Immersive Engineering

by BluSunrize, Sky_Som, malte0811180.5M downloadsForge

A retro-futuristic tech mod!

Mods1.10.xTechnologyEnergy, Fluid, and Item TransportEnergyCosmeticProcessingCurseForgeSource

Immersive Engineering Mod Guide: Multiblock Machines, Power Systems & Industrial Automation

Immersive Engineering transforms Minecraft into a retro-futuristic industrial playground. Instead of compact magic blocks, you'll build massive multiblock machines, string real power cables between connectors, and automate production lines with conveyor belts. With six new ores, three voltage tiers, and dozens of machines, this mod delivers one of the most visually satisfying tech experiences available.

Overview

Immersive Engineering is a technology mod built around realism-inspired machinery and infrastructure. Rather than compact single-block machines, nearly everything you build is a multiblock structure assembled from specific block patterns and activated with the Engineer's Hammer. Power doesn't flow through glowing tubes; it travels along actual wire cables strung between connectors on wooden posts, giving your base a genuine industrial look.

The mod adds six new ores (Copper, Aluminum, Lead, Silver, Nickel, and Uranium), three voltage tiers (LV, MV, HV), multiple power generators, over a dozen multiblock machines, a conveyor belt logistics system, and several unique tools including a Mining Drill, Revolver, Chemthrower, and Railgun. It uses the Forge Energy system and works standalone or alongside other tech mods. You can browse all items and recipes using the tabs at the top of this page.

Getting Started

  1. 1

    Craft Your Essential Tools

    Your first crafts should be the Engineer's Hammer (three Iron Ingots, two Sticks, and a String) and the Wire Cutters (two Steel Ingots and two Sticks). The Hammer is used to form multiblock structures and to hammer Ingots into Plates on an Anvil. The Wire Cutters turn Plates into Wire. You can also craft the Engineer's Manual with a Book and a Lever for in-game documentation.

  2. 2

    Build a Coke Oven

    The Coke Oven is your first multiblock and the foundation of everything else. Craft Coke Bricks from Clay Bricks and Sand, then arrange them in a solid 3x3x3 cube. Right-click the center block with your Engineer's Hammer to form the structure. Put Coal inside to produce Coal Coke (a better fuel) and Creosote Oil as a byproduct. Surround a Bucket of Creosote Oil with Wood Planks to create Treated Wood Planks, a material used in dozens of recipes.

  3. 3

    Build an Alloy Kiln and Blast Furnace

    The Alloy Kiln is a 2x2x2 structure made from Kiln Bricks. Activate it with your Hammer to smelt alloys like Electrum (Gold + Silver) and Constantan (Copper + Nickel). The Crude Blast Furnace is a 3x3x3 of Blast Bricks (made from Nether Bricks and Magma Cream). It converts Iron Ingots into Steel Ingots using Coal Coke as fuel. Steel is the backbone of Immersive Engineering; you'll need it for almost everything.

  4. 4

    Set Up Basic Power

    Craft LV Wire Connectors and Copper Wire Coils. Place connectors on your power source and machine, then right-click each connector with a Wire Coil to string a cable between them. Your first generator will likely be a Water Wheel (a 3-wide wheel attached to a Kinetic Dynamo) placed in flowing water, or a Windmill mounted on a post. Craft an LV Capacitor (battery) to store energy for later use.

  5. 5

    Upgrade to the Improved Blast Furnace

    Once you have Steel, hammer it into Steel Plates and combine them with Blast Bricks to make Reinforced Blast Bricks. Build a 3x3x3 Improved Blast Furnace from these. Add Blast Furnace Preheaters on the sides (powered by LV) to dramatically speed up Steel production. This furnace can be automated with Hoppers on top and Extracting Conveyor Belts on the output faces.

Blue Means Input, Orange Means Output

Every Immersive Engineering machine uses a consistent color scheme: blue icons indicate input sides and orange icons indicate output sides. Use the Engineer's Hammer or Screwdriver to rotate machines and change which face is which. This applies to Capacitors, Multiblocks, and Fluid Tanks alike.

