Create Slice & Dice

by possible_triangle42.8M downloadsForge

Making automation for Farmers Delight more sensible

Mods1.19.xTechnologyAddonsFarmingCurseForgeSource

Create Slice & Dice Mod Guide: Automated Cutting, Cooking & Crop Growth

Create Slice & Dice bridges the gap between Create and Farmer's Delight, letting you automate food preparation with kinetic machinery. The Slicer acts as an automatic Cutting Board, the Sprinkler distributes fluids for crop growth and potion effects, and Cooking Pot recipes become heated Mixer recipes. If you run both mods, this addon is essential for a fully automated kitchen.

Overview

Create Slice & Dice is a compatibility addon that makes automation between Create and Farmer's Delight seamless. It adds two new blocks, the Slicer and the Sprinkler, along with a new fluid called Liquid Fertilizer. The mod also automatically converts Farmer's Delight Cooking Pot recipes into heated Mechanical Mixer recipes and registers all Cutting Board recipes as Slicer recipes, so your entire food production pipeline can run on Create's rotational power.

While the mod is designed primarily for Farmer's Delight, it works without it installed and also provides compatibility with Overweight Farming and Cultural Delights. You can browse all items and recipes using the tabs on this page.

Prerequisites

Create Slice & Dice requires the Create mod as its foundation. You should have a basic Create setup running before diving in: a Water Wheel or Windmill Bearing for rotational power, some Shafts and Gearboxes for power distribution, and familiarity with the Mechanical Mixer and Basin. If you also have Farmer's Delight installed (which is highly recommended), you should already have a Cutting Board and Cooking Pot to compare against the automated alternatives this mod provides.

For the Sprinkler, you will need Create's fluid handling infrastructure: Mechanical Pumps, Fluid Pipes, and Fluid Tanks. Copper Plates are required for crafting, so make sure your Mechanical Press is up and running.

Getting Started

  1. 1

    Craft Your First Slicer

    The Slicer is crafted from a Cogwheel on top, an Andesite Casing in the middle, and a Turntable on the bottom. Place it above a Belt or Basin where your food items will pass through. The Slicer needs rotational power from the top, just like a Mechanical Mixer.

  2. 2

    Insert a Tool

    Right-click the Slicer with a valid tool to load it in. By default, only Knives (from Farmer's Delight) and Axes are accepted. The tool appears visually spinning inside the machine. You can change allowed tools by modifying the sliceanddice:allowed_tools item tag with a datapack.

  3. 3

    Automate Your Cutting Board Recipes

    Feed items into a Basin beneath the Slicer using Funnels or Belts. Every Cutting Board recipe from Farmer's Delight is automatically registered as a Slicer recipe. The Slicer processes items the same way the Cutting Board does, but without any manual clicking.

  4. 4

    Set Up Heated Mixing for Cooking

    All Farmer's Delight Cooking Pot recipes are automatically converted into heated Mechanical Mixer recipes. Place a Blaze Burner under your Basin, set it to heated, and feed in the same ingredients you would use in a Cooking Pot. The Mixer handles the rest. Fluid containers in recipes (like Milk Buckets) are automatically replaced with their fluid equivalents when possible.

  5. 5

    Craft Sprinklers for Automated Farming

    The Sprinkler is crafted using 4 Copper Plates, a Fluid Pipe, and an Iron Bars. The recipe yields 3 Sprinklers. Connect them to a Fluid Pipe from above and supply them with Water, Lava, Potions, or Liquid Fertilizer to apply different effects to the area below.

The Slicer

The Slicer is the centerpiece of Create Slice & Dice. It functions like a Mechanical Mixer or Mechanical Press: place it above a Basin, supply rotational power from the top via a Shaft, and it processes items automatically. Visually, it extends a pole downward with spinning tool heads, similar to how the Mixer's whisks descend into the Basin.

Before the Slicer can operate, you must right-click it with a tool. The allowed tools are defined by the sliceanddice:allowed_tools item tag, which defaults to Farmer's Delight Knives and any Forge-tagged Axes. The tool is not consumed during processing. Once loaded, the tool spins visually on four arms inside the machine, giving a satisfying cutting animation.

