Savage & Ravage Mod Guide: New Illagers, Creepies, Relics & Raid Overhaul
Savage & Ravage overhauls Minecraft's Illager faction with five new enemies, a suite of powerful relics, and a complete rethink of raids. Expect significantly harder raid encounters, a Pillager Outpost redesign complete with a Creeper Enclosure, and new tools for players who take on the fight.
Overview
Savage & Ravage is a vanilla-styled expansion that adds five new Illager-type enemies, revamps Pillager Outpost structures, toughens Evoker and Pillager behavior, and introduces a cluster of new relics, weapons, and building materials. Every piece of new content ties directly to the Illager faction, keeping the mod cohesive and lore-friendly.
The mod's centrepiece mechanic is the Creepie, a small fast-moving sub-Creeper that can be spawned as a combat tool, crafted into throwable weapons, and even tamed to follow the player.
Creeper Spores — the item that links all of this together — can be found in the new Pillager Outpost enclosure, obtained from Griefers during raids, or harvested by killing a Creeper with an explosion. Browse every item, block, and recipe this mod adds using the tabs above.
Getting Started
- 1
Visit a Pillager Outpost
Pillager Outposts are now rebuilt with a Creeper Enclosure — a fenced pen containing Creepers, Creepies, and a Griefer guard. The outpost also contains new chests with Emeralds and mod items. This is the safest way to first encounter new enemies before a full raid hits.
- 2
Get Your First Creeper Spores
Kill a Griefer (found in outposts and raids) to collect
Creeper Spores. Alternatively, let a Creeper explode near another Creeper and kill that second Creeper with the blast — it will drop Spores. Spores are the base material for all of this mod's craftable content. - 3
Craft Your First Blast-Proof Plating
Combine a Creeper Spore with a Gold Ingot to make
Blast-Proof Plating. This is the material for the Griefer Armor set and the explosion-resistant
Blast-Proof Plates building block. Making a stack of Plating early sets up both your armor and your base defences. - 4
Trigger a Raid and Collect Relics
Raids now include all five new mob types. The Executioner drops the
Cleaver of Beheading, the Iceologer drops the
Wand of Freezing, the Trickster drops the
Mask of Dishonesty, and Evokers now drop the
Conch of Conjuring. Collecting all four unlocks the Relic Collector advancement. - 5
Build With Explosion-Resistant Materials
Craft
Blast-Proof Plates from four
Blast-Proof Plating. These blocks cannot be destroyed by TNT or Creeper explosions and are ideal for base walls and floors near Creeper-heavy zones.
Gloomy Tiles made from Stone Bricks and Phantom Membrane also make excellent decorative blocks and can be found naturally in Pillager Outposts.
New Illager Enemies
Five new hostile mobs join the Illager faction. Four appear during raids; the fifth spawns in the wild in cold biomes. Each requires a different strategy and most drop a unique item on death.
Executioner
Raids (all waves)The Executioner is a heavily armoured melee brawler that looks like a larger Vindicator. It attacks with the Cleaver of Beheading at 0.6 attacks per second — slow but devastating, dealing 12 damage (6 hearts) per hit. On higher raid waves the Cleaver gains Sharpness, increasing damage further. Any player killed by an Executioner drops their player head.
Its special attack is a ground-slam sweep that knocks back mobs in a wide area except for its direct target, making it difficult to use the environment to your advantage. Fight it one-on-one and watch for the slow wind-up — dodge sideways to avoid the slam.
Iceologer
Raids, cold biomes (spawns naturally on Ice)The Iceologer is a spellcasting Illager that attacks with two ice-based spells. Its Ice Chunk spell levitates a block of ice above the target and drops it after a brief delay, dealing 8 damage and applying Freeze. Its Ice Cloud spell flings a moving cloud of ice toward the player from close range. The Iceologer keeps its distance and tries to avoid melee contact.
Watch the sky above you during fights — the shadow of a falling Ice Chunk is your warning. Side-stepping as soon as you see the chunk being summoned is more reliable than trying to outrun it. The Iceologer is fragile with only 16 HP and no armour; ranged weapons handle it quickly.
Trickster
RaidsThe Trickster is the most disruptive raid mob. It uses two spells: a Confusion Bolt that teleports the target to a random location and applies Blindness and Weakness for several seconds, and a Rune Prison that traps a target in place for 3 seconds. It constantly tries to avoid melee range and will escape any approach.
When a projectile would kill the Trickster while it has no active totem shield, it activates a protective shield, heals to 2 HP, becomes immune to projectiles for 30 seconds, and teleports up to 32 blocks away. The shield has a 90-second cooldown before it can trigger again. If the Trickster teleports over Gloomy Tiles, those tiles transform into Runed Gloomy Tiles.
Griefer
Raids, Pillager Outpost EnclosureThe Griefer is a ranged-then-melee Illager that spawns with a supply of Creeper Spores and may wear any combination of Griefer Armor pieces. While it has Spores remaining, it throws them to spawn Creepie mobs around the target. Once its Spores run out, it enters an enraged melee phase, kicking and punching at close range.
