Mekanism Generators Guide: Power Systems, Turbines & Fusion Reactor
Mekanism Generators is the power generation module for Mekanism, adding six standalone generators and two massive multiblock power systems. From simple Heat Generators burning lava to the awe-inspiring Fusion Reactor, this module provides every tier of energy production you could need for your Mekanism factory.
Overview
Mekanism Generators is an addon module for the base Mekanism mod that focuses entirely on power generation. It adds six standalone generator blocks, a massive Industrial Turbine multiblock for converting Steam into energy, and the ultimate Fusion Reactor that produces virtually unlimited power. Each generator type has its own fuel source and energy output, letting you choose the right power solution for your current stage of progression.
You can browse all items and recipes this module adds using the tabs at the top of this page. This guide walks you through each generator type, from the simplest early-game options to the endgame Fusion Reactor, explaining how each one works and when to use it.
Prerequisites
Mekanism Generators requires the base Mekanism mod installed. Most generator recipes call for Enriched Alloy, Energy Tablets, and Basic Control Circuits, so you will need at least a Metallurgic Infuser and an Enrichment Chamber running before you can craft any generators. The more advanced machines like the Industrial Turbine and Fusion Reactor require Ultimate Control Circuits, Electrolytic Separators, and other late-game Mekanism infrastructure.
Getting Started
- 1
Craft a Heat Generator
The Heat Generator is your first power source from this module. It requires Iron Ingots, a Furnace, and Osmium Ingots. Feed it any furnace fuel (Coal, Wood, etc.) or pipe in Lava for passive generation. It stores up to 160,000 J and outputs energy from its front face.
- 2
Surround It with Lava for Free Power
The Heat Generator gets a passive energy boost from each adjacent Lava source block. Up to 6 Lava blocks can surround it, each providing bonus heat energy. Placing it in the Nether provides an additional passive boost on top of any lava adjacency bonuses.
- 3
Connect Power Output
All generators in this module output energy from their front face (the direction they face when placed). Connect Universal Cables or compatible energy conduits to the front to distribute power to your machines. The generators will automatically push energy out when they have stored power.
- 4
Scale Up with Solar or Bio Generators
Once you have Enriched Alloy available, craft Solar Generators for zero-cost daytime power, or Bio Generators if you have a steady supply of Bio Fuel from your Crusher. Solar Generators output from the bottom face, making them ideal for rooftop arrays.
- 5
Plan Your Endgame Power
As your factory grows, start planning for an Industrial Turbine (mid-game, uses Steam) or a Fusion Reactor (late-game, virtually unlimited power). Both are multiblock structures that require significant resources but output orders of magnitude more energy than standalone generators.
Early Game Generators
Heat Generator
The Heat Generator is the simplest and most accessible power source. It has a 160,000 J internal buffer and operates in two modes simultaneously. Active mode consumes Lava from its internal tank (24,000 mB capacity), draining 10 mB per tick to produce energy. Passive mode generates bonus energy from adjacent Lava source blocks and from being in the Nether dimension. You can also feed it any vanilla furnace fuel, which gets converted into Lava internally at half the normal burn value.
The Heat Generator uses a heat transfer system with thermal efficiency of 0.5 and converts heat into energy through a Carnot cycle. This means output scales with the temperature differential. In practice, surrounding it with Lava and placing it in the Nether maximizes throughput. It accepts Lava from pipes on any face except the front output face.
Solar Generator
The Solar Generator produces free energy during daytime as long as it has a clear view of the sky. It stores up to 96,000 J and outputs from its bottom face only, making it perfect for placing on rooftops. Output varies based on the biome's temperature and humidity, with hot, dry biomes producing more power. During rain or thunderstorms, output drops to 20% of its peak. The Solar Generator has a compact hitbox (70% height) so it sits low on whatever surface you place it on.
