Savage & Ravage

by TeamAbnormals, bageldotjpg35.3M

Upgrades upon Illagers and raiding, including new weapons and gear!

Savage & Ravage Mod Guide: New Illagers, Creepies, Relics & Raid Overhaul

Savage & Ravage overhauls Minecraft's Illager faction with five new enemies, a suite of powerful relics, and a complete rethink of raids. Expect significantly harder raid encounters, a Pillager Outpost redesign complete with a Creeper Enclosure, and new tools for players who take on the fight.

Overview

Savage & Ravage is a vanilla-styled expansion that adds five new Illager-type enemies, revamps Pillager Outpost structures, toughens Evoker and Pillager behavior, and introduces a cluster of new relics, weapons, and building materials. Every piece of new content ties directly to the Illager faction, keeping the mod cohesive and lore-friendly.

The mod's centrepiece mechanic is the Creepie, a small fast-moving sub-Creeper that can be spawned as a combat tool, crafted into throwable weapons, and even tamed to follow the player. Creeper SporesCreeper Spores — the item that links all of this together — can be found in the new Pillager Outpost enclosure, obtained from Griefers during raids, or harvested by killing a Creeper with an explosion. Browse every item, block, and recipe this mod adds using the tabs above.

Getting Started

  1. 1

    Visit a Pillager Outpost

    Pillager Outposts are now rebuilt with a Creeper Enclosure — a fenced pen containing Creepers, Creepies, and a Griefer guard. The outpost also contains new chests with Emeralds and mod items. This is the safest way to first encounter new enemies before a full raid hits.

  2. 2

    Get Your First Creeper Spores

    Kill a Griefer (found in outposts and raids) to collect Creeper SporesCreeper Spores. Alternatively, let a Creeper explode near another Creeper and kill that second Creeper with the blast — it will drop Spores. Spores are the base material for all of this mod's craftable content.

  3. 3

    Craft Your First Blast-Proof Plating

    Combine a Creeper Spore with a Gold Ingot to make Blast-Proof PlatingBlast-Proof Plating. This is the material for the Griefer Armor set and the explosion-resistant Blast-Proof PlatesBlast-Proof Plates building block. Making a stack of Plating early sets up both your armor and your base defences.

  4. 4

    Trigger a Raid and Collect Relics

    Raids now include all five new mob types. The Executioner drops the Cleaver of BeheadingCleaver of Beheading, the Iceologer drops the Wand of FreezingWand of Freezing, the Trickster drops the Mask of DishonestyMask of Dishonesty, and Evokers now drop the Conch of ConjuringConch of Conjuring. Collecting all four unlocks the Relic Collector advancement.

  5. 5

    Build With Explosion-Resistant Materials

    Craft Blast-Proof PlatesBlast-Proof Plates from four Blast-Proof PlatingBlast-Proof Plating. These blocks cannot be destroyed by TNT or Creeper explosions and are ideal for base walls and floors near Creeper-heavy zones. Gloomy TilesGloomy Tiles made from Stone Bricks and Phantom Membrane also make excellent decorative blocks and can be found naturally in Pillager Outposts.

New Illager Enemies

Five new hostile mobs join the Illager faction. Four appear during raids; the fifth spawns in the wild in cold biomes. Each requires a different strategy and most drop a unique item on death.

mob

Executioner

Raids (all waves)

The Executioner is a heavily armoured melee brawler that looks like a larger Vindicator. It attacks with the Cleaver of Beheading at 0.6 attacks per second — slow but devastating, dealing 12 damage (6 hearts) per hit. On higher raid waves the Cleaver gains Sharpness, increasing damage further. Any player killed by an Executioner drops their player head.

Its special attack is a ground-slam sweep that knocks back mobs in a wide area except for its direct target, making it difficult to use the environment to your advantage. Fight it one-on-one and watch for the slow wind-up — dodge sideways to avoid the slam.