Automatic Recipe Registration

The Slicer does not have its own recipe list. Instead, it scans all loaded Cutting Board recipes from Farmer's Delight at runtime and registers them as Slicer-compatible recipes. This means any Cutting Board recipe added by Farmer's Delight, its addons, or datapacks will automatically work in the Slicer without any extra configuration. The recipes also appear in JEI under the Cutting category, with the Slicer shown as a catalyst.

The Slicer pays attention to rotation direction. If you see a warning that the machine is rotating in the wrong direction, reverse the power input using a Gearbox or pair of Cogwheels.

Slicer Recipe

Slicer
Crafting Table
Cogwheel
Andesite Casing
Turntable
Slicer
Slicer
Tool Selection Matters

Different Cutting Board recipes require different tools. Some recipes need a Knife while others need an Axe. Make sure you have the correct tool loaded in the Slicer for the recipe you want to run. You can swap tools by right-clicking with a different one.

Automatic Cooking (Basin + Mixer)

Every Cooking Pot recipe from Farmer's Delight is automatically converted into a heated Mechanical Mixer recipe. This is one of the most powerful features of the mod because it lets you cook complex meals entirely with Create machinery, no Cooking Pot required. The conversion happens at runtime, so any Cooking Pot recipes from addons or datapacks are included as well.

All converted recipes require a Blaze Burner set to at least the heated level beneath the Basin. The processing time matches the original Cooking Pot cook time (typically 200 ticks, or 10 seconds). If the original recipe uses a container item like a Bowl, you need to include that container as an input ingredient in the Basin.

Fluid Container Replacement

When a Cooking Pot recipe calls for a fluid container (like a Milk Bucket), the mod intelligently replaces it with the fluid equivalent. Instead of feeding Milk Buckets into the Basin, you can pipe in Milk directly. This works by cross-referencing Create's emptying recipes to determine what fluid a container holds. This behavior is configurable and can be toggled off in the server config if you prefer to use the container items directly.

The Sprinkler

The Sprinkler is a utility block that distributes fluids in a small area below it. Connect it to a Fluid Pipe from above, supply a fluid via Mechanical Pump, and it will spray downward, applying different effects depending on which fluid you feed it. The Sprinkler is particularly useful for automated farming setups where you need crop hydration or growth acceleration without relying on weather or manual Bone Meal application.

Fluid Effects

Each fluid type produces a distinct effect when sprayed. Water makes the area below "wet," tricking the game into thinking it is raining at those positions. This is accomplished through a special invisible block called Wet Air that the Sprinkler places. Any game mechanic that checks for rain, like Cauldron filling or crop moisture, will be activated. Entities standing in the wet area will also be treated as if they are standing in rain.

Lava applies a small amount of fire damage to any entities below the Sprinkler, making it a creative (if impractical) trap or mob farm component. Potions of any type apply their effect for a short duration to entities in the area below, which opens up interesting automation possibilities like Potion of Healing for passive mob farms or Potion of Poison for mob grinders.

Liquid Fertilizer is the most impactful fluid for farming. When sprayed, it applies a Bone Meal effect to blocks in the area below, automatically accelerating crop growth. This is the key to building fully automated, weather-independent farms.

Sprinkler Recipe

Sprinkler
Crafting Table
Copper Ingot
Fluid Pipe
Copper Ingot
Copper Ingot
Iron Bars
Copper Ingot
Sprinkler3
Sprinkler
Sprinkler Placement

The Sprinkler only sprays downward in a small area. Make sure it is positioned above your crops, not to the side. The fluid pipe must connect from above. If your Sprinkler is not working, check that your Mechanical Pump is actively pushing fluid through the pipe and that the Sprinkler has a clear line below it.

