Nullscape

Nullscape ~ End Reborn (v1.1.3 for 1.18.2)

Nullscape Mod Guide: Reimagined End Dimension Terrain, Biomes & Structures

Nullscape completely overhauls the End dimension's world generation, transforming it from a flat, boring void into a dramatic landscape of mountains, cracks, and floating asteroids. The mod adds three entirely new biomes, two new structures, sub-biome features, and a reimagined Ender Dragon fight with a custom respawn ceremony.

Overview

Nullscape is a world generation overhaul that completely rebuilds the End dimension from the ground up. Rather than adding new items or crafting systems, the mod focuses entirely on making the End a visually stunning and varied place to explore. The terrain is no longer flat, featureless islands floating in the void. Instead, you will find mountainous peaks, deep cracks running through the landscape, swirling floating archipelagos, and asteroid fields scattered throughout the dimension.

The mod adds three new biomes (Crystal Peaks, Shadowlands, and Void Barrens), two new structures (Dragon Skeletons and Phantom Nests), and several sub-biome features like Chorus Groves, Glowstone Trees, and Blackstone stalactites. It also reworks the main End Island with much more dramatic terrain, and replaces the vanilla Ender Dragon fight with a custom datapack-driven encounter that includes a full respawn ceremony. End Cities still generate across all new biomes, so loot progression remains intact.

Getting Started with Nullscape

  1. 1

    Enter the End as Normal

    Nullscape takes effect the moment you enter the End. The main End Island will look dramatically different from vanilla, with rolling hills, cracks in the terrain, and much more vertical variation. The End Portal structure itself is rebuilt by the mod using a custom structure template, so your spawn area will feel fresh.

  2. 2

    Fight the Ender Dragon

    The Ender Dragon fight is managed by Nullscape's custom datapack system. The Dragon spawns at Y=130 above the portal when you first enter the End. The bossbar tracks the Dragon's health in real time. After killing it, the return portal fills in automatically after a short delay, complete with Torches and (on the first kill) a Dragon Egg.

  3. 3

    Use End Gateways to Explore the Outer Islands

    Each Dragon kill generates a new End Gateway, up to 20 total across kills. These gateways are placed in a ring around the main island and transport you to the outer End islands where the real exploration begins. Throw an Ender Pearl through a gateway to be teleported to the new biomes and terrain.

  4. 4

    Explore the Three New Biomes

    Once on the outer islands, you will encounter the Shadowlands (Dead Coral terrain with Bone Block trees and Phantoms), Crystal Peaks (Obsidian, Blackstone, Crying Obsidian, and Amethyst formations), and Void Barrens (barren, mountainous terrain with heavy Enderman spawns). Each biome has distinct ambient sounds, particles, and block composition.

  5. 5

    Hunt for Structures and End Cities

    Look for Dragon Skeleton fossils in the Shadowlands and Phantom Nest hive structures in the Crystal Peaks and Void Barrens. End Cities continue to spawn across all three new biomes, so Elytra and Shulker Shells are still obtainable. Keep an eye out for Rift formations, which contain End Gateway blocks that can teleport you back to the main island.

Terrain Generation Overhaul

The most immediately noticeable change Nullscape makes is to the End's terrain itself. The mod replaces the vanilla noise settings for the End dimension with a completely custom noise router. The world height extends to 288 blocks (from Y=0), and the terrain uses modified sampling parameters (0.875 XZ scale, 1.65 Y scale) that produce much taller, more varied landforms than vanilla.

Main End Island

The central End Island where you spawn is no longer a simple flat disc. It features significant elevation changes, with hills, valleys, and cracks running through the surface. The End Portal structure is placed using a custom template, and the Obsidian Pillars for the Dragon fight are rebuilt using the mod's pillar system. The overall feel is much more dynamic and interesting to navigate.

Outer Island Terrain Types

The outer End islands come in several distinct terrain generation styles. You will find cracked terrain with deep fissures running through the islands, mountainous formations that tower high above the void, wavy and swirling floating archipelagos, and inverted mountain formations that hang from above. Small End Islands in the vanilla sense are replaced by asteroid fields, with floating rocks and special asteroid variants scattered through empty space.