Health35 HP (17.5 hearts)
Damage12 (6 hearts) with Cleaver
Armor3 points
Drops
Cleaver of Beheading~50%
Emeralds
mob

Iceologer

Raids, cold biomes (spawns naturally on Ice)

The Iceologer is a spellcasting Illager that attacks with two ice-based spells. Its Ice Chunk spell levitates a block of ice above the target and drops it after a brief delay, dealing 8 damage and applying Freeze. Its Ice Cloud spell flings a moving cloud of ice toward the player from close range. The Iceologer keeps its distance and tries to avoid melee contact.

Watch the sky above you during fights — the shadow of a falling Ice Chunk is your warning. Side-stepping as soon as you see the chunk being summoned is more reliable than trying to outrun it. The Iceologer is fragile with only 16 HP and no armour; ranged weapons handle it quickly.

Health16 HP (8 hearts)
Damage8 (4 hearts) per Ice Chunk
ArmorNone
Drops
Wand of FreezingRare
mob

Trickster

Raids

The Trickster is the most disruptive raid mob. It uses two spells: a Confusion Bolt that teleports the target to a random location and applies Blindness and Weakness for several seconds, and a Rune Prison that traps a target in place for 3 seconds. It constantly tries to avoid melee range and will escape any approach.

When a projectile would kill the Trickster while it has no active totem shield, it activates a protective shield, heals to 2 HP, becomes immune to projectiles for 30 seconds, and teleports up to 32 blocks away. The shield has a 90-second cooldown before it can trigger again. If the Trickster teleports over Gloomy Tiles, those tiles transform into Runed Gloomy Tiles.

Health24 HP (12 hearts)
DamageIndirect — debuffs and traps
Totem Shield30 sec, 90 sec cooldown
Drops
Mask of DishonestyRare
Totem of UndyingCommon
Emeralds
mob

Griefer

Raids, Pillager Outpost Enclosure

The Griefer is a ranged-then-melee Illager that spawns with a supply of Creeper Spores and may wear any combination of Griefer Armor pieces. While it has Spores remaining, it throws them to spawn Creepie mobs around the target. Once its Spores run out, it enters an enraged melee phase, kicking and punching at close range.

In its ranged phase the Griefer will circle-strafe at up to 15 blocks range, spacing itself away from melee. If you see it empty-handed and charging, its Spores are depleted. Cats and Ocelots naturally attack Creepies, which helps control the spawn cloud — keeping a Cat nearby during raids is useful.

Health25 HP (12.5 hearts)
Melee Damage5 (2.5 hearts)
Creeper Spore Stacks3–6 at spawn
Drops
Creeper Spores
Gunpowder

Skeleton Villager

The Skeleton Villager is a rare spawn that replaces a normal Skeleton 5% of the time. It also spawns in Abandoned Villages in place of Zombie Villagers. It uses a Crossbow and wears Villager-style clothing, making it initially easy to mistake for a friendly NPC at a distance. It fights identically to a Pillager and drops Bones, Arrows, and a Crossbow on death. Extremely rarely it spawns riding a Spider.

Creepies & Creeper Spores

Creepies are miniature Creepers that move faster than their full-size cousins but have only 5 HP (2.5 hearts) and an explosion radius of 1.2 — roughly half of a normal Creeper. By default their explosions do not destroy blocks. They grow up over time and eventually convert into full Creepers, so don't leave them unattended if block destruction concerns you.

When spawned by the player using Creeper SporesCreeper Spores, Creepies are semi-tamed: they follow the thrower, attack anything that attacks the owner, and charge at anything the owner hits. They will not attack their owner. Using a Dispenser to fire Spores skips this taming link and makes the Creepies hostile to everyone.

Creeper SporesCreeper Spores can be compressed into a Creeper Spore SackCreeper Spore Sack (9 Spores in, 9 Spores out) for inventory management. They have three combat applications: Mischief Arrows that spawn a friendly Creepie at the arrow's impact point, Spore Bombs that function like TNT but spawn a Creepie swarm instead of digging a crater, and Blast-Proof PlatingBlast-Proof Plating used for armour and construction.

Creeper Spore Crafting

Crafting TableShapeless
Creeper Spores3
Gold Ingot2
Blast-Proof Plating
Blast-Proof Plating
⚠️Spore Bomb Creepies Are Hostile to You

Creepies spawned by a Spore BombSpore Bomb are not tamed to anyone and will attack the player who placed it. Place Spore Bombs at a distance using a Bow-launched fire arrow to ignite them, or use a Flint and Steel on a long fuse chain first.

