Mob Grinding Utils Mod Guide: Automated Mob Farms, XP Systems & Spawners
Mob Grinding Utils provides everything you need to build efficient, automated mob farms in Minecraft. From the Mob Fan that pushes entities into kill chambers, to the Mob Masher that counts as player kills, to a complete liquid XP storage and solidification system, this mod covers the full pipeline of mob grinding, loot collection, and experience management.
Overview
Mob Grinding Utils is a focused utility mod that gives you all the building blocks for automated mob farms. Rather than adding new mobs or dimensions, it provides purpose-built machines and tools that handle every stage of the mob grinding pipeline: spawning mobs, moving them, killing them, collecting drops and XP, and storing or converting that experience into useful items.
The mod revolves around a few core systems. The
Mob Fan pushes entities where you want them. The
Mob Masher kills them with player-kill credit (meaning rare drops work). The
Absorption Hopper vacuums up items and XP orbs. Singularity Tanks store liquid XP, and the XP Solidifier converts it into consumable XP Jelly Babies. On top of that, you get custom mob spawning blocks, an
Entity Spawner that uses Spawn Eggs, Entity Conveyors, and quality-of-life tools like the Ender Inhibitor and boss sound mufflers.
You can browse every item and recipe this mod adds using the tabs at the top of this page. This guide walks you through how all these systems connect and how to build your first automated mob farm from scratch.
Getting Started: Your First Mob Farm
- 1
Craft Iron Spikes
Iron Spikes are the simplest killing method. They deal damage to any entity that touches them and drop the mob's XP directly, but kills from Spikes do NOT count as player kills, so you won't get rare loot drops. Place them facing upward at the bottom of a drop chute or killing chamber. They're cheap to craft and a good starting point before you can afford a
Mob Masher. - 2
Build a Mob Fan
The
Mob Fan is your primary tool for moving entities. It pushes mobs in the direction it faces when given a Redstone signal. Its base range is 5 blocks, extendable up to 15 with Distance Upgrades. Place it at one end of a corridor and it will push mobs toward your kill zone. You can open its GUI to insert Width, Height, and Distance Upgrades, and toggle its area of effect display. - 3
Set Up an Absorption Hopper
The
Absorption Hopper vacuums up items and XP orbs in a 7x7x7 area around it. Place it near your kill zone to automatically collect everything. Right-click each face to cycle its output mode between None, Item Output, and Fluid Output. Connect the item output side to a Chest and the fluid output side to a Singularity Tank. You can offset its collection area and expand it with Absorption Radius Upgrades (up to +6 range). - 4
Upgrade to a Mob Masher
Once you have Diamonds, craft a
Mob Masher. This is the mod's premium killing machine, and crucially, all kills count as player kills. That means mobs drop their rare loot, experience, and any items that require a player kill. The Mob Masher accepts six different upgrade types: Sharpness, Looting, Fire Aspect, Smite, Bane of Arthropods, and Beheading. Each upgrade stacks up to 10 levels. - 5
Store and Use Your XP
XP collected by the
Absorption Hopper is stored as
Fluid XP in Singularity Tanks (32,000 mB each) or Jumbo Tanks (1,024,000 mB). You can convert this liquid XP back to orbs with an
XP Tap, fill Glass Bottles into Bottles o' Enchanting by right-clicking a tank, or solidify it into consumable XP Jelly Babies using the XP Solidifier. Each Jelly Baby grants 50 XP when eaten.
Mob Movement & Killing
Mob Fan
The
Mob Fan is a directional block that pushes entities when powered by Redstone. It activates every 2 game ticks, applying a velocity of 0.5 per axis horizontally or 0.25 upward (0.2 downward when facing down). Its base push range is 5 blocks. The Fan accepts three upgrade types in its GUI: Width Upgrades expand the push area horizontally (+1 per upgrade, max 3), Height Upgrades expand it vertically (+1 per upgrade, max 3), and Distance Upgrades extend the range (+1 per upgrade, max 10, for a maximum range of 15 blocks). You can toggle the area-of-effect visualization in the GUI to see exactly where the fan reaches.
Entity Conveyor
Entity Conveyors move mobs and items along a horizontal path in the direction they face. They're crafted 6 at a time and are ideal for building long transport corridors. An important detail: mobs can spawn on Entity Conveyors, which makes them useful as part of your spawning platform. Line them up to funnel mobs from a spawning area into a fan corridor or directly into a kill zone.
