Oritech

by rearth10.2M downloadsNeoForge

A technology-focused mod, with animated machinery, diverse processing options, and plenty of new mechanics and equipment

Mods1.21.xEnergy, Fluid, and Item TransportOres and ResourcesAutomationProcessingTechnologyCurseForgeSource

Oritech Mod Guide: Machines, Processing Chains & Advanced Technology

Oritech is a technology mod for Minecraft 1.21 that adds animated multiblock machines, ore processing chains, energy systems, cybernetic augments, particle accelerators, and nuclear reactors. With multiple paths to every goal and beautifully animated machinery, it offers one of the most polished tech mod experiences available.

Overview

Oritech is a full-featured technology mod that takes you from mining new ores all the way to building particle accelerators and nuclear reactors. The mod revolves around multiblock machines that process resources through increasingly efficient chains, powered by a diverse energy generation ecosystem. Every machine features smooth animations and a clean visual style that makes your factory floor look genuinely impressive.

One of Oritech's core design philosophies is offering multiple paths to every material. Plastic can be produced from farming or oil processing. Silicon can come from Nether Quartz processing or Gravel. This means you're rarely stuck behind a single rare resource, and you can build around whatever materials you have available. The mod also emphasizes renewable resources in the late game, letting you set up automated farms and Bedrock Extractors for sustainable production.

You can browse every item and recipe the mod adds using the tabs at the top of this page. The Recipes tab has full search and filtering, so use this guide to understand the systems and progression, then reference the tabs for specific crafting details.

Getting Started

  1. 1

    Mine Nickel and Gather Resources

    Oritech adds two new ores: Nickel (Y level 40 down to -65 in Deepslate) and Platinum (Y -2 to -60, abundant in the End). Start by mining Nickel, as it's required for nearly every early recipe. You'll also need vanilla Gold, Redstone, Diamonds, Iron, and Copper, so gather those as you go.

  2. 2

    Craft Your First Alloys

    Three alloys form the backbone of early Oritech. Steel is crafted from 2 Iron Ingots and 2 Coal. Electrum uses 2 Gold Ingots and 2 Redstone. Fine Wire is made from 3 Nickel Ingots (yields 4). From Steel and Fine Wire you can make Magnetic Coils, and from those plus Steel you can make Motors. These components appear in almost every machine recipe.

  3. 3

    Build a Basic Generator and Energy Pipes

    The Basic Generator produces 32 RF/t and stores 50,000 RF. Fuel it with Coal or Coal Blocks. Connect it to machines using Energy Pipes (crafted from Electrum Ingots and Fine Wire). Energy Pipes transfer up to 10,000 RF/t and can connect to any side of a generator or machine.

  4. 4

    Set Up an Assembler

    The Assembler is a multiblock machine that combines up to 4 ingredients. After placing the Assembler block, right-click with an empty hand to see where Machine Cores are needed, then place them. Any tier of Machine Core works; higher tiers only affect how many addon layers you can add later. The Assembler makes recipes significantly more efficient: 3 Nickel plus 1 Copper yields 12 Fine Wire instead of the manual recipe's 4.

  5. 5

    Expand to Pulverizer and Centrifuge

    The Pulverizer crushes items into dusts, doubling raw ore yields and producing Coal Dust from Coal. The Centrifuge converts Coal Dust into Carbon Fibre Strands, a critical mid-game material. Both machines need Machine Cores and energy connections. With these four machines running (Generator, Assembler, Pulverizer, Centrifuge), you have the foundation for everything else in the mod.

World Generation

Oritech adds three new ores and several world features. Nickel Ore generates in veins of up to 16 blocks between Y 40 and Y -65, appearing in both Stone and Deepslate. Platinum Ore shares a similar vein size but is much rarer in the Overworld (Y -2 to -60), though it generates abundantly in the End dimension as End Stone Platinum Ore. Uranium Ore only appears in Deepslate at deep levels in small veins of 5 blocks.