Relics & Weapons

Savage & Ravage adds four Uncommon-rarity special items that drop from raid enemies. Each has a unique active use and no crafting recipe — they must be earned in combat.

Relic Comparison

CleaverWandConchMask
Damage12 (6 hearts)8 (4 hearts)6 per fang (up to 16 fangs)None
Speed0.6 attacks/sec1 sec cooldown1 sec cooldownPassive (sneak)
Durability459250375Low
SourceExecutionerIceologerEvokerTrickster
TypeMelee weaponRanged toolAOE spell toolHelmet (stealth)

Cleaver of Beheading

This large two-handed blade deals 12 attack damage (6 hearts) at 0.6 attacks per second, making each hit extremely weighty. Any player it kills drops their own player head — including other players in PvP. When not sprinting or jumping, the Cleaver performs a ground-slam sweep that generates earthquake particles and slows all nearby mobs except the mob directly struck. This makes it effective for isolating single targets in a crowd.

Wand of Freezing

Right-clicking while aimed at a mob (up to 16 blocks) raises an Ice Chunk above it that falls and deals 8 damage (4 hearts) while applying the Freeze effect. Right-clicking aimed at a block spawns the Ice Chunk 3 blocks above the surface for immediate impact instead of a brief delay. This lets players predict mob movement and land hits more reliably.

Conch of Conjuring

Right-clicking while looking forward fires a row of 16 Evoker Fangs up to 20 blocks ahead, each dealing 6 damage to anything in the path. Right-clicking while looking straight down fires a tight 13-fang ring around the player, useful for crowd control against swarming mobs. The Conch has a 1-second use cooldown and costs 1 durability per activation.

Mask of Dishonesty

Worn in the Helmet slot, the Mask of DishonestyMask of Dishonesty makes the player completely invisible while sneaking — armour, held items, and all. This surpasses a standard Invisibility potion, which leaves armour particles visible. The Mask has low base durability but can be repaired with Leather.

Griefer Armor

Griefer Armor is crafted from Blast-Proof PlatingBlast-Proof Plating and provides the same defence as Iron Armor (15 total armour points, 1.0 armour toughness). Its unique property is Explosive Damage Reduction, a new attribute that reduces explosion damage by a percentage per piece worn.

Griefer Armor — Explosion Reduction per Piece

Griefer Helmet25% explosion reduction
Griefer Chestplate30% explosion reduction
Griefer Leggings25% explosion reduction
Griefer Boots20% explosion reduction
Full Set100% — complete explosion immunity

Griefer Armor Recipes

Crafting Table
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plating
Griefer Helmet
Griefer Helmet
💡Enchant With Blast Protection

Explosions that the Griefer Armor reduces still deal heavy durability damage to the armour pieces. Enchanting the set with Blast Protection reverses this: instead of losing durability from explosions, the armour actually regenerates durability. This makes the full set effectively self-sustaining against explosion damage.

Blast-Proof Blocks & Gloomy Tiles

Blast-Proof PlatesBlast-Proof Plates are building blocks crafted from four Blast-Proof PlatingBlast-Proof Plating in a 2x2 pattern. They are completely resistant to TNT and Creeper explosions, making them the ideal material for walls, floors, and storage rooms in explosion-prone areas. They can also be shaped into Blast-Proof Slabs and Blast-Proof StairsBlast-Proof Stairs, and changing the block below a Note Block to Blast-Proof Plates alters the instrument sound.

Gloomy TilesGloomy Tiles are a decorative stone-type block made from Stone Bricks and a Phantom Membrane. They are found naturally in Pillager Outposts and include variants: Gloomy Tile Slabs, Stairs, Walls, and Chiseled Gloomy TilesChiseled Gloomy Tiles. A special variant, the Runed Gloomy TilesRuned Gloomy Tiles, can only be created by a Trickster — either when its Confusion Bolt hits a Gloomy Tile block, or when the Trickster teleports from on top of one. Runed Gloomy Tiles summon Evoker Fangs from below when stepped on, but do not trigger while Redstone-powered.