Sprinkler Fluid Effects

WaterSimulates rain below (moisturizes Farmland, fills Cauldrons)
LavaDeals fire damage to entities below
PotionsApplies potion effect for a short duration to entities
Liquid FertilizerApplies Bone Meal effect to blocks below (crop growth)

Liquid Fertilizer

Liquid Fertilizer is a new fluid added by the mod. It is the key ingredient for the Sprinkler's crop growth acceleration and can be produced through several Mixer recipes depending on which mods you have installed.

The base recipe (always available) mixes Create's Tree Fertilizer with 500 mB of Water in a Mixer to produce 500 mB of Liquid Fertilizer. If you have Farmer's Delight installed, you can also mix Organic Compost with 250 mB of Water to get 250 mB of Liquid Fertilizer. With Thermal Foundation installed, Phytogro mixed with 1000 mB of Water yields 1000 mB of Liquid Fertilizer. The Phytogro recipe is the most efficient per operation since it produces the largest batch.

Liquid Fertilizer is stored in standard Create Fluid Tanks and transported through Fluid Pipes. You can collect it in a Bucket (Bucket of Liquid Fertilizer) for manual placement, though its primary use is feeding Sprinklers for automated farming.

Liquid Fertilizer Production

Tree Fertilizer
Mechanical Mixer + Basin
500 mB Waterinput
Liquid Fertilizer500 mB
Sprinkler
Crop GrowthBone Meal effect

Additional Recipes & Compatibility

Slime Ball from Dough

The mod adds a shapeless Crafting Table recipe that lets you craft a Slime Ball from Dough and Lime Dye. This is a small but useful addition for modpacks where Slime is scarce, since Dough is easy to produce in bulk with Farmer's Delight or Create's Wheat processing.

Hot Cocoa via Filling

When Farmer's Delight is installed, you can produce Hot Cocoa by filling a Glass Bottle with 250 mB of Create's Chocolate fluid using a Spout. This provides an automated alternative to the manual Cooking Pot recipe.

Overweight Farming Compatibility

If the Overweight Farming mod is installed, Create Slice & Dice adds two types of automated recipes. Waxing recipes allow a Deployer to wax overweight crops using Honeycomb, and peeling recipes let the Deployer strip waxed crops with an Axe. These recipes are also displayed in JEI for easy reference.

Cultural Delights

The mod includes a heated Mixer recipe for Creamed Corn when Cultural Delights is installed: two Corn items plus 250 mB of Milk and a Bowl, processed with heat. See the Recipes tab for the full list of cross-mod recipes.

Datapack Customization

You can customize many behaviors via item and fluid tags. Add tools to sliceanddice:allowed_tools to expand what the Slicer accepts (e.g. Shears). Add fluids to sliceanddice:moisturizing, sliceanddice:burning, or sliceanddice:fertilizer to change Sprinkler behavior. There is also a sliceanddice:fertilizer_blacklist block tag to prevent specific blocks from being affected by the fertilizer Sprinkler.

Configuration

Create Slice & Dice has both server-side and client-side configuration files. The server config controls two important gameplay settings. The Basin Cooking toggle (BASIN_COOKING) determines whether Cooking Pot recipes are automatically converted to heated Mixer recipes. If you prefer to use the Cooking Pot manually, you can disable this. The Replace Fluid Containers setting (REPLACE_FLUID_CONTAINERS) controls whether fluid containers in Cooking Pot recipes are replaced with their fluid equivalents. Turning this off means recipes will require the actual container items (e.g. Milk Buckets) instead of piped-in fluids.

Both settings are enabled by default, and for most players, the defaults are ideal. Only change them if you have specific compatibility concerns or prefer a more manual cooking workflow.

Frequently Asked Questions

Does Create Slice & Dice work without Farmer's Delight?

Yes. The mod works without Farmer's Delight installed, but you lose the automatic Cutting Board and Cooking Pot recipe conversions, which are the main features. Without Farmer's Delight, you still get the Sprinkler, Liquid Fertilizer, and the Dough-to-Slime Ball recipe. The Slicer will have no recipes to process unless another mod adds Cutting Board-style recipes.

Can I use Shears in the Slicer?

Not by default. The Slicer only accepts tools in the