Ores and Materials

Immersive Engineering adds six ores to world generation, each spawning at different heights and frequencies. Copper Ore is the most common, spawning in veins of 8 between Y=40 and Y=72 with 8 veins per chunk. Aluminum (Bauxite) spawns in smaller veins of 4 between Y=40 and Y=85. Lead Ore generates in veins of 6 between Y=8 and Y=36, while Silver Ore uses veins of 8 between Y=8 and Y=40 at only 80% spawn chance. Nickel and Uranium are the rarest, both spawning in veins of just 4-6 between Y=8 and Y=24, with Uranium having only a 60% chance per chunk.

Alloys

Two key alloys drive your progression. Electrum is made from Gold and Silver (either as Grit in the Coke Oven or as Ingots in the Alloy Kiln) and is used for MV wiring. Constantan, made from Copper and Nickel, is used in Thermoelectric Generators and certain machine components. Steel is technically an alloy too, smelted from Iron in the Blast Furnace with Coal Coke fuel, and it produces Slag as a byproduct that can be made into fertilizer or Slag Glass for HV components.

Processing Materials

Raw ores can be crushed into Grit (dust) using the Engineer's Hammer early on, or automated later with the Crusher multiblock. Ingots are hammered into Plates, and Plates are cut into Wire with Wire Cutters. These intermediate materials are used constantly: Plates for machine casings and components, Wire for electrical connections and coils, and Grit for alloy recipes and doubled smelting outputs.

Power Generation and Wiring

Immersive Engineering operates on three voltage tiers: Low Voltage (LV), Medium Voltage (MV), and High Voltage (HV). Each tier has its own wire type, connectors, relays, and Capacitors. You cannot directly connect different voltage tiers; use Transformers to step between LV/MV and MV/HV.

Wire Types

Copper Wire (LV) transfers up to 2,048 Flux/t with 5% loss per 16 blocks and a maximum span of 16 blocks. Electrum Wire (MV) handles 8,192 Flux/t with only 2.5% loss per 16 blocks, also spanning 16 blocks. Steel Wire (HV) carries a massive 32,768 Flux/t with 2.5% loss but can span up to 32 blocks. Structural Rope and Steel Cables carry no power but provide physical connections for decoration and the Skyhook zipline. HV wires will electrocute players who touch them; LV and MV wires can be insulated with Tough Fabric (made from Hemp) to prevent this.

Generators

The Water Wheel is the easiest early-game generator. Attach it to a Kinetic Dynamo (base output of 3.0 Flux/t, modified by rotation speed) placed next to flowing water. The wheel applies a 0.75x power multiplier. The basic Windmill uses a 0.5x speed modifier and requires open air, while the improved Windmill with Sail blades reaches 1.0x for full output. The Thermoelectric Generator produces power based on temperature differentials between adjacent blocks (hot blocks like Lava on one side, cold blocks like Ice on the other). For serious power, the Diesel Generator is a 3x5x3 multiblock that outputs 4,096 Flux/t, making it the only native HV power source, fueled by Biodiesel.

Capacitor Comparison

LV CapacitorMV CapacitorHV Capacitor
Storage100,000 Flux1,000,000 Flux4,000,000 Flux
Max Input256 Flux/t1,024 Flux/t4,096 Flux/t
Max Output256 Flux/t1,024 Flux/t4,096 Flux/t
Wire TypeCopperElectrumSteel

Multiblock Machines

Multiblock machines are the heart of Immersive Engineering. Each is built by arranging specific blocks in a precise pattern and then right-clicking the correct block with the Engineer's Hammer. All multiblocks require power delivered through wire connectors placed on specific faces.

Crusher (5x3x3)

The Crusher is one of your first powered multiblocks. It features massive rotating wheels that grind ores into Grit (dust), effectively doubling your ore output when you smelt the resulting dust. It also has a chance to produce secondary outputs from certain materials. The Crusher processes recipes with a default time of 50 ticks modified by the time modifier, consuming energy based on the recipe.