Bio Generator
The Bio Generator burns Bio Fuel (crafted via the Crusher from organic matter in base Mekanism) or accepts piped-in Bioethanol fluid. Each Bio Fuel item provides 200 units of fuel. The internal tank holds 24,000 units and depletes at 1 unit per tick while generating energy. It stores up to 160,000 J. The Bio Generator accepts fuel from any side except the front face and is best paired with an automated Bio Fuel production line.
Placing a Heat Generator in the Nether gives it a passive energy bonus even without any adjacent Lava blocks. Combine this with Lava on all six sides for maximum free power generation. This makes Nether bases extremely easy to power early on.
Mid Game Generators
Advanced Solar Generator
The Advanced Solar Generator is a 3x3x3 multiblock structure that produces significantly more energy than the basic Solar Generator. It stores 200,000 J and outputs from its facing direction. When placed, it occupies a 3x3 area two blocks above its base position, so you need a clear 3x3x3 space. It checks for sky access at its topmost point (3 blocks above base). Like the basic model, output is affected by biome temperature, humidity, and weather. It also functions as an Evaporation Solar panel for Thermal Evaporation Plants.
Wind Generator
The Wind Generator is a tall structure (5 blocks high including the base) that produces energy based on its altitude. It stores 200,000 J. The higher you place it, the more power it generates, scaling linearly between a configurable minimum Y level and maximum Y level. The turbine blade sits 4 blocks above the base and needs a clear view of the sky at that height. Wind Generators can be disabled per-dimension via the config's dimension blacklist, making them a flexible but location-dependent power source.
Gas-Burning Generator
The Gas-Burning Generator accepts any gas registered as a fuel through Mekanism's Fuel Handler system, most commonly Hydrogen from an Electrolytic Separator. Its internal gas tank holds 18,000 mB. Unlike other generators, the Gas-Burning Generator dynamically adjusts its output and buffer based on the type of fuel being burned. It consumes fuel faster when its tank is fuller, scaling consumption up to 256 units per tick at maximum. This generator also accepts Ethylene (Ethene), making it part of an advanced Bio Fuel processing chain when paired with a Pressurized Reaction Chamber.
Wind Generator output increases linearly with altitude between the configured min and max Y values. Place them as high as possible for best results. The turbine checks for sky access at 4 blocks above the base block, so make sure that level is unobstructed.
Generator Comparison
| Heat Generator | Solar Generator | Bio Generator | Advanced Solar | Wind Generator | Gas-Burning | |
|---|---|---|---|---|---|---|
| Energy Buffer | 160,000 J | 96,000 J | 160,000 J | 200,000 J | 200,000 J | Dynamic (fuel) |
| Fuel | Lava / Furnace Fuel | Sunlight | Bio Fuel / Bioethanol | Sunlight | Altitude + Sky | Hydrogen / Ethylene |
| Tank Capacity | 24,000 mB | N/A | 24,000 units | N/A | N/A | 18,000 mB |
| Fuel Free? | Passive with Lava | Yes (daytime) | No | Yes (daytime) | Yes (24/7) | No |
| Footprint | 1x1x1 | 1x1x1 | 1x1x1 | 3x3x3 | 1x1x5 | 1x1x1 |
Industrial Turbine
The Industrial Turbine is a large multiblock structure that converts Steam into energy. It is the primary mid-to-late game power generation method, especially when paired with a Thermoelectric Boiler from base Mekanism. The turbine's size and internal components determine how much Steam it can process and how much energy it produces.
Structure Components
The Industrial Turbine must have odd-numbered length and width dimensions. Its shell is built from Turbine Casings, with Turbine Valves for Steam input and energy output, and Turbine Vents for exhausting water. Inside, the lower section houses Turbine Rotors stacked vertically along the center axis, with Turbine Blades attached to each rotor (up to 2 per rotor, maximum 28 blades total). A Rotational Complex sits directly above the rotor column, with a full layer of Pressure Dispersers at the same height (from base Mekanism). Above the Rotational Complex, Electromagnetic Coils convert the rotation into energy, and Saturating Condensers reclaim water from processed Steam.