Iron Spikes
Iron Spikes deal 5.0 hearts of damage (10 damage points) to any entity that touches them, using a custom "spikes" damage source that bypasses armor. They can be placed on any face of a block. Spikes will drop the mob's XP orbs directly at the spike's position. However, spike kills do NOT count as player kills, so mobs won't drop rare items or equipment that requires player-kill credit. Use Spikes for simple XP farms or as a budget option before upgrading to the
Mob Masher.
Iron Spikes do NOT count as player kills. You will miss out on rare drops like Wither Skeleton Skulls, mob equipment, and other player-kill-only loot. If you need these drops, use the
Mob Masher instead.
Mob Masher
The
Mob Masher is the mod's advanced killing machine. It uses a fake player internally, so all kills count as player kills. This means mobs drop their full loot table including rare drops, and zombie reinforcement events are automatically suppressed. The Masher operates every 10 ticks when powered by Redstone.
The
Mob Masher has 6 upgrade slots, each accepting a specific upgrade type. Sharpness Upgrades multiply the enchantment level by 10 (so 10 upgrades = Sharpness 100). Smite and Bane of Arthropods work the same way, multiplied by 10 per level. Looting and Fire Aspect apply their level directly (10 Looting Upgrades = Looting X). Beheading Upgrades give a 10% chance per level for mob heads to drop, meaning 10 upgrades guarantee a head drop every kill.
Mob Masher Upgrades
| Sharpness | Looting | Beheading | Fire Aspect | Smite | Bane of Arthropods | |
|---|---|---|---|---|---|---|
| Effect | Extra damage | Extra loot drops | 10% head drop chance | Burns targets | Extra undead damage | Extra arthropod damage |
| Per Upgrade | +1 level (x10 multiplier) | +1 level (direct) | +10% chance | +1 level (direct) | +1 level (x10 multiplier) | +1 level (x10 multiplier) |
| Max Upgrades | 10 | 10 | 10 | 10 | 10 | 10 |
| Crafted With | Iron Swords + Redstone | Blue Dye + Redstone | Helmets + Redstone | Flint & Steel + Redstone | Rotten Flesh + Redstone | Spider Eyes + Redstone |
Collection & XP Storage
Absorption Hopper
The
Absorption Hopper is a smart vacuum that collects both items and XP orbs in a 7x7x7 area. It has an internal fluid tank of 16,000 mB that stores collected XP as
Fluid XP (at a rate of 20 mB per XP orb). It checks for items every 8 ticks and for XP every 3 ticks. Each of its six faces can be independently set to output items, output fluid, or do nothing by right-clicking. Sneak and right-click to open the GUI, where you can insert Absorption Radius Upgrades (+1 range per upgrade, max 6) and adjust the collection area's offset position.
Singularity Tank
The Singularity Tank stores 32,000 mB of any fluid, primarily used for
Fluid XP. It renders the fluid level visually so you can see how full it is. You can right-click a tank containing Fluid XP with a Glass Bottle to create a Bottle o' Enchanting (costs 200 mB). Tanks can be reset by crafting them alone in a Crafting Table, which clears any stored fluid.
Jumbo Tank
The Jumbo Tank is an upgraded version holding 1,024,000 mB, which is 32 times the capacity of a standard Singularity Tank. It's crafted by surrounding 4 Singularity Tanks with Iron Ingots. For large-scale farms, a single Jumbo Tank replaces an entire wall of regular tanks.
XP Drain Singularity Tank
The
XP Drain Singularity Tank (Tank Sink) functions like a regular Singularity Tank but additionally drains XP from players standing on top of it. Every time a player walks over the Tank Sink, it converts 1 XP level into
Fluid XP and stores it in its internal tank. This is useful for manually depositing your own XP into the fluid system.
XP Tap
The
XP Tap attaches to the side of a Singularity Tank and converts
Fluid XP back into XP orbs. It extracts 20 mB per operation (every 3 ticks) and spawns an XP orb below the tap. Place it on the bottom side of a tank above where you stand to create a simple XP shower.
Right-click any Singularity Tank or Jumbo Tank containing
Fluid XP while holding a Glass Bottle to create a Bottle o' Enchanting. Each bottle costs 200 mB of Fluid XP. This is a great way to create portable XP storage.
XP Solidification System
The XP Solidifier converts liquid XP into edible XP Jelly Babies. First, craft an
XP Mould Blank from Gold Nuggets and a
Fluid XP Bucket, then convert it into an
XP Mould Jelly Baby by crafting the blank mould alone (you can convert it back the same way). Place the mould in the Solidifier's mould slot, and pipe Fluid XP into its internal 16,000 mB tank. The Solidifier takes 100 ticks (5 seconds) per Jelly Baby by default. Each Jelly Baby requires 1,000 mB of Fluid XP.