Metal Press (3x3x1)

The Metal Press is a compact multiblock that uses interchangeable Molds to shape metal into different forms: Plates, Gears, Rods, Wire, and more. Each mold is a separate item you craft and place into the press. Processing takes approximately 120 ticks per item with configurable energy consumption. This machine replaces manual hammering for plate production and opens up new material forms.

Arc Furnace (5x5x5)

The Arc Furnace is the largest standard multiblock and one of the most powerful. It smelts ores with a chance to double outputs, processes alloys, and can recycle equipment back into raw materials. It requires Graphite Electrodes (consumable) and accepts up to four additive slots alongside the main input. The Arc Furnace uses significant power but processes items much faster than a standard Furnace.

Excavator (3x7x8)

The Excavator is a massive resource-intensive multiblock with a rotating bucket wheel that extracts mineral veins from underground. It consumes 4,096 Flux/t while operating and draws from chunk-based mineral deposits. Each chunk has a 20% chance of containing a mineral vein with up to 38,400 blocks of resources before depletion. Use a Core Sample Drill first to prospect chunks and find what minerals are available. Mineral types include Iron, Magnetite, Gold, Copper, Bauxite, Lead, Silver, Galena, Nickel, Uranium, Lapis, and Quartzite deposits.

Other Multiblocks

The Fermenter (3x3x3) converts plant matter into Ethanol, while the Squeezer (3x3x3) presses seeds and crops into Plant Oil. Both fluids combine in the Refinery (3x3x5) to produce Biodiesel, the fuel for the Diesel Generator. The Assembler (3x3x3) is an automated crafting multiblock that executes crafting recipes when supplied with the right ingredients and a blueprint. The Bottling Machine fills containers with fluids automatically. The Sheetmetal Tank and Silo provide bulk fluid and item storage respectively as tall cylindrical multiblocks.

Multiblock Formation

When building multiblocks, every single block must be exactly the right type and in the right position. One misplaced block will prevent formation. Always double-check the Engineer's Manual for the exact layout before placing blocks. The Hammer must hit a specific block in the structure to trigger formation, which varies by multiblock.

Biodiesel Production Pipeline

Seeds/Crops
Squeezer
Plant Oil
Refinery
BiodieselFuel
Diesel Generator
4,096 Flux/tHV Power

Ethanol Production

Plant Matter
Fermenter
Ethanol
Refinery+ Plant Oil
Biodiesel

Conveyor Belts and Logistics

Immersive Engineering features a full conveyor belt system for item transport that is both functional and visually impressive. The Basic Conveyor moves items horizontally and can be inclined by shift-clicking with the Engineer's Hammer. The Dropping Conveyor has a hatch that drops items downward through floors. The Vertical Conveyor lifts items straight up, and the Splitting Conveyor alternates items between two output directions for load balancing.

The Extracting Conveyor pulls items from adjacent inventories (chests, machines) automatically. Redstone-Controlled Conveyors can be toggled on and off with a Redstone signal. All conveyor types have Covered variants that prevent players and mobs from stepping on them. You can dye conveyors with any color to visually distinguish production lines.

Item Routing

The Item Router block distributes incoming items to different output directions based on filters. You can filter by specific items, Ore Dictionary tags, NBT data, or damage values. Combined with Extracting and Splitting Conveyors, you can build surprisingly sophisticated sorting systems. For bulk storage, the Item Silo multiblock holds the equivalent of roughly 64 chests worth of a single item type, with input from the top and output from the bottom.

Fluid Transport

Fluid Pipes connect machines that produce or consume fluids, like the Fermenter, Squeezer, and Refinery. The Fluid Pump multiblock can extract fluids from the world (water, lava) at a cost of 250 Flux per block. Wooden Barrels and Metal Barrels provide small-scale fluid storage, while the Sheetmetal Tank multiblock handles industrial quantities. Treated Wood Fences form the framework of Fluid Tanks when arranged with a hollow interior.