How It Works
Steam enters through Turbine Valves, fills the lower volume, and flows through the Pressure Dispersers. The flow rate is determined by the lower volume multiplied by the number of dispersers and the disperser gas flow config value, capped by the number of Turbine Vents times the vent gas flow value. Energy output per mB of Steam is calculated as (maxEnergyPerSteam / 28) multiplied by the effective blade count (the minimum of total blades and coils times bladesPerCoil). The turbine's energy storage scales with total volume at 16 MJ per block, and fluid capacity is 64,000 mB per block of lower volume.
Optimizing Your Turbine
To maximize output, balance three factors: blades, coils, and vents. Each
Electromagnetic Coil supports a configurable number of blades (default 4). If you have more blades than coils can support, the excess blades are wasted. Conversely, excess coils without enough blades contribute nothing. Make sure your vent count and disperser layer can handle your Steam input rate. Saturating Condensers recover water at a configurable rate per condenser, allowing you to recycle water back to your boiler.
The Industrial Turbine supports a maximum of 28 Turbine Blades total. Each Turbine Rotor block can hold 2 blades (right-click with blades in hand to attach, sneak-click to remove). The inner radius of the turbine must be at least as large as ceiling(rotorHeight / 4) to accommodate the blades, so taller rotors require wider turbines.
Fusion Reactor
The Fusion Reactor is the ultimate power generation system in Mekanism Generators. It is a spherical multiblock structure that fuses Deuterium and Tritium into D-T Fuel, generating enormous amounts of energy in the process. Building one requires Ultimate Control Circuits and extensive Mekanism infrastructure, but the payoff is virtually unlimited power.
Structure
The Fusion Reactor forms a 5x5x5 hollow sphere shape. The frame is built from Reactor Frames, with the faces filled using
Reactor Glass, Reactor Ports, or
Laser Focus Matrix blocks. The
Reactor Controller goes on top (2 blocks above center). The 3x3x3 interior must be completely empty. Reactor Ports serve as input/output points for fuel, water, steam, and energy. The Laser Focus Matrix blocks must be placed on the horizontal faces only (the four cardinal sides at center height), and are used to inject laser energy to ignite the plasma.
Fueling the Reactor
The reactor uses two fuel gases: Deuterium and Tritium, each stored in a 1,000 mB internal tank. These are combined into D-T Fuel (also 1,000 mB tank). To produce Deuterium, run Water through an Electrolytic Separator. To produce Tritium, process Lithium in an Electrolytic Separator (Lithium comes from processing Brine in a Thermal Evaporation Plant). The injection rate controls how much Deuterium and Tritium are consumed per tick, set in even increments up to a maximum of 98 mB/t.
Ignition and the Hohlraum
Before the Fusion Reactor can ignite, you must place a
Hohlraum filled with D-T Fuel into the
Reactor Controller's inventory slot. The Hohlraum is a special item that holds exactly 10 units of D-T Fuel at a transfer rate of 1 unit per tick. It is crafted via the Metallurgic Infuser by infusing 4 Gold Dust with Carbon. Once the Hohlraum is loaded, you need to heat the plasma above the burn temperature (approximately 100 million Kelvin) using a Laser Amplifier aimed at a
Laser Focus Matrix. Once ignition occurs, the Hohlraum is consumed and the reactor begins burning fuel.
Power Output Modes
The Fusion Reactor produces energy in two ways. Passive generation converts case heat directly into energy via thermocouples at 5% efficiency. Active cooling mode pipes Water in and produces Steam out, which can then be fed into an Industrial Turbine for even more energy. The water tank capacity scales with injection rate (100,000 mB per unit of injection rate) and the steam tank scales at 10 million mB per unit. Active cooling is far more efficient because the Industrial Turbine extracts much more energy from the Steam than passive thermocouple conversion.