XP Jelly Babies are consumable food items that grant 50 XP each when eaten. They stack to 64. If you sneak while eating a full stack, you consume the entire stack at once for 3,200 XP total. You can also compress 9 Jelly Babies into a
Solid XP Block, which is a bouncy decorative block. The XP Solidifier's output direction can be configured in its GUI, and you can add XP Speed Upgrades to increase processing speed.
Mob Spawning
Dreadful Dirt
Dreadful Dirt rapidly spawns hostile mobs (Zombies, Skeletons, Creepers, and other monsters from the current biome's spawn list) when the light level is below 10 and there are fewer than 8 hostile mobs within a 5-block radius. It ticks every 20 to 60 game ticks, making it spawn mobs much faster than natural spawning. Dreadful Dirt is flammable and will ignite if exposed to direct skylight during the day, so always keep it underground or covered. Create it by using a
Rotten Egg on Grass, Dirt, Mycelium, or Farmland, which converts a 5x5 area.
Delightful Dirt
Delightful Dirt is the peaceful counterpart, spawning passive creatures (Cows, Sheep, Pigs, Chickens, and other biome-appropriate animals) when the light level is 10 or above. It also grows flowers and Grass randomly on top of it. When exposed to the sky at night, it generates a Snow layer on top. Create it with a
Golden Egg on the same block types as Dreadful Dirt. Like Dreadful Dirt, spawning caps at 8 creatures within the area.
Entity Spawner
The
Entity Spawner is an advanced, controllable mob spawner. Place a Spawn Egg in the top slot and fuel it with XP Jelly Babies. It spawns mobs in a 3x3x1 area by default, which can be expanded with Spawner Width Upgrades (+1 per upgrade, max 5) and Spawner Height Upgrades (+1 per upgrade, max 5). The base spawn time is 100 ticks (5 seconds), reducible with XP Speed Upgrades. The spawn area position can be offset through the GUI, and you can toggle the area-of-effect visualization.
The
Entity Spawner requires vanilla Spawn Eggs, which aren't normally obtainable in survival. Mob Grinding Utils solves this with the
GM Chicken Feed system. Swab a mob with a
Mob Swab, then craft it with Seeds and a
Fluid XP Bucket to create GM Chicken Feed containing that mob's DNA. Feed it to a Chicken, and it will explode after 20 ticks, dropping a Spawn Egg for the swabbed mob.
The Chicken Feed System
Mob Grinding Utils uses Chickens as a quirky but effective Spawn Egg factory. The process starts with a
Mob Swab, crafted from Wool and Sticks. Right-click any mob (except those in the "noswab" tag) with the Mob Swab to collect its DNA, creating a Used Mob Swab that stores the mob type.
Craft the Used
Mob Swab with Seeds and a
Fluid XP Bucket (this is a special recipe requiring liquid XP) to create
GM Chicken Feed tagged with that mob's identity. Feed it to a Chicken and it will begin a 20-tick fuse countdown, visually swelling like a Creeper. When the timer expires, the Chicken explodes and drops a Spawn Egg matching the stored mob DNA, along with 4 Feathers.
Two special feed variants exist. Cursed Chicken Feed (crafted with hostile mob ingredients like Spider Eyes, Rotten Flesh, Bones, and Gunpowder) makes the Chicken drop a
Rotten Egg instead of a Spawn Egg. Using a Rotten Egg on Grass or Dirt creates a 5x5 area of Dreadful Dirt.
Nutritious Chicken Feed (crafted with wholesome ingredients like Carrots, Potatoes, Beetroot, and Wheat) produces a
Golden Egg, which similarly creates a 5x5 area of Delightful Dirt.
Utility Blocks & Items
Ender Inhibitor
The Ender Inhibitor prevents all entity teleportation within an 8-block radius when active. This includes Enderman teleportation, Chorus Fruit, and Ender Pearls. It can be attached to any face of a solid block (12 placement orientations total) and toggled on/off by right-clicking. This is essential for Enderman farms, as it prevents them from teleporting away from your kill zone.
Tinted Glass
Tinted Glass blocks light completely while remaining transparent, letting you observe the inside of your mob farm without raising the light level. They connect visually to adjacent Tinted Glass blocks and are tough enough to withstand Wither explosions. Crafted 4 at a time from Coal and Glass in a checkerboard pattern.
Wither & Dragon Mufflers
The
Wither Boss Death Muffler silences Wither sounds within 8 blocks and can hide the boss bar when right-clicked (persists per player). The
Ender Dragon Death Muffler does the same for Dragon sounds within 32 blocks. Both are invaluable for Wither farms where constant boss sounds would be unbearable.