Tools and Weapons

Mining Drill

The Mining Drill is a powerful fuel-powered mining tool with a 2,000 mB Diesel tank. It accepts interchangeable Drill Heads that determine its performance. The Steel Drill Head has a 3x1 mining area, harvest level 3 (Diamond equivalent), 10.0 mining speed, 7 attack damage, and 8,000 durability. The Iron Drill Head is cheaper with a 2x1 mining area, harvest level 2, 9.0 mining speed, 6 attack damage, and 4,000 durability. The Drill has five equipment slots: one for the head, three for upgrades, and one for a cosmetic Shader.

Revolver

The Revolver is a craftable firearm with an 8-round magazine that accepts multiple cartridge types. It fires with a 10-tick cooldown between shots and can be customized with Shaders for cosmetic variety.

Chemthrower

The Chemthrower is a fluid-powered weapon that sprays chemicals at enemies. It holds 2,000 mB of any fluid and consumes 10 mB per tick while firing, unleashing 8 projectiles per tick in a spread pattern. Different fluids produce different effects: Lava deals fire damage, Potions apply their effects, and various mod fluids may have unique interactions. A focus upgrade tightens the spray pattern from 0.15 to 0.05 spread.

Railgun

The Railgun is an electromagnetic weapon that launches any projectile item at high velocity. It requires a minimum charge time of 20 ticks and consumes 800 Flux per shot. It fires projectiles at 20x base speed and features 8 different zoom magnification levels. Arrows, Graphite Rods, and Steel Rods all work as ammunition, each with different damage outputs.

Skyhook

The Skyhook is a zipline tool that lets you ride along cables strung between connectors. It deals 5.0 base damage and moves at 3.0 base speed along wires, with upgrades available to increase both. It is an incredibly fun and practical way to traverse your base quickly, especially when you have long cable runs between distant structures.

Drill Head Comparison

Steel Drill HeadIron Drill Head
Mining Area3x12x1
Harvest Level3 (Diamond)2 (Iron)
Mining Speed10.09.0
Attack Damage76
Durability8,0004,000
Repair MaterialSteel IngotIron Ingot

Revolver Cartridge Damage

Casull Cartridge10.0 damage
Armor Piercing10.0 damage (ignores armor)
Buckshot2.0 x10 pellets
Dragon's Breath3.0 damage + fire
Homing Cartridge10.0 damage (seeks targets)
Wolfpack6.0 + 4.0 per sub-projectile
Silver Bullet10.0 damage
Potion Phial1.0 + potion effect
FlareLight source (utility)
Shaders: Cosmetic Customization

Shaders are cosmetic items found in dungeon chests or crafted from Shader Bags. They come in four rarity tiers (Common, Uncommon, Rare, Epic) and can be applied to the Revolver, Chemthrower, Drill, Railgun, and even Minecarts. They change the color scheme and texture overlay of your tools without affecting stats. Higher rarity shaders have lower drop weights and more striking color combinations.

Engineer's Workbench and Blueprints

The Engineer's Workbench is a crafting station for advanced components that cannot be made in a regular Crafting Table. It uses Blueprints, special items that unlock specific recipe categories when placed in the designated slot. The Components Blueprint (crafted with Iron, Aluminum, Copper, Blue Dye, and Paper) unlocks recipes for Iron Mechanical Components, Circuit Backplanes, Vacuum Tubes, and other essential parts used in higher-tier machines.

Other Blueprints unlock projectile recipes (cartridges for the Revolver), specialized components, and more. The Workbench has six input slots, so complex recipes with many ingredients require careful slot management. Some Blueprints like the Arc Furnace Electrode Blueprint can only be obtained from Dungeon Chests or traded from the Engineer Villager, not crafted.

Miscellaneous Content

Faraday Armor

The Faraday Suit is a specialized armor set with very low protection values (1/3/2/1 for Helmet/Chestplate/Leggings/Boots) and zero enchantability. Its sole purpose is to protect against electrical damage from Tesla Coils and HV wires. When the full set is worn, it absorbs low-power electrical shocks. It is not viable as combat armor but essential when working around high-voltage equipment.

Tesla Coil

The Tesla Coil is both a defensive weapon and a decorative showpiece. It passively consumes 256 Flux/t and zaps nearby mobs and unprotected players for 6.0 damage per shock at a cost of 512 Flux per hit. It makes an excellent perimeter defense when powered. Players wearing a full Faraday Suit are immune to its effects.