You'll also find Resource Nodes scattered throughout the world. These are bedrock-like blocks that cannot be moved or broken normally, and they serve as targets for Deep Drills in the late game, providing renewable ore extraction. Resource Nodes exist for Redstone, Lapis, Iron, Coal, Gold, Emerald, Diamond, Copper, Nickel, Platinum, and Uranium. Oil Springs generate on the surface, particularly in Deserts, providing crude Oil for fuel processing.

Early Platinum

If you need Platinum before visiting the End, check around Y -30 to -50 in the Overworld. It's rare but present. Once you reach the End, Platinum becomes extremely easy to stockpile.

Alloys and Materials

Oritech's progression is built around a chain of increasingly advanced alloys. Early alloys can be crafted at a Crafting Table, but the Foundry makes them significantly more efficient, halving the ingredient cost in most cases.

Early Alloys (Crafting Table)

Steel is the workhorse material, made from 2 Iron Ingots and 2 Coal. It appears in nearly every machine recipe through Magnetic Coils, Motors, and Machine Plating. Electrum (2 Gold + 2 Redstone) is used primarily in Energy Pipes and electrical components. Adamant (2 Nickel + 2 Diamonds) unlocks mid-tier machines like the Assembler. These are your three essential early alloys, and you'll burn through large quantities of all three.

Foundry Alloys (More Efficient)

Once you build a Foundry, alloy production becomes dramatically more efficient. Steel drops to just 1 Iron Ingot and 1 Coal Dust (half the materials). Electrum needs only 1 Gold and 1 Redstone instead of 2 each. The Foundry also unlocks exclusive alloys: Biosteel (from Raw Biopolymer), Duratium (Platinum + Netherite), and Energite. It even simplifies Netherite itself to just 1 Gold Ingot and 1 Netherite Scrap, compared to vanilla's 4 of each.

Advanced Materials

Carbon Fibre Strands come from centrifuging Coal Dust. Silicon is made by pulverizing Nether Quartz into Quartz Dust, combining with Sand to get Raw Silicon, then smelting. Plastic Sheets are made from Raw Biopolymer, which itself comes from centrifuging Packed Wheat (4 Wheat pulverized together). Processing Units combine Plastic Sheets and Carbon Fibre in the Assembler. These intermediate components gate access to most mid-game and late-game machines.

Carbon Fibre Production

Coal
Pulverizer
Coal Dust
Centrifuge
Carbon Fibre Strands

Silicon Production

Nether Quartz
Pulverizer
Quartz Dust+ 2 Sand
Crafting Table
Raw Silicon
Furnace
Silicon

Plastic Production (Bio Path)

4 Wheat
Pulverizer
Packed Wheat
Centrifuge
Raw Biopolymer
Centrifuge
Plastic Sheet

Processing Machines

Every processing machine in Oritech is a multiblock structure that requires Machine Cores to complete. After placing the main block, right-click with an empty hand to see where cores are needed, then place or right-click cores onto the structure. The tier of Machine Core determines how many addon layers the machine supports, but does not affect base processing speed.

Pulverizer

The Pulverizer crushes items into dusts and powders. It consumes 32 RF/t with a 25,000 RF internal buffer. Key uses include doubling raw ore output (Raw Nickel Ore yields 2 Raw Nickel), converting Coal to Coal Dust, creating Enderic Compound from Ender Pearls (8 per Pearl), making dyes from flowers, and recycling equipment back into base materials. The Pulverizer is one of the most versatile machines and you'll likely run multiples.

Assembler

The Assembler takes up to 4 input ingredients and combines them into a single output. It uses 128 RF/t with a 50,000 RF buffer. This is where you'll craft Processing Units, Batteries, Motors (more efficiently than manual crafting), and Machine Plating. The Assembler has three input modes: default (fills left to right), fill evenly, and match recipe (balances inputs to match recipes). Match recipe mode is generally the most convenient for automated setups.

