Illager Fort

A fortified outpost found in Taiga biomes. It features walls, a tower, and a garrison of strong Illagers including Inquisitors. The fort has two separate loot tables: ground level chests and tower chests, both containing valuable loot. This is one of the best places to find Inquisitors for Platinum Chunk farming.

Illusioner Tower

A multi-floor tower found in Taigas and Dark Forests, packed with Illagers on every level. An Illusioner waits at the top as the final challenge. The tower has two loot tables for its entrance and stair chests. This is the primary source of Illusionary Dust, since the Illusioner at the top is a guaranteed spawn.

Labyrinth

The Labyrinth is the mod's most ambitious structure: a massive underground maze found beneath most Forest biomes. Look for a stone temple entrance on the surface to find the way in. The maze is filled with Illagers, traps, and generous loot chests containing Golden Apples (with a 10% chance for Enchanted Golden Apples), Diamonds (50% chance for 1-4), Iron Ingots, Gold Ingots, Emeralds, high-level Enchanted Books, and more. Deep within the Labyrinth, you may encounter the Invoker itself.

Finding the Labyrinth

The Labyrinth entrance is a stone temple structure that generates on the surface in Forest biomes. It can be easy to miss since it blends in with the terrain. Once inside, bring plenty of Torches and food. The maze is extensive and you can easily get lost. Consider placing a trail of blocks or Torches on one wall to maintain your orientation.

Items and Weapons

Platinum Infused Hatchet

The Platinum Infused Hatchet is a unique throwable weapon with 7.0 attack damage (same as a Diamond Sword), -1.9 attack speed, and 327 durability. To throw it, hold right-click for at least 10 ticks (0.5 seconds) to charge the throw, then release. It behaves like a Trident when thrown, flying in an arc and dealing damage on impact. It can be repaired with Platinum Sheets on an Anvil. The Hatchet has a max stack size of 1 and supports the Vanishing Curse enchantment. Marauders have a rare chance to drop it, or you can find it as loot.

Horn of Sight

The Horn of Sight is a single-use Goat Horn variant that, when blown, applies the Glowing effect to all hostile mobs within a 48-block radius for 3 seconds. This makes every nearby enemy visible through walls, even in complete darkness. It does not stack and has a cooldown of 120 ticks (6 seconds) between uses. It is crafted with a Hallowed Gem, Gold Ingots, and a Goat Horn.

Lost Candle

The Lost Candle is a utility item that helps locate ores. When used on a block, it scans an 8-block radius for ore blocks. If it detects Diamond, Iron, Gold, Copper, or Coal ore, it plays a distinctive sound for that ore type and displays an action bar message telling you which ore is nearby. If no ore is found, it plays a dull ambient sound instead. It has a 60-tick (3-second) cooldown between uses.

Illusionary Dust

Illusionary Dust is a consumable item dropped by Illusioners. When used, it grants Invisibility for 60 seconds and Resistance for 10 seconds, with a 5-second cooldown. It is consumed on use in Survival mode.

Unusual Dust, Hallowed Gem, and Primal Essence

Unusual Dust drops from Sorcerers and is a crafting ingredient for the Hallowed Gem. The Hallowed Gem is crafted from Amethyst Shards, Unusual Dust, Illusionary Dust, and a Diamond. It is consumed each time you use the Imbuing Table. The Primal Essence drops from the Invoker boss and is used to craft the Imbuing Table itself.

Platinum Material System

Platinum Chunks drop from Inquisitors (50% chance). Four Platinum Chunks can be crafted into a Platinum Sheet, which is used to repair the Platinum Infused Hatchet. Platinum also functions as an armor trim material with special effects when applied to armor pieces.

Key Recipes

Crafting Table
Amethyst Shard
Unusual Dust
Amethyst Shard
Illusionary Dust
Diamond
Illusionary Dust
Amethyst Shard
Unusual Dust
Amethyst Shard
Hallowed Gem
Hallowed Gem

The Imbuing Table

The Imbuing Table is the mod's signature crafting station. It allows you to upgrade any eligible enchantment one level beyond its normal maximum. For example, Sharpness V becomes Sharpness VI, Protection IV becomes Protection V, and so on.

To use the Imbuing Table, you need three items: an Enchanted Book with a single enchantment at its maximum level (like Sharpness V), the item you want to upgrade (which must already have that same enchantment at max level), and a Hallowed Gem as fuel. Place all three items in the Imbuing Table's slots, and the output will be your item with the enchantment upgraded by one level. The Hallowed Gem is consumed in the process.