Monocle
The
Monocle is a head armor piece using Chain armor stats with 256 durability. It's crafted from Glass Panes and Chain. A purely cosmetic vanity item for the distinguished mob farmer.
Place Ender Inhibitors around your Enderman kill chamber to prevent teleportation. Combine with a
Mob Fan pushing into a
Mob Masher, and an
Absorption Hopper below to collect the massive XP drops. Endermen give high XP, so this setup fills tanks quickly.
Tank Capacities
| Singularity Tank | 32,000 mB (32 Buckets) |
| Jumbo Tank | 1,024,000 mB (1,024 Buckets) |
| Absorption Hopper (internal) | 16,000 mB |
| XP Solidifier (internal) | 16,000 mB |
| XP per Orb | 20 mB |
| Bottle o' Enchanting Cost | 200 mB |
| Jelly Baby Cost | 1,000 mB |
| Jelly Baby XP Value | 50 XP |
Complete Farm Layout Example
A standard mob farm using Mob Grinding Utils follows this flow: mobs spawn on a platform (either naturally or via Dreadful Dirt), Entity Conveyors or water channels move them to the edge, a
Mob Fan pushes them through a corridor into a
Mob Masher. Below the Masher, an
Absorption Hopper collects items and XP. Items are piped into Chests, and
Fluid XP flows into Singularity Tanks or a Jumbo Tank. From there, you can use an
XP Tap to shower yourself with experience, fill Bottles o' Enchanting, or run the fluid through an XP Solidifier to produce XP Jelly Babies.
For the spawning platform, Dreadful Dirt spawns hostile mobs rapidly when kept below light level 10. Use
Tinted Glass walls to observe without letting light in. Place Ender Inhibitors if you're farming Endermen. The
Entity Spawner is an alternative approach, letting you farm a specific mob type using Spawn Eggs obtained through the Chicken Feed system. Both approaches feed into the same fan-masher-hopper pipeline.
Configuration & Fine-Tuning
Most machines in Mob Grinding Utils have GUIs with offset controls and area-of-effect toggles. The
Absorption Hopper's collection area can be shifted up to 4 blocks in any direction and expanded with upgrades. The
Entity Spawner's spawn area is similarly adjustable. Both the
Mob Fan and Entity Spawner display a visual box showing their active area when toggled in the GUI, which is extremely helpful for precise placement.
The
Absorption Hopper's face-based output system lets you route items and fluids separately. Each of the six faces cycles through three modes: no output, item output, and fluid output. Point the item output face toward a Chest or Hopper chain, and the fluid output face toward a Tank. This removes the need for separate item and fluid collection systems.
Frequently Asked Questions
Do Mob Masher kills count as player kills?
Yes. The
Mob Masher uses a fake player internally, so all kills are treated as player kills. This means mobs drop their full loot table including rare drops, mob equipment, and experience. Zombie reinforcement events from Masher kills are also automatically blocked.
How do I get Spawn Eggs in survival mode?
Use a
Mob Swab on any mob to collect its DNA, then craft the Used Swab with Seeds and a
Fluid XP Bucket to make
GM Chicken Feed. Feed it to a Chicken and it will explode, dropping a Spawn Egg for the swabbed mob type. The special crafting recipe requires liquid XP (forge:experience tag) in a bucket.
Why isn't my Dreadful Dirt spawning mobs?
Dreadful Dirt requires light level below 10, air above the block, and fewer than 8 hostile mobs within a 5-block horizontal radius. Check that there are no light sources nearby, the space above is clear, and you're not already at the local mob cap. Also ensure it's not exposed to sky during daytime, as it will catch fire.
What's the difference between the Singularity Tank and the Jumbo Tank?
The Singularity Tank holds 32,000 mB (32 Buckets) while the Jumbo Tank holds 1,024,000 mB (1,024 Buckets), which is 32 times the capacity. The Jumbo Tank is crafted from 4 Singularity Tanks and Iron Ingots. For any serious farm, the Jumbo Tank is the way to go.
Can I use the Ender Inhibitor to prevent players from using Ender Pearls?
Yes. The Ender Inhibitor blocks ALL entity teleportation within 8 blocks, including Ender Pearl throws, Chorus Fruit consumption, and Enderman teleportation. The only exceptions are the vanilla /tp command and /spreadplayers. It can be toggled on and off by right-clicking.
How do I reset a tank that has the wrong fluid in it?
Craft the tank by itself in a Crafting Table. This applies to Singularity Tanks, Jumbo Tanks, XP Drain Tanks, and the XP Solidifier. The shapeless recipe clears all stored fluid and resets the block.