Centrifuge

The Centrifuge separates materials and has two modes: item separation and fluid separation. Item mode produces Carbon Fibre Strands from Coal Dust, Biopolymer from Packed Wheat, and processes ore clumps into gems. Fluid separation requires a Machine Fluid Addon attached to one of the machine's addon ports, and handles recipes like separating Dirt and Water into Clay, or converting Biomass and Water into Biofuel. The Centrifuge uses 64 RF/t with a 10,000 RF buffer.

Foundry

The Foundry produces alloys at half the material cost of manual crafting. It takes 2+ inputs and consumes 128 RF/t with a 50,000 RF buffer. Priority crafting targets: Steel (1 Iron + 1 Coal Dust), Electrum (1 Gold + 1 Redstone), and Netherite (1 Gold + 1 Netherite Scrap). Build a Foundry as soon as possible after your Pulverizer, since it dramatically reduces material consumption.

Fragment Forge

The Fragment Forge is the key to ore multiplication. It breaks raw ores into Clumps and Small Clumps. One Raw Iron produces 1 Iron Clump plus 3 Small Iron Clumps (and 3 Small Nickel Clumps as a byproduct). Iron Clumps go into the Centrifuge's fluid separation to produce 2 Iron Gems (each smelts into an Ingot). Nine Small Clumps combine into another Clump. Working the math out: 3 Raw Iron can yield approximately 8 Iron Ingots plus 2 bonus Nickel Ingots. The Fragment Forge uses a hefty 256 RF/t with a 50,000 RF buffer, but the yield increase is well worth the energy cost.

Ore Multiplication (Fragment Forge Chain)

Raw Iron
Fragment Forge
Iron Clump + Small Clumps
Centrifuge (Fluid)
Iron Gems2x per Clump
Furnace
Iron Ingots~2.7x yield
Fluid Separation Requires Addon

The Centrifuge's fluid separation recipes (needed for Clump processing, Clay production, and Biofuel) require a Machine Fluid Addon installed. Without it, only the basic item separation tab appears. The Fluid Addon requires Carbon Fibre Strands, a Fluid Pipe, and Silicon to craft.

Power Generation

Oritech offers six distinct generators that scale from early-game to late-game power demands. All generators store energy internally and output through Energy Pipes or Superconductors.

Basic Generator

Your first power source. Burns Coal and other solid fuels to produce 32 RF/t with a 50,000 RF buffer. It outputs at up to 256 RF/t. Simple and reliable, but you'll outgrow it quickly as machines multiply. Does not accept addon blocks.

Bio Generator

Produces 64 RF/t from organic materials with a 100,000 RF buffer. Accepts Biomass (25 seconds per piece), Solid Biofuel (160 seconds), Packed Wheat (200 seconds), and Raw Biopolymer (300 seconds). Pairs well with automated crop farms for renewable power. The Unholy Intelligence item burns for an extraordinary 3,000 seconds.

Lava and Fuel Generators

The Lava Generator produces 64 RF/t from Lava (6 seconds per 100mB) or Sheol Fire (40 seconds per 100mB) with a 100,000 RF buffer. The Fuel Generator is the high-output option at 256 RF/t with a 250,000 RF buffer, accepting liquid fuels: Crude Oil (1 second), Heavy Oil (2 seconds), Diesel (4 seconds), Naphtha (2 seconds), and Turbofuel (16 seconds per 100mB). The Fuel Generator is a multiblock and represents a significant step up in power output.

Big Solar Panel and Steam Engine

The Big Solar Panel produces 32 RF/t during the day with no fuel cost and a 100,000 RF buffer. It requires Fluxite to craft, making it a mid-game option. The Steam Engine converts Steam fluid into energy at a 1:1 Steam-to-RF ratio, with a massive 50,000 RF/t output capability and 100,000 RF buffer. Steam can be generated using Steam Boiler Addons attached to other machines.

