Philip's Ruins Mod Guide: Ancient Structures, Hidden Dungeons & Custom Blocks
Philip's Ruins scatters over 190 unique ruin variants across your Minecraft world, from crumbling stone foundations in grassy Plains to buried dungeons deep underground. Each ruin features custom loot tables and blends naturally into the terrain, making exploration feel genuinely rewarding.
Overview
Philip's Ruins is a world generation mod that adds over 190 different ruin variants to your Minecraft world. Unlike many structure mods that plop buildings on top of terrain with obvious seams, this mod blends its ruins into the landscape so they look like they have been there for centuries. Walls crumble into hillsides, foundations sink into the earth, and rubble scatters naturally across the ground.
The mod covers a wide range of structure types: surface ruins in nearly every biome, underground dungeons with custom loot, desert-specific temples half-buried in Sand, abandoned houses and homesteads, natural rock formations, and even sky ruins floating high above the ground. Three new decorative blocks also appear within the ruins themselves. You can browse all items the mod adds using the Items tab on this page.
Getting Started
- 1
Install and Generate a New World
Philip's Ruins is a Forge mod for Minecraft 1.16.5. Once installed, simply create a new world. The mod's structures generate automatically during world creation. Existing worlds will only see ruins in newly generated chunks, so starting fresh gives you the full experience.
- 2
Explore the Surface
Head out and start exploring. Surface ruins spawn across nearly every Overworld biome, including Plains, Forests, Mountains, Taiga, Badlands, and Deserts. Look for crumbling stone walls, partially buried foundations, and collapsed structures blending into the terrain. Many ruins sit partially underground, so watch for exposed Stone Bricks or unusual block patterns at ground level.
- 3
Dig Down for Loot
Most loot in Philip's Ruins is buried underground or hidden beneath rubble. When you find a surface ruin, dig around and below it. The mod deliberately places loot under layers of Stone and debris to reward thorough exploration. Bring a Pickaxe and Shovel for every expedition.
- 4
Search for Underground Dungeons
The mod generates multiple dungeon types deep underground. These spawn independently of biomes and can appear at almost any depth. While mining, keep an eye out for unusual chambers and rooms that clearly were not generated by vanilla Minecraft. Dungeons have their own loot tables separate from surface ruins.
- 5
Collect Custom Blocks
The mod adds three unique decorative blocks that appear within ruins: Dark Red Bricks, Dark Redstone, and Dark Redstone Block. These require an Iron Pickaxe or better to harvest (harvest level 1). Collect them to use as building materials for your own ancient-looking constructions.
If you add this mod to an existing world, ruins will only appear in chunks that have not been generated yet. Travel to unexplored areas to find them. For the best experience, start a fresh world.
Surface Ruins
The bulk of the mod's content consists of surface ruins scattered across the Overworld. These range from small crumbling walls and stone foundations to larger collapsed buildings and towers. Over 25 distinct surface ruin variants generate across the world, each with randomized rotation and mirroring so no two encounters look identical.
Many surface ruins spawn in any biome with Grass, Dirt, or Coarse Dirt at the surface, making Plains, Forests, and Mountain biomes prime hunting grounds. The spawn system places ruins slightly below ground level, so you will often see the tops of walls poking out of the terrain rather than complete buildings sitting on top. This is intentional and gives the ruins an authentically ancient appearance, as if centuries of erosion have buried them.
Abandoned Homes and Houses
Several ruin types represent abandoned dwellings. These include small homesteads and larger house structures that spawn on Grass, Dirt, and Coarse Dirt across the Overworld. Abandoned homes are among the rarer finds, with some variants having only about a 0.03% chance of generating per chunk attempt. They tend to be more intact than standard ruins and may contain better loot.
Ruin Towers
Tower ruins appear in Dark Forest, Mountains, Plains, Taiga, and Wooded Badlands Plateau biomes. These are taller structures that stand out more prominently in the landscape, making them easier to spot from a distance. They also place on Grass, Dirt, or Coarse Dirt and spawn at roughly a 0.1% rate per chunk.
Sky Ruins
One of the more unusual structure types is the Sky Ruin, which generates high above the ground at elevated Y coordinates. These floating remnants can appear in any biome and have a 0.2% spawn chance per chunk. Keep your eyes on the sky while exploring, as these are easy to miss if you are only watching ground level.
Desert Ruins
Desert and Desert Hills biomes get their own dedicated set of Sand ruins. Three distinct desert ruin variants generate exclusively in these biomes, with relatively high spawn rates ranging from 0.3% to 0.4% per chunk. This makes Desert biomes one of the most rewarding places to explore with this mod installed.
Desert ruins are placed just below the surface, partially buried under Sand. They blend into the dunes and can be tricky to spot without careful observation. Look for exposed Sandstone or Stone blocks breaking through the Sand surface. These structures have their own loot tables, and the higher spawn rate means you can often find multiple ruins in a single Desert expedition.
Some structures only appear in certain biomes. Desert ruins are exclusive to Desert and Desert Hills. Chicken Coops only generate in forest biomes (Birch Forest, Forest, Flower Forest, Dark Forest, Wooded Hills). Nether ruins spawn in Nether Wastes, Soul Sand Valley, and Crimson Forest. Most other ruins can appear anywhere in the Overworld.
Underground Dungeons
The mod adds three types of underground dungeons that generate as subterranean structures rather than surface features. Standard Dungeons and the larger Dungeon variants have the highest spawn rates of any structure in the mod, at 0.3% to 0.4% per chunk, and they appear in every biome. The Red Dungeon variant is slightly less common at around 0.2% per chunk.