The Imbuing Table will display error messages if something is wrong: "Too many enchantments" if your book has more than one enchantment, "Not at max level" if the book's enchantment is not at its maximum level, "Invalid enchantment" if the enchantment is not in the imbuing tag, "Invalid item" if the enchantment cannot be applied to that item type, or "At wrong level" if the target item does not already have the enchantment at max level.

Platinum Armor Trim Effects

Platinum can be used as an armor trim material at a Smithing Table, and unlike most trim materials, Platinum trims provide actual gameplay bonuses. Each armor piece gains a different effect when trimmed with Platinum.

Platinum Trim Effects by Armor Slot

Helmet (Insight)+20% experience from killing mobs
Chestplate (Agility)1.5x block breaking speed when using incorrect/no tool
Leggings (Endurance)Slower hunger drain during actions
Boots (Featherweight)Prevents Farmland trampling

Berserking Potion

The mod adds a new Berserking Potion to the brewing system. It is brewed by adding a Breeze Rod to an Awkward Potion. The base Berserking Potion grants Strength II and Resistance II for 30 seconds. The Long variant (brewed with Redstone) gives Strength I and Resistance I for 60 seconds. The Strong variant (brewed with Glowstone) provides Strength III and Resistance III for 15 seconds. This makes the Berserking Potion one of the most powerful combat potions available, combining offensive and defensive buffs in a single drink.

Enhanced Village Raids

Every new Illager type participates in village raids with configurable wave assignments. Raids become significantly harder with this mod installed, as you will face spellcasters, shield-bearers, summoners, and the occasional Inquisitor alongside the vanilla Pillagers and Ravagers. Each Illager type can be individually toggled on or off for raid participation through the server config file.

The early raid waves (2-3) introduce Provokers, Bashers, Archivists, and Marauders. Mid-game waves (4-5) add Alchemists, Necromancers, Illusioners, and Inquisitors. Late waves (6-8) bring Sorcerers and potentially even Invokers, though the Invoker's raid participation is disabled by default in the config.

Configuration

The mod's server config file (illagerinvasion-server.toml) offers several important options. You can toggle Platinum armor trim effects on or off, enable or disable the Invoker's yellow boss bar, and individually control whether each Illager type participates in village raids. If you find raids too difficult, you can disable specific Illagers from appearing in them while still allowing them to spawn naturally in structures and patrols.

Frequently Asked Questions

Where do I find the Invoker?

Invokers can be found at the top of Illusioner Towers (in Taigas and Dark Forests) and deep within the Labyrinth (underground in Forest biomes). They can also appear in raids during waves 6 and 8, but this is disabled by default in the config.

How do I get Unusual Dust and Illusionary Dust?

Unusual Dust drops from Sorcerers with a 40% chance (increased by Looting). Find Sorcerers in Sorcerer Huts in Dark Forests, in other structures, or during raids. Illusionary Dust drops from Illusioners with a 40% chance. Find Illusioners at the top of Illusioner Towers or during raids.

Can I disable specific Illagers from raids?

Yes. Each Illager type has a 'participateInRaids' toggle in the server config file (illagerinvasion-server.toml). Set it to false for any Illager you want to remove from raids. They will still spawn in structures and patrols.

What enchantments can I upgrade with the Imbuing Table?

Any enchantment tagged in the mod's 'imbuing' enchantment tag can be upgraded. By default this includes most standard enchantments. The Enchanted Book must contain exactly one enchantment, and it must be at that enchantment's maximum vanilla level. The item being upgraded must also already have the same enchantment at max level.

How do I break the Inquisitor's Shield?

Hit the Inquisitor with any Axe-type weapon, use an Iron Golem, or land 4 or more hits that get blocked. Once the Shield breaks, the Inquisitor becomes stunned for 2 seconds. Arrows and other projectiles are completely blocked while the Shield is active and do not count toward the break threshold.

Does this mod require any dependencies?

On Forge, Illager Invasion is self-contained. On Fabric, it requires Puzzles Lib, Fabric API, and Forge Config API Port. On NeoForge, it requires Puzzles Lib. The mod must be installed on both client and server for multiplayer.

Draft preview — this guide has not been reviewed or published yet.