Existing Worlds

Nullscape only affects newly generated chunks in the End. If you install it on an existing world, you will need to travel to unexplored areas of the End to see the new terrain. Previously generated End chunks will remain unchanged.

New Biomes

Nullscape adds three entirely new biomes to the End dimension. Each has its own block palette, ambient sounds, particle effects, mob spawns, and unique features. These biomes replace much of the outer End islands, creating a far more diverse exploration experience.

Shadowlands

The Shadowlands is the most visually distinctive of the three new biomes. The surface is composed entirely of Dead Coral blocks, giving the landscape an eerie, bleached appearance. Towering Bone Block pillars rise from the ground, and Bone Block trees with pale foliage dot the terrain. Basalt and Blackstone patches add darker accents throughout.

The Shadowlands feature a Warped Forest ambient loop and Soul Sand Valley mood sounds, creating a haunting atmosphere. Ash particles drift slowly through the air. Both Endermen (spawning in groups of 4 with a weight of 10) and Phantoms (spawning solo with a weight of 5) appear here, making this the only End biome where Phantoms spawn naturally. The Phantom spawn cost has a budget of 0.12 with a charge of 1, keeping their numbers in check but still making them a persistent threat.

Crystal Peaks

The Crystal Peaks biome is built from Obsidian, Blackstone, Crying Obsidian, and Amethyst blocks. The terrain tends to form dramatic peaked formations, and Amethyst clusters grow throughout the structures in multiple configurations. Falling Obsidian Tear particles drift downward through the biome, creating a beautiful visual effect that gives the peaks a sense of weeping crystalline beauty.

The ambient soundscape uses Soul Sand Valley background noise with Basalt Deltas mood sounds, and you will occasionally hear Amethyst Block chimes. Only Endermen spawn here (groups of 4, weight 10), so the biome is somewhat safer than the Shadowlands. The Crystal Peaks are an excellent source of Obsidian, Crying Obsidian, and Amethyst if you need to gather those materials while exploring the End.

Void Barrens

The Void Barrens is the most minimalist of the three biomes. The terrain consists of bare End Stone with no decorative features, generating as barren mountains and valleys. It uses standard cave ambient sounds and has no special particles. Only Endermen spawn here, but the wide, open terrain makes encounters frequent. The Void Barrens often borders Crystal Peaks, and the stark contrast between the barren landscape and the glittering crystal formations makes for striking vistas.

Biome Comparison

Shadowlands - Surface BlocksDead Coral, Bone Block, Basalt, Blackstone
Shadowlands - Mob SpawnsEndermen (weight 10, groups of 4) + Phantoms (weight 5, solo)
Shadowlands - ParticlesAsh
Crystal Peaks - Surface BlocksObsidian, Blackstone, Crying Obsidian, Amethyst
Crystal Peaks - Mob SpawnsEndermen only (weight 10, groups of 4)
Crystal Peaks - ParticlesFalling Obsidian Tear
Void Barrens - Surface BlocksEnd Stone (no decoration)
Void Barrens - Mob SpawnsEndermen only (weight 10, groups of 4)
Void Barrens - ParticlesNone

Sub-Biome Features

Beyond the three main biomes, Nullscape adds several sub-biome features that appear within the vanilla End Highlands. These features add variety to the standard End Stone islands without completely changing their character.

Glowstone Trees and Patches

The End Highlands now feature Glowstone tree structures that grow from Glowstone root systems. These trees provide natural light sources scattered across the islands, making navigation easier and creating a mystical appearance. Glowstone patches also appear on the ground surface, giving you a harvestable light source without needing to bring supplies from the Nether.

Chorus Groves

Enhanced Chorus Plant growth creates dense groves of Chorus across the End Highlands. The mod introduces both quadratic growth patterns and standard variations, resulting in Chorus forests that are significantly denser and more varied than vanilla. This makes Chorus Fruit and Purpur blocks much easier to farm in bulk.