In its ranged phase the Griefer will circle-strafe at up to 15 blocks range, spacing itself away from melee. If you see it empty-handed and charging, its Spores are depleted. Cats and Ocelots naturally attack Creepies, which helps control the spawn cloud — keeping a Cat nearby during raids is useful.
Skeleton Villager
The Skeleton Villager is a rare spawn that replaces a normal Skeleton 5% of the time. It also spawns in Abandoned Villages in place of Zombie Villagers. It uses a Crossbow and wears Villager-style clothing, making it initially easy to mistake for a friendly NPC at a distance. It fights identically to a Pillager and drops Bones, Arrows, and a Crossbow on death. Extremely rarely it spawns riding a Spider.
Creepies & Creeper Spores
Creepies are miniature Creepers that move faster than their full-size cousins but have only 5 HP (2.5 hearts) and an explosion radius of 1.2 — roughly half of a normal Creeper. By default their explosions do not destroy blocks. They grow up over time and eventually convert into full Creepers, so don't leave them unattended if block destruction concerns you.
When spawned by the player using
Creeper Spores, Creepies are semi-tamed: they follow the thrower, attack anything that attacks the owner, and charge at anything the owner hits. They will not attack their owner. Using a Dispenser to fire Spores skips this taming link and makes the Creepies hostile to everyone.
Creeper Spores can be compressed into a
Creeper Spore Sack (9 Spores in, 9 Spores out) for inventory management. They have three combat applications: Mischief Arrows that spawn a friendly Creepie at the arrow's impact point, Spore Bombs that function like TNT but spawn a Creepie swarm instead of digging a crater, and
Blast-Proof Plating used for armour and construction.
Creeper Spore Crafting
3
2
Creepies spawned by a
Spore Bomb are not tamed to anyone and will attack the player who placed it. Place Spore Bombs at a distance using a Bow-launched fire arrow to ignite them, or use a Flint and Steel on a long fuse chain first.
Relics & Weapons
Savage & Ravage adds four Uncommon-rarity special items that drop from raid enemies. Each has a unique active use and no crafting recipe — they must be earned in combat.
Relic Comparison
| Cleaver | Wand | Conch | Mask | |
|---|---|---|---|---|
| Damage | 12 (6 hearts) | 8 (4 hearts) | 6 per fang (up to 16 fangs) | None |
| Speed | 0.6 attacks/sec | 1 sec cooldown | 1 sec cooldown | Passive (sneak) |
| Durability | 459 | 250 | 375 | Low |
| Source | Executioner | Iceologer | Evoker | Trickster |
| Type | Melee weapon | Ranged tool | AOE spell tool | Helmet (stealth) |
Cleaver of Beheading
This large two-handed blade deals 12 attack damage (6 hearts) at 0.6 attacks per second, making each hit extremely weighty. Any player it kills drops their own player head — including other players in PvP. When not sprinting or jumping, the Cleaver performs a ground-slam sweep that generates earthquake particles and slows all nearby mobs except the mob directly struck. This makes it effective for isolating single targets in a crowd.
Wand of Freezing
Right-clicking while aimed at a mob (up to 16 blocks) raises an Ice Chunk above it that falls and deals 8 damage (4 hearts) while applying the Freeze effect. Right-clicking aimed at a block spawns the Ice Chunk 3 blocks above the surface for immediate impact instead of a brief delay. This lets players predict mob movement and land hits more reliably.
Conch of Conjuring
Right-clicking while looking forward fires a row of 16 Evoker Fangs up to 20 blocks ahead, each dealing 6 damage to anything in the path. Right-clicking while looking straight down fires a tight 13-fang ring around the player, useful for crowd control against swarming mobs. The Conch has a 1-second use cooldown and costs 1 durability per activation.
Mask of Dishonesty
Worn in the Helmet slot, the
Mask of Dishonesty makes the player completely invisible while sneaking — armour, held items, and all. This surpasses a standard Invisibility potion, which leaves armour particles visible. The Mask has low base durability but can be repaired with Leather.
Griefer Armor
Griefer Armor is crafted from
Blast-Proof Plating and provides the same defence as Iron Armor (15 total armour points, 1.0 armour toughness). Its unique property is Explosive Damage Reduction, a new attribute that reduces explosion damage by a percentage per piece worn.
Griefer Armor — Explosion Reduction per Piece
| Griefer Helmet | 25% explosion reduction |
| Griefer Chestplate | 30% explosion reduction |
| Griefer Leggings | 25% explosion reduction |
| Griefer Boots | 20% explosion reduction |
| Full Set | 100% — complete explosion immunity |
Griefer Armor Recipes






Explosions that the Griefer Armor reduces still deal heavy durability damage to the armour pieces. Enchanting the set with Blast Protection reverses this: instead of losing durability from explosions, the armour actually regenerates durability. This makes the full set effectively self-sustaining against explosion damage.