Generator Comparison

Basic GeneratorBio GeneratorLava GeneratorFuel GeneratorBig Solar Panel
Production32 RF/t64 RF/t64 RF/t256 RF/t32 RF/t
Output Rate256 RF/t512 RF/t512 RF/t2,048 RF/t256 RF/t
Capacity50,000 RF100,000 RF100,000 RF250,000 RF100,000 RF
Fuel TypeSolid (Coal)BiomassLava / Sheol FireLiquid FuelsDaylight (free)
Addon SlotsNoneYesYesYesYes

Machine Cores and Addons

Every multiblock machine requires Machine Cores to complete its structure. Oritech has 7 tiers of Machine Core, from Primitive (tier 1, crafted from Planks and a Crafting Table) up to Ultimate (tier 7, requiring Prometheum and Superconductors). The core tier determines the machine's quality level, which controls how many addon layers can be installed. It does not affect base processing speed. If you're not planning to use addons, Primitive cores work fine.

Machine Addons

Addons are placed on the plug-socket ports visible on machine sides. Each addon type modifies machine behavior differently. The Speed Addon increases processing speed by 50% but uses 20% more energy. The Efficiency Addon reduces energy consumption by 20%. The Ultimate Addon combines both effects at a smaller magnitude (25% speed boost, 10% more energy). Multiple addons of the same type can stack if the machine has enough addon layers.

Specialized addons open up entirely new functionality. The Machine Fluid Addon adds fluid handling capability (essential for Centrifuge fluid separation). The Quarry Addon turns a Destroyer into a large-area mining machine. The Hunter Addon enables mob targeting. The Capacitor Addon adds 2,000,000 RF storage and 1,000 RF/t input. The Acceptor Addon adds 500,000 RF storage with 2,000 RF/t input and forces the machine to accept energy from that side. The Steam Boiler Addon generates Steam from heat, feeding into Steam Engines.

Logistics: Pipes and Transport

Oritech provides three pipe networks, each with a single tier that handles all your transport needs. There are no pipe upgrades; instead, the base pipes are designed to be fast enough for most setups.

Energy Pipes transfer 10,000 RF/t and are crafted from Electrum Ingots and Fine Wire (6 per craft). For extreme power demands, Superconductors transfer a massive 4,194,304 RF/t, enough for even the most power-hungry late-game machines. Item Pipes move 8 items every 5 ticks (crafted from Nickel Ingots and Planks, 6 per craft). Transparent Item Pipes let you see items flowing inside. Fluid Pipes transfer 0.5 buckets every 3 ticks with 2.0 bucket internal storage (crafted from Silicon and Copper Ingots, 6 per craft).

All pipe types come in standard, framed, and duct variants. Framed pipes are wrapped in a decorative frame (8 framed from 1 pipe + frames), and duct pipes are junction blocks (4 ducts from 1 pipe). Item Filter Blocks can be inserted into item pipe networks to control routing based on item type. Pipe Boosters increase throughput at specific points in the network.

Fluid Processing and Oil Refining

Oritech features a full oil refining chain with multiple fluid types. The Refinery is a multiblock machine that processes fluids, requiring Refinery Module blocks to extend its functionality. It consumes 64 RF/t with a 50,000 RF buffer.

Crude Oil (found at Oil Springs in the world) can be refined in two ways. The base recipe produces Heavy Oil, Naphtha, and Sulfuric Acid. An alternate recipe using Clay Catalyst Beads produces Diesel, Naphtha, and Sulfuric Acid directly. Heavy Oil can be further refined with Sand into Diesel, Naphtha, and Sulfuric Acid. Diesel is converted to Turbofuel by centrifuging it with Fluxite. This tiered refining chain means each processing step yields a higher-grade fuel.

Naphtha has several important uses beyond fuel. Centrifuging Naphtha with Sand produces Polymer Resin (an alternate plastic path). Centrifuging Naphtha with Quartz Dust creates Silicon Wash, which is then refined with Sand to produce Silicon (4 per batch). Naphtha with Carbon Fibre Strands produces Reinforced Carbon Sheets.