Blackstone Formations

The End Highlands also feature Blackstone stalactite formations hanging from ceilings and patching into the undersides of islands. These formations use vegetation patch generation to create natural-looking Blackstone growths that contrast with the pale End Stone. The result is islands with darker, more ominous undersides.

Free Glowstone

The Glowstone Trees in the End Highlands are a fantastic source of Glowstone Dust without needing to risk the Nether. If you are building in the End and need light sources, look for these naturally spawning trees on the outer islands.

Structures

Nullscape introduces two entirely new structure types to the End, along with Rift formations that serve as natural navigation aids. End Cities continue to generate across all three new biomes.

Dragon Skeletons

Massive Dragon Skeleton fossils generate exclusively in the Shadowlands biome. These structures are built from Bone Blocks and come in 8 different template variants. Each skeleton can appear in four states of preservation: intact (weight 2), 20% disintegrated (weight 3), 50% disintegrated (weight 5), and 80% disintegrated (weight 4). This means most skeletons you find will be partially crumbled, with fully intact specimens being the rarest. The fossils float in the sky and look incredibly menacing against the Shadowlands backdrop.

Phantom Nests

Phantom Nest hive structures generate in the Crystal Peaks and Void Barrens biomes. The nests consist of a main hive structure with branching ribbon extensions and smaller secondary hives attached. These structures use the bastion remnant structure type internally, allowing them to generate as large, multi-piece constructions. The ribbon pieces create web-like tendrils that stretch outward from the central hive.

Rifts

Rift formations are naturally generating features that appear in the End terrain. They are composed of Obsidian, Blackstone, Crying Obsidian, and End Stone, with deep cracks running through them. At the core of each Rift is an End Gateway block. Throwing an Ender Pearl through a Rift's gateway will teleport you back to the main End Island, making Rifts invaluable navigation tools when you are lost deep in the outer islands. Certain entities, including Endermen, the Ender Dragon, the Wither, and Markers, cannot use these teleporters.

Rift Teleportation

Rifts contain End Gateway blocks that will teleport you on contact. Be careful when exploring near Rift formations, as accidentally stepping into one will send you back to the main End Island. If you are in the middle of exploring, mark the Rift's location so you can use it intentionally later.

The Ender Dragon Fight

Nullscape replaces the vanilla Ender Dragon mechanics with a fully custom datapack-driven system. When you first enter the End (detected by the minecraft:end/root advancement), the mod loads the main End Island chunks, places the custom End Portal structure, and spawns the Ender Dragon at coordinates 0, 130, 0 in phase 4 (circling). A custom bossbar tracks the Dragon's health in real time, updating every 2 ticks by reading the entity's Health data.

When the Dragon is killed, the mod tracks the kill count using a scoreboard objective. After a delay of 260 ticks (13 seconds), the return portal fills with End Portal blocks, Wall Torches are placed around the rim, and a Dragon Egg appears on the first kill only. Each kill also spawns a new End Gateway at a predetermined position in a ring around the island. Up to 20 gateways can be created across 20 Dragon kills, arranged evenly in a circle at approximately Y=75.

Dragon Respawn Ceremony

The Dragon can be respawned using End Crystals placed around the portal, just like vanilla. However, Nullscape implements its own respawn ceremony sequence. When 4 End Crystals with the respawn tag are detected, the ceremony begins. Over the course of approximately 580 ticks (29 seconds), the crystals beam toward coordinates 0, 130, 0, and new Obsidian Pillars are built sequentially around the island with 40-tick intervals between each. Dragon roar sound effects play at key moments. At the end of the ceremony, the respawn crystals are cleaned up, and a new Ender Dragon spawns.

Asteroid Fields

The Small End Islands biome, which in vanilla generates tiny floating islands in the gaps between larger landmasses, is transformed by Nullscape into asteroid fields. These fields contain floating rocks of various sizes, including special asteroid variants. Some asteroids contain geode-like interiors with Obsidian, Blackstone, and Gilded Blackstone. These Meteor Geodes typically have an opening that lets you access the valuable blocks inside.