While the Fusion Reactor is burning, any entity inside its 3x3x4 internal zone takes 50,000 damage per tick. This is essentially instant death for players and mobs. Never enter the reactor area while it is active, and keep animals and villagers well away from the structure.
Reactor Multiblock Components
The Fusion Reactor uses several specialized blocks. Reactor Frames form the edges of the sphere and cannot be seen through.
Reactor Glass fills the flat faces and is transparent, letting you see the plasma effect inside. Reactor Ports handle all fluid, gas, and energy I/O. The
Reactor Logic Adapter outputs a redstone signal based on configurable reactor conditions (plasma temperature, case temperature, fuel levels, etc.), which is useful for automated control systems.
The
Laser Focus Matrix is a special transparent block that goes on the equatorial faces. You point a Laser Amplifier at it to inject energy into the plasma for ignition. Once the reactor is burning and self-sustaining, the laser is no longer needed unless the reaction stops and needs re-ignition.
Deuterium Production
Configuration Options
Mekanism Generators exposes many config options that let server owners and pack makers fine-tune power balance. The config is divided into three sections: General (enabling/disabling individual generators), Generators (generation rates for each type), and Generation (energy values). Key settings include the generation rate for each generator type (solarGeneration, advancedSolarGeneration, bioGeneration, heatGeneration, windGenerationMin/Max), wind generator altitude range (windGenerationMinY/MaxY), wind generator dimension blacklist, turbine-specific values (turbineBladesPerCoil, turbineDisperserGasFlow, turbineVentGasFlow, condenserRate), and energyPerFusionFuel for the reactor.
Each of the six standalone generators can be individually enabled or disabled in the config. If a disabled generator already exists in the world and destroyDisabledBlocks is set to true in the main Mekanism config, it will be automatically removed when its chunk loads.
Frequently Asked Questions
What is the best early-game generator?
The Heat Generator is the easiest to craft and can run passively on nearby Lava. For fuel-free power, Solar Generators are reliable during daytime. If you want 24/7 passive power, Wind Generators placed at high altitude are excellent once you can afford the Enriched Alloy.
How do I ignite the Fusion Reactor?
Place a filled
Hohlraum (containing 10 units of D-T Fuel) in the
Reactor Controller slot. Then aim a Laser Amplifier at a
Laser Focus Matrix block on the reactor's equator. The laser must heat the plasma to approximately 100 million Kelvin. A fully charged Laser Amplifier may need multiple shots, so charge it as high as possible before firing.
Why is my Wind Generator not producing power?
The Wind Generator needs a clear sky view at 4 blocks above its base. Make sure there are no blocks above the turbine head. Also check if your dimension is in the wind generation blacklist in the config. The generator must also be between the configured min and max Y levels.
Should I use passive or active cooling on the Fusion Reactor?
Active cooling (piping in Water and extracting Steam for an Industrial Turbine) produces significantly more energy than passive mode. Passive mode only converts 5% of heat to energy via thermocouples. Active cooling also makes the reactor easier to sustain because the lower minimum injection rate means you need less Deuterium and Tritium production infrastructure.
How do I fill a Hohlraum with D-T Fuel?
The
Hohlraum is crafted in a Metallurgic Infuser by infusing 4 Gold Dust with Carbon. Once crafted, it can only accept D-T Fuel (Fusion Fuel). Place it in a Chemical Infuser that is combining Deuterium and Tritium into D-T Fuel, or use a Gas Tank containing D-T Fuel. The Hohlraum fills at 1 unit per tick and holds a maximum of 10 units. Its durability bar shows how full it is.
What size Industrial Turbine should I build?
This depends on your Steam production. A minimum-size turbine (5x5x5) is a good starting point. For a Fusion Reactor's Steam output, you will want a larger turbine (7x7 or 9x9 base) with the full 28 blades and 7+ Electromagnetic Coils. Match your vent count to your disperser layer's throughput capacity. The turbine GUI's stats tab shows maximum flow rate and energy production so you can identify bottlenecks.