Lava can also be refined, producing a large amount of Steam (64 buckets), Sulfuric Acid, and Sheol Fire. An alternate Lava recipe using Enderic Compound yields Sulfuric Acid, Sheol Fire, and Strange Matter, the rarest fluid in the mod.

Oil Refining Chain

Crude Oil
Refinery
Heavy Oil + Naphtha
Refinery (+ Sand)
Diesel
Centrifuge (+ Fluxite)
TurbofuelBest fuel

Enderic Laser

The Enderic Laser is one of Oritech's most versatile machines. It fires a beam at a designated target block to perform various functions. The Laser Arm has a 20,000 RF buffer, consumes 128 RF/t, and has a range of 128 blocks. It costs 1,024 RF base to break a block (scaling with hardness) and can also deal 2.0 damage per tick to entities in its path.

To use a Laser, you need a Target Designator. Shift-right-click a target block to store its position, then shift-right-click the Laser to save the target. The Laser will begin firing and consuming energy. Key uses include accelerating Budding Amethyst growth (which also produces Fluxite when the crystals overload), mining blocks remotely (collected items drop at the Laser), and wirelessly powering machines by targeting them directly.

Fluxite is a critical material produced exclusively by Laser-overloaded Budding Amethyst. It's used to craft Basic Batteries, Flux Gates, the Big Solar Panel, the Arcane Catalyst, and Turbofuel. Setting up a multi-Laser Amethyst farm is an important mid-game milestone. Lasers can be disabled with a Redstone signal, allowing you to control them with levers or other Redstone logic.

Fluxite Production

Multiple Lasers can target the same Budding Amethyst to dramatically increase Fluxite output. You can also craft Budding Amethyst itself in the Assembler using 2 Amethyst Shards, Enderic Compound, and an Overcharged Crystal, making the entire system fully renewable.

Automation Machines

Oritech includes several machines for interacting with the world automatically, all based on a Machine Frame system that can extend up to 64 blocks in length.

The Destroyer breaks blocks in front of it, using 128 RF per block with a 15-tick move duration and 40-tick work duration. Paired with a Quarry Addon, it becomes a large-area mining machine. Adding a Silk Touch Addon preserves block types. The Placer does the opposite, placing blocks with 64 RF per placement and a faster 5-tick work cycle. The Fertilizer automatically applies growth to crops, consuming 128 RF per work cycle and 0.25 buckets of fluid per block. The Tree Feller targets and chops entire trees.

Drone Port

For long-distance item transport, the Drone Port sends autonomous drones between two linked ports. It has a 32,768 RF buffer with 10,000 RF/t input, 15 item inventory slots, and 128 bucket fluid storage. Drone Ports are configured using Target Designators (similar to Lasers) and represent the highest-tier logistics solution, ideal for connecting satellite bases to a central processing hub.

Deep Drill

The Deep Drill extracts resources from Resource Nodes (the bedrock-like blocks found throughout the world). It uses 1,024 RF per step with 20 steps per ore, meaning each ore costs 20,480 RF total. Place a Deep Drill above a Resource Node and supply power. This provides renewable access to ores including Diamond, Emerald, Platinum, Uranium, and all standard metals.

Equipment: Tools and Armor

Oritech adds electric tools and a full exosuit armor set, with progression from mid-game electric tools to endgame Promethium gear.

Electric Tools

The Hand Drill and Chainsaw are your first electric tools. Both use the Electric tool material (1,000 durability, 9.0 mining speed, +3.0 attack damage, 22 enchantability) and hold 10,000 RF each, consuming 10 RF/t during use with a 512 RF/t charge rate. They function as a pickaxe and axe respectively, running on energy rather than wearing down.