The asteroid fields serve as transitional zones between the larger End islands and biomes. They add visual interest to what would otherwise be empty void, and the Gilded Blackstone inside geodes provides a small reward for players who take the time to explore them. Bridging between asteroids can also be a useful way to navigate between distant islands without burning through your Ender Pearl supply.

Harvestable Materials

While Nullscape does not add any new items or blocks, it makes several existing materials much more accessible within the End. The Crystal Peaks biome is rich in Obsidian, Crying Obsidian, and Amethyst, all of which normally require trips to the Overworld or Nether to obtain. Blackstone, typically found only in the Nether's Basalt Deltas, appears abundantly in both Crystal Peaks and the End Highlands sub-biomes.

The Shadowlands provide access to Dead Coral blocks and Bone Blocks in large quantities. Bone Blocks can be broken down into Bone Meal, making the Shadowlands a surprisingly effective farming supply source. Glowstone Trees in the End Highlands provide a renewable source of Glowstone without needing to visit the Nether. The asteroid fields' Gilded Blackstone is a source of Gold Nuggets when mined, adding another material to the End's resource pool.

Compatibility and Technical Notes

Nullscape operates as a datapack, meaning it modifies world generation through JSON files rather than adding new code. This makes it highly compatible with most other mods, as it does not register new blocks, items, or entities. However, any mod that also overrides the End's noise settings (minecraft:end) or modifies the vanilla End biomes will conflict with Nullscape.

The mod overrides four vanilla biome definitions: End Highlands, End Midlands, End Barrens, and Small End Islands. It also replaces the End noise settings entirely with its custom noise router. End Cities are explicitly configured to generate in all three new biomes (Crystal Peaks, Shadowlands, and Void Barrens), so you will not lose access to Elytra or Shulker Shells.

The Ender Dragon system uses scoreboards (ns.first_load, ns.kills, ns.alive, ns.respawn_count, ns.timer) and a tick function that runs every 2 ticks. If you are running other datapacks that modify Dragon behavior or End Portal placement, you may encounter conflicts with Nullscape's custom Dragon management.

Frequently Asked Questions

Does Nullscape work on existing worlds?

Yes, but only newly generated chunks will use the new terrain. If you have already explored the End, you will need to travel to unloaded chunks to see Nullscape's changes. The Dragon fight mechanics will apply immediately since they use datapack functions.

Can I still find End Cities with Nullscape installed?

Yes. End Cities are configured to spawn in all three new biomes (Crystal Peaks, Shadowlands, and Void Barrens). You will still be able to find Elytra, Shulker Shells, and all other End City loot. The cities may appear in more dramatic terrain settings than vanilla, but they function identically.

What are the Rift structures and how do I use them?

Rifts are naturally generating formations made of Obsidian, Blackstone, and Crying Obsidian with an End Gateway block at their center. Throwing an Ender Pearl into the gateway teleports you back to the main End Island. They serve as natural waypoints that prevent you from getting permanently lost in the outer End islands.

Do Phantoms spawn everywhere in the End?

No. Phantoms only spawn naturally in the Shadowlands biome. They appear with a spawn weight of 5 (compared to Endermen's weight of 10) and always spawn alone. The other two new biomes and the modified vanilla biomes only spawn Endermen.

Is Nullscape compatible with other End dimension mods?

Nullscape overrides the End's noise settings and four vanilla biome definitions. Any mod that also modifies these same files will conflict. Mods that add new features to the End without changing its core terrain generation should work fine. The custom Dragon fight system may also conflict with mods that alter Dragon behavior or End Portal mechanics.

How many End Gateways can I unlock?

Up to 20 End Gateways can be created, one per Dragon kill. They are placed in a ring around the main island at evenly spaced positions. After 20 kills, no additional gateways are generated.

Draft preview — this guide has not been reviewed or published yet.