Unlike surface ruins, dungeons generate at random depths underground, calculated as a random Y level offset from the surface height. This means you will encounter them while mining at various depths. They are not restricted to any particular biome, so you can find them anywhere in the Overworld. Each dungeon type has its own custom loot table, making underground exploration particularly profitable.
Forest Structures
Forest biomes receive a special structure type: the Chicken Coop. These charming abandoned farm buildings generate exclusively in Birch Forest, Birch Forest Hills, Forest, Wooded Hills, Flower Forest, and Dark Forest biomes. They spawn on Grass blocks at about a 0.12% rate per chunk. The Chicken Coop structures add a touch of pastoral history to forest biomes, suggesting that settlers once farmed these areas before abandoning them.
Nether Ruins
The mod extends its reach into the Nether with dedicated ruin structures. Nether ruins generate as surface structures in Nether Wastes, Soul Sand Valley, and Crimson Forest biomes. With a 0.2% spawn rate per chunk, they are uncommon but rewarding finds. These add atmospheric detail to the Nether that complements vanilla Nether structures like Bastion Remnants and Nether Fortresses.
Custom Blocks
Philip's Ruins introduces three custom decorative blocks that appear within its generated structures. All three are Stone-type blocks that require a Pickaxe with at least harvest level 1 (Iron Pickaxe or better) to mine. They are found in the Building Blocks creative tab.
Custom Block Stats
| Dark Red Bricks | Dark Redstone | Dark Redstone Block | |
|---|---|---|---|
| Hardness | 1.4 | 1.75 | 1.8 |
| Blast Resistance | 10.0 | 10.0 | 12.0 |
| Harvest Level | 1 (Iron) | 1 (Iron) | 1 (Iron) |
| Tool | Pickaxe | Pickaxe | Pickaxe |
| Rotatable | Yes (axis) | No | No |
All three custom blocks require at least an Iron Pickaxe to mine. Using a Stone Pickaxe or lower will destroy the block without dropping anything. Make sure you have Iron tools before trying to harvest these blocks from ruins.
Dark Red Bricks are the most versatile of the three, supporting axis-based rotation like Logs. This means they can be placed in different orientations depending on which face of a block you click, making them useful for detailed building. Dark Redstone and Dark Redstone Block are simpler blocks without rotation, but their darker tones provide excellent accent options for builds that aim for an ancient, weathered aesthetic.
None of these blocks emit light (light level 0), and all use Stone sound effects. Their blast resistance values (10.0 to 12.0) make them reasonably explosion-resistant, comparable to standard Stone Bricks. The Dark Redstone Block is the toughest of the three with 1.8 hardness and 12.0 blast resistance.
Loot and Rewards
Each ruin variant has its own custom loot table, meaning different structure types yield different rewards. The mod author has intentionally placed most loot underground or beneath layers of Stone and rubble within the ruins. Surface-level exploration alone will not reveal everything a ruin has to offer; you need to dig into and around the structures to find hidden Chests and treasures.
The variety across 190+ ruin types means that loot ranges from basic early-game supplies to more valuable items. Underground dungeons tend to have the most rewarding loot tables given their higher risk factor. Desert ruins are also worth targeting since their relatively high spawn rate lets you chain multiple structures in a single trip.
Natural Rock Formations
In addition to man-made ruins, the mod generates natural rock formations and enhanced tree structures. Four rock variants spawn across various biomes, with some appearing in mountain and forest biomes at relatively high rates (up to 0.5% per chunk for the most common variant). These add visual variety to the landscape without necessarily containing loot, making the world feel more geologically interesting.
Enhanced tree structures and wood formations also generate, though these are among the rarest features in the mod (as low as 0.03% per chunk). These are subtle additions that most players will only notice occasionally, but they contribute to the overall sense that the terrain has more character and history than vanilla Minecraft.
Frequently Asked Questions
Does Philip's Ruins work with existing worlds?
Yes, but ruins will only generate in newly explored chunks. Any area you have already visited will not retroactively receive ruins. For the full experience, generating a new world is recommended.
Why can't I find any ruins?
Most ruins are partially or fully buried underground. They are designed to blend with the terrain, so look for subtle signs like exposed Stone Bricks or unusual block patterns near the surface. Try exploring large open biomes like Plains and Deserts where ruins are easier to spot. Also make sure you are exploring chunks that were generated after the mod was installed.
Are there ruins in the Nether?
Yes. The mod includes Nether-specific ruins that generate in Nether Wastes, Soul Sand Valley, and Crimson Forest biomes. These are surface structures in the Nether, so look for them while traveling across the Nether landscape.
What are the Dark Red Bricks and Dark Redstone blocks?
These are three custom decorative blocks added by the mod: Dark Red Bricks, Dark Redstone, and Dark Redstone Block. They appear within generated ruins and can be harvested with an Iron Pickaxe or better. They are purely decorative building blocks with no special functionality.
Does this mod affect performance or world generation speed?
The mod uses Minecraft's standard structure template system (NBT structures) with probability-based generation. Individual structure spawn rates are low (typically 0.1% to 0.5% per chunk), so the performance impact is minimal. However, having 45+ structure types all attempting to generate does add some overhead to chunk generation. On most systems this is not noticeable.
Is Philip's Ruins compatible with other structure mods?
Generally yes. The mod registers its structures through Forge's standard BiomeLoadingEvent system, which is compatible with most other structure and world generation mods. Structures from different mods may occasionally overlap in the same location, but this is rare and usually not game-breaking.