The Portable Laser is a handheld version of the Enderic Laser with a 5,000,000 RF capacity, 4,096 RF/t usage, and 100,000 RF per blast cost. It deals 4 base damage and creates explosions with a strength of 6. The Electric Mace is a melee weapon with 500,000 RF capacity, 8 base damage, and 2,048 RF/t usage. It has an 8x lightning cost multiplier, calling down lightning strikes on targets.

Promethium Tools

Promethium is the endgame tool material with 10,000 durability, 24.0 mining speed, +5.0 attack damage, and 28 enchantability. The Promethium Pickaxe and Promethium Axe are the fastest tools in the mod by a significant margin, mining at nearly 3x the speed of electric tools.

Exo Armor and Jetpacks

The Exo Armor set is unbreakable and uses Iron-tier protection values, but each piece grants unique bonuses. The Exo Helmet provides Night Vision. The Exo Chestplate acts as a 5,000,000 RF energy storage with 10,000 RF/t input and output, serving as a portable battery that powers your electric tools. The Exo Leggings grant 20% movement speed and 20% flying speed bonuses. All pieces provide fall damage immunity.

The Jetpack is a standalone chestpiece with 100,000 RF and 4 buckets of fuel capacity, providing flight at 0.4 speed with 128 RF/t and 10 mB/t fuel consumption. The Exo Jetpack upgrades this dramatically: 5,000,000 RF, 32 buckets fuel, 1.5 speed, and combines with the Exo Chestplate's energy storage. Both can be further combined with an Elytra to create the Jetpack Elytra (0.6 speed) or the Jetpack Exo Elytra (1.4 speed), the ultimate flight solution.

Tool Material Comparison

Electric (Drill/Chainsaw)PromethiumElectric MacePortable Laser
Durability1,00010,000Energy-basedEnergy-based
Mining Speed9.024.0N/A0.125 (laser)
Attack Damage+3.0+5.084 + explosion
Enchantability2228N/AN/A
Energy Capacity10,000 RFN/A500,000 RF5,000,000 RF

Cybernetic Augments

Oritech's augmentation system lets you permanently enhance your character with cybernetic upgrades. The system uses three tiers of research stations (Simple, Advanced, and Arcane) to unlock augments, and an Augment Application Block to install them.

Augments come in three categories. Custom Augments provide unique abilities: Flight (enables creative flying), AutoFeeder (automatically consumes food from your inventory), Magnet (pulls items within 8 blocks toward you), Ore Finder (highlights ore blocks within 16 blocks with a visual overlay), and Portal (sets a home teleport point). Effect Augments apply persistent potion effects at specified amplifier levels. Modifier Augments directly change player attributes like movement speed, attack damage, or max health.

Most augments are toggleable, meaning you can turn them on and off at will. The research process requires specific item costs at the appropriate station tier, plus RF energy. Application also has its own material and energy costs. The Augment Application Block alone has a 500,000,000 RF capacity, reflecting the enormous energy requirements for cybernetic installation.

Particle Accelerator

The Particle Accelerator is Oritech's most complex and impressive multiblock structure. It consists of Accelerator Rings forming a circular track, Accelerator Motors that push particles around the ring, Accelerator Sensors that detect particles, an Accelerator Controller that manages the system, and a Particle Collector that gathers results.

Particles are injected into the ring at 1.0 speed and accelerated at a cost of 10 RF/t per speed unit. The ring has a bend factor of 2.5, and you can build rings up to 10 blocks between gates. Motors store up to 5,000,000 RF each, and the Particle Collector holds 1,000,000 RF. When particles reach sufficient speed, they can be collided to produce exotic materials. The collision energy is calculated as (collision_energy/2) squared times the energy multiplier times 10 RF.

At different speed thresholds, the accelerator can interact with portals: 5,000 speed for Nether Portals, 10,000 for End Portals, and 15,000 for Black Holes. This makes the Particle Accelerator the gateway to some of Oritech's most exotic materials and recipes, including items that would otherwise be extremely difficult or impossible to obtain, like Elytra and Nether Stars.