Block Recipes

Crafting Table
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plating
Blast-Proof Plates12
Blast-Proof Plates

Changes to Vanilla Mobs & Mechanics

Evokers

Evokers now use a built-in totem of undying when a projectile would kill them. On activation the Evoker heals to 2 HP and gains a 30-second projectile immunity shield. After the shield expires, it enters a 90-second cooldown before it can trigger again. During the shield phase the Evoker also avoids Iron Golems. Killing an Evoker now also has a chance to drop the Conch of ConjuringConch of Conjuring in addition to normal loot. This behaviour can be disabled in the mod config.

Pillagers

Some Pillagers now spawn as Firework Pillagers that fire Firework Rockets instead of arrows on their first shot. Pillagers also have improved crossbow AI: they actively practice their aim by shooting at Target Blocks, and striking a Target Block during this routine plays a musical note. Placing a Gloomy TilesGloomy Tiles or Blast-Proof PlatesBlast-Proof Plates block beneath a Note Block changes the instrument tone, creating new music possibilities for Pillager training ranges.

Burning Ominous Banners

Banners can now be set on fire with a Flint and Steel. An Ominous Banner burns for a few seconds and disappears. By default this is purely cosmetic, but a config option allows burning an Ominous Banner to trigger Bad Omen (instead of killing a Patrol Leader). When this option is active you have full control over when raids begin. Banners can also be placed in the Helmet armour slot to wear them like a Patrol Leader.

Configuration Options

Savage & Ravage exposes several config toggles in the mod's config file that let players tune the experience. The most important ones are listed below. All options default to enabled unless noted.

Key Config Options

evokersUseTotemsEnable/disable Evoker totem shield mechanic
improvedIllagerBehaviorEnable/disable enhanced Pillager crossbow AI
reducedVexHealthEnable/disable reduced Vex health
creepieExplosionsDestroyBlocksAllow/deny block destruction from Creepie explosions (off by default)
Burning Banner Bad OmenControl whether burning an Ominous Banner grants Bad Omen
Creeper Spore Cloud on ExplosionMake Creepers leave a Spore Cloud when they explode

FAQ

How do I get Creeper Spores?

There are two sources. Kill a Griefer (found in Pillager Outposts and during raids) and it will drop Creeper SporesCreeper Spores. Alternatively, let a Creeper explosion kill another Creeper — that second Creeper drops Spores on an explosion-kill. This is the mechanic referenced by the 'Creepie Crawly' advancement.

How do I get the Mask of Dishonesty?

The Mask of DishonestyMask of Dishonesty is a rare drop from the Trickster, which spawns during raids. It cannot be crafted. The Trickster also commonly drops a Totem of Undying and Emeralds, so the Mask will require killing multiple Tricksters across different raids.

Do Creepies destroy blocks when they explode?

By default, no — Creepie explosions do not destroy blocks. A config option called 'creepieExplosionsDestroyBlocks' can enable block destruction if desired. This applies to both player-summoned Creepies and those spawned by Griefers or Spore Bombs.

Why is the Trickster immune to my arrows?

The Trickster activates a 30-second projectile shield when a ranged hit would kill it (with a 90-second cooldown between uses). During this window only melee damage works. Watch for the Totem of Undying activation particle effect to know when the shield is up, then close the distance and finish it with a sword.

What are Runed Gloomy Tiles and how do I get them?

Runed Gloomy TilesRuned Gloomy Tiles cannot be crafted directly. They form naturally when a Trickster teleports while standing on Gloomy TilesGloomy Tiles, or when the Trickster's Confusion Bolt projectile hits a Gloomy Tile. When stepped on they summon Evoker Fangs from below, making them a passive trap tile. Powering them with Redstone prevents them from triggering and causes them to glow continuously.

Does the Griefer Armor work with Netherite?

Griefer Armor cannot be upgraded to Netherite — it uses its own armour material and has no Netherite smithing template recipe. However, it can be enchanted at an Enchanting Table normally. For explosion immunity, the full Griefer Armor set with Blast Protection is generally sufficient and does not require Netherite.