Industrial Hemp

Industrial Hemp is a crop unique to Immersive Engineering that grows similarly to Sugarcane. When harvested, it produces Hemp Fiber which can be crafted into String (a renewable String source), Hemp Rope Coils for scaffolding and ziplines, and Tough Fabric for wire insulation and Faraday Armor. Hemp seeds are found by breaking Grass.

Decorative Blocks and Lighting

The mod includes Treated Wood variants (fences, stairs, slabs), various metal decorations in Steel, Iron, and Aluminum, and industrial-themed lighting. Electric Lanterns and Floodlights provide strong illumination with an industrial aesthetic. Wooden Posts with arm attachments serve as utility poles for stringing wires. The Balloon is a buoyant light source that floats upward when placed, and comes in all dye colors.

Configuration

Immersive Engineering's config file offers extensive customization. Key settings include ore generation parameters for all six ores (vein size, Y range, veins per chunk, and spawn chance), which can be individually disabled. Machine energy consumption and processing speed have global modifiers. Wire transfer rates and loss percentages are configurable per tier. All bullet damage values can be adjusted individually: Casull (default 10.0), Armor Piercing (10.0), Buckshot (2.0 per pellet), Dragon's Breath (3.0), Homing (10.0), Wolfpack (6.0 base + 4.0 sub-projectiles), Silver (10.0), and Potion Phial (1.0).

The Excavator is highly configurable with adjustable depletion rates (default 38,400 per vein), mineral spawn chance (default 20% per chunk), and digging speed. The Diesel Generator output (default 4,096 Flux/t) and Thermoelectric Generator multiplier can both be tuned. Retro-generation flags allow ores to spawn in already-generated chunks if enabled.

Frequently Asked Questions

How do I transfer power between different voltage tiers?

Use Transformers. The LV-MV Transformer converts between Low and Medium Voltage, and the MV-HV Transformer converts between Medium and High Voltage. You cannot skip tiers; going from LV to HV requires two Transformers in series. Connect the appropriate wire type to each side of the Transformer.

Why won't my multiblock form when I hit it with the Hammer?

Check that every block is the exact correct type and that the structure dimensions match exactly. Even one wrong block will prevent formation. Also make sure you are hitting the correct block in the structure; each multiblock has a specific trigger point, usually the center of a face. Consult the Engineer's Manual for the precise layout diagram.

How do I make Biodiesel for the Diesel Generator?

Biodiesel is produced in the Refinery multiblock by combining Plant Oil (from the Squeezer) and Ethanol (from the Fermenter). Feed seeds and crops into the Squeezer for oil, and plant matter like Sugarcane or other compostable items into the Fermenter for ethanol. Pipe both fluids into the Refinery and it will output Biodiesel, which fuels the Diesel Generator for 4,096 Flux/t.

Can I use Immersive Engineering power with other tech mods?

Yes. Immersive Engineering uses the Forge Energy (FE) API, which is compatible with RF (Redstone Flux) and most other tech mod power systems. You can connect IE wire connectors directly to machines from other mods that accept FE/RF power, or use IE Capacitors as intermediary storage.

What does the Core Sample Drill do?

The Core Sample Drill is a single-block machine that scans the chunk it is placed in for mineral deposits. After a short scanning period, it produces a Core Sample item that shows what minerals the Excavator can extract from that chunk, along with the percentage composition. Use this to prospect before investing in the expensive Excavator multiblock. Each chunk has a 20% chance of containing a mineral vein.

How do HV wires differ from LV and MV?

HV (Steel) wires transfer up to 32,768 Flux/t with 2.5% loss, compared to MV's 8,192 Flux/t and LV's 2,048 Flux/t. HV wires can also span up to 32 blocks versus 16 for LV and MV. However, HV wires cannot be insulated and will electrocute any player or mob that touches them. Always use relay posts to keep HV lines out of reach, or wear a full Faraday Suit when working near them.

Draft preview — this guide has not been reviewed or published yet.