Accelerator Power Draw

Particle Accelerators consume enormous amounts of energy. Each Motor holds 5,000,000 RF, and reaching the higher speed thresholds requires multiple Motors running continuously. Make sure you have substantial power generation (multiple Fuel Generators or a Reactor) before attempting to build one. Use Superconductors (4,194,304 RF/t transfer) rather than standard Energy Pipes to feed the system.

Nuclear Reactor

Oritech's nuclear reactor is the ultimate power generation system, capable of outputting up to 25,000 RF/t with a 50,000,000 RF internal buffer. It's also the most dangerous, capable of melting down if mismanaged.

The reactor is built from specialized components enclosed in Reactor Walls (which have Netherite-tier blast resistance of 1,800). Fuel Rods come in three sizes: Single (1 rod, 1 internal pulse), Double (2 rods, 4 pulses), and Quad (4 rods, 12 pulses). More pulses mean more energy, but also more heat. Each rod's pulse count generates 8 heat per pulse at baseline.

Heat management is critical. Heat Vents dissipate 4 heat per tick, Heat Pipes transfer heat between components, and Absorbers (Condensers) absorb 16 heat per tick. Reflectors add 1 pulse to neighboring rods but increase heat output accordingly. The reactor enters a critical warning state at 1,600 heat (80% of the 2,000 maximum) with audible warnings. If heat exceeds 2,000 for 600 continuous ticks, a meltdown occurs, creating an explosion between 9 and 20 blocks in radius depending on reactor size.

Fuel Ports accept nuclear fuel, Absorber Ports handle coolant intake, Energy Ports output generated RF, and Redstone Ports allow redstone-based control. Uranium processing involves mining Uranium Ore from deep Deepslate, processing it through the mod's machines into Uranium Pellets and eventually Plutonium Dust for advanced fuel cycles.

Reactor Specifications

Max Energy Output25,000 RF/t
Energy Buffer50,000,000 RF
RF Per Fuel Pulse64 RF
Max Heat Capacity2,000
Critical Warning Threshold1,600 (80%)
Meltdown Timer600 ticks (30 seconds)
Meltdown Explosion Radius9-20 blocks
Heat Vent Dissipation4 heat/tick
Absorber Rate16 heat/tick
Max Reactor Size64 blocks

Arcane Systems

Oritech blends technology and magic through its arcane systems. The Enchantment Catalyst consumes souls and RF energy to fuel enchantment operations, with a base cost of 50 souls per recipe at 20 RF per soul. The Enchanter works alongside the Catalyst to apply enchantments to items, using Duratium and Energite Ingots in its construction. Together they provide a powered, automated enchanting solution.

The Spawner Controller manages mob spawner mechanics through redstone logic, detecting entities and controlling spawn rates. Spawner Cage blocks contain mobs for controlled farming. The Wither Crop is a unique Nether-exclusive plant that only grows on Soul Soil, progressing through 8 growth stages. It requires light level 9 or higher (unusual for Nether farming) and can be accelerated with Bone Meal. When harvested at maturity, it drops materials used in advanced recipes.

Energy Storage

Energy storage in Oritech comes in two main tiers. The Small Energy Storage block holds 1,000,000 RF with 5,000 RF/t input and output rates. The Large Energy Storage block jumps to 20,000,000 RF with 10,000 RF/t rates. For extreme storage needs, the Unstable Container item (a portable storage device, limited to a stack of 1) is crafted from Fluxite, Duratium, a Large Storage Block, a Flux Gate, and a Super AI Chip.

Fluid storage uses the Small Tank Block with a 256-bucket capacity. The Pump block pushes fluids from the world into your pipe network. The Charger block functions as an item and player charging station with 500,000 RF capacity, 10,000 RF/t input, and 5,000 RF/t output; stand on it to charge equipped electric gear.