Blast-Proof Blocks & Gloomy Tiles
Blast-Proof Plates are building blocks crafted from four
Blast-Proof Plating in a 2x2 pattern. They are completely resistant to TNT and Creeper explosions, making them the ideal material for walls, floors, and storage rooms in explosion-prone areas. They can also be shaped into Blast-Proof Slabs and
Blast-Proof Stairs, and changing the block below a Note Block to Blast-Proof Plates alters the instrument sound.
Gloomy Tiles are a decorative stone-type block made from Stone Bricks and a Phantom Membrane. They are found naturally in Pillager Outposts and include variants: Gloomy Tile Slabs, Stairs, Walls, and
Chiseled Gloomy Tiles. A special variant, the
Runed Gloomy Tiles, can only be created by a Trickster — either when its Confusion Bolt hits a Gloomy Tile block, or when the Trickster teleports from on top of one. Runed Gloomy Tiles summon Evoker Fangs from below when stepped on, but do not trigger while Redstone-powered.
Block Recipes




12Changes to Vanilla Mobs & Mechanics
Evokers
Evokers now use a built-in totem of undying when a projectile would kill them. On activation the Evoker heals to 2 HP and gains a 30-second projectile immunity shield. After the shield expires, it enters a 90-second cooldown before it can trigger again. During the shield phase the Evoker also avoids Iron Golems. Killing an Evoker now also has a chance to drop the
Conch of Conjuring in addition to normal loot. This behaviour can be disabled in the mod config.
Pillagers
Some Pillagers now spawn as Firework Pillagers that fire Firework Rockets instead of arrows on their first shot. Pillagers also have improved crossbow AI: they actively practice their aim by shooting at Target Blocks, and striking a Target Block during this routine plays a musical note. Placing a
Gloomy Tiles or
Blast-Proof Plates block beneath a Note Block changes the instrument tone, creating new music possibilities for Pillager training ranges.
Burning Ominous Banners
Banners can now be set on fire with a Flint and Steel. An Ominous Banner burns for a few seconds and disappears. By default this is purely cosmetic, but a config option allows burning an Ominous Banner to trigger Bad Omen (instead of killing a Patrol Leader). When this option is active you have full control over when raids begin. Banners can also be placed in the Helmet armour slot to wear them like a Patrol Leader.
Configuration Options
Savage & Ravage exposes several config toggles in the mod's config file that let players tune the experience. The most important ones are listed below. All options default to enabled unless noted.
Key Config Options
| evokersUseTotems | Enable/disable Evoker totem shield mechanic |
| improvedIllagerBehavior | Enable/disable enhanced Pillager crossbow AI |
| reducedVexHealth | Enable/disable reduced Vex health |
| creepieExplosionsDestroyBlocks | Allow/deny block destruction from Creepie explosions (off by default) |
| Burning Banner Bad Omen | Control whether burning an Ominous Banner grants Bad Omen |
| Creeper Spore Cloud on Explosion | Make Creepers leave a Spore Cloud when they explode |
FAQ
How do I get Creeper Spores?
There are two sources. Kill a Griefer (found in Pillager Outposts and during raids) and it will drop
Creeper Spores. Alternatively, let a Creeper explosion kill another Creeper — that second Creeper drops Spores on an explosion-kill. This is the mechanic referenced by the 'Creepie Crawly' advancement.
How do I get the Mask of Dishonesty?
The
Mask of Dishonesty is a rare drop from the Trickster, which spawns during raids. It cannot be crafted. The Trickster also commonly drops a Totem of Undying and Emeralds, so the Mask will require killing multiple Tricksters across different raids.
Do Creepies destroy blocks when they explode?
By default, no — Creepie explosions do not destroy blocks. A config option called 'creepieExplosionsDestroyBlocks' can enable block destruction if desired. This applies to both player-summoned Creepies and those spawned by Griefers or Spore Bombs.
Why is the Trickster immune to my arrows?
The Trickster activates a 30-second projectile shield when a ranged hit would kill it (with a 90-second cooldown between uses). During this window only melee damage works. Watch for the Totem of Undying activation particle effect to know when the shield is up, then close the distance and finish it with a sword.
What are Runed Gloomy Tiles and how do I get them?
Runed Gloomy Tiles cannot be crafted directly. They form naturally when a Trickster teleports while standing on
Gloomy Tiles, or when the Trickster's Confusion Bolt projectile hits a Gloomy Tile. When stepped on they summon Evoker Fangs from below, making them a passive trap tile. Powering them with Redstone prevents them from triggering and causes them to glow continuously.
Does the Griefer Armor work with Netherite?
Griefer Armor cannot be upgraded to Netherite — it uses its own armour material and has no Netherite smithing template recipe. However, it can be enchanted at an Enchanting Table normally. For explosion immunity, the full Griefer Armor set with Blast Protection is generally sufficient and does not require Netherite.