Decorative Blocks

Oritech includes a substantial collection of decorative blocks for building tech-themed bases. Machine Plating, Iron Plating, Nickel Plating, and Carbon Plating blocks each come with matching Slabs, Stairs, and Pressure Plates. Metal Beam Blocks provide structural accents. Industrial Glass is a reinforced transparent block with 7.0 hardness. Ceiling Lights and Hanging Ceiling Lights illuminate your factory (light levels 2 and 12 respectively). Tech Doors, Tech Buttons (80-tick pulse), and Tech Levers complete the industrial aesthetic. All decorative blocks are made from easily accessible materials like Steel and the relevant plating type.

Mod Compatibility

On NeoForge, Oritech includes built-in compatibility with Actually Additions, Applied Energistics 2, Create, Ender IO, Energized Power, Immersive Engineering, Industrial Foregoing, Mekanism (and Mekanism Generators), PneumaticCraft: Repressurized, Powah, and Productive Metalworks. These integrations allow cross-mod metal processing, meaning you can use Oritech machines on metals from other mods and vice versa. The mod also provides full JEI, REI, and EMI recipe viewer support, with EMI recommended for the best experience.

Configuration

Oritech offers extensive configuration through Mod Menu integration. Key options include adjusting machine energy capacities, pipe transfer rates, generator output values, and tool energy costs. Addon behavior is configurable: additive addons (stacking multiples of the same type) are enabled by default, while layered extenders are disabled. You can configure Machine Frame lengths (default 64 blocks), Destroyer and Placer work durations, and Fertilizer fluid consumption rates.

Reactor parameters are also configurable, including maximum heat, meltdown timers, safe mode behavior (disabled by default, with a 2,400-tick cooldown when enabled), and explosion radii. If you're running a modpack or want a less dangerous reactor experience, enabling safe mode prevents meltdowns at the cost of reduced output during cooldown periods.

Frequently Asked Questions

Why can't my Centrifuge do fluid separation recipes?

Fluid separation requires a Machine Fluid Addon installed on one of the Centrifuge's addon ports (the plug socket icons on the sides). Without it, only item-mode recipes appear. The Fluid Addon requires Carbon Fibre Strands, a Fluid Pipe, and Silicon to craft.

How do I get Fluxite?

Fluxite is produced by pointing an Enderic Laser at Budding Amethyst. The laser accelerates crystal growth, and when crystals overload, they drop Fluxite instead of Amethyst Shards. Use a Target Designator to aim the laser at the Budding Amethyst block. Multiple lasers targeting the same block increases output.

What Machine Core tier should I use?

Machine Core tier only affects how many addon layers a machine supports. It does not change processing speed or efficiency. Use Primitive Cores (tier 1) on machines you won't add addons to. Save higher tiers for machines that benefit from Speed and Efficiency addon stacking. Ultimate Cores (tier 7) require Prometheum and Superconductors, which are endgame materials.

Can the reactor actually blow up my base?

Yes. If heat exceeds 2,000 for 600 ticks (30 seconds), the reactor melts down with an explosion radius of 9-20 blocks depending on the number of fuel rods. Use Heat Vents (4 heat/tick dissipation) and Absorbers (16 heat/tick) to manage heat. A critical warning sound plays at 80% heat. You can enable safe mode in the config to prevent meltdowns, but this adds cooldown periods that reduce output.

How do I power machines wirelessly?

Use an Enderic Laser targeted at any machine. The laser beam transfers energy wirelessly to the target machine, up to 128 blocks away. Set the target using a Target Designator (shift-right-click the machine, then shift-right-click the laser). This is especially useful for powering remote Fragment Forges or Deep Drills.

Does Oritech work with other tech mods?

Yes. On NeoForge, Oritech has built-in compatibility with Mekanism, Create, Applied Energistics 2, Ender IO, Immersive Engineering, Industrial Foregoing, PneumaticCraft, Powah, and several others. Metals and components can be processed cross-mod. The mod also supports JEI, REI, and EMI for recipe viewing.

Draft preview — this guide has not been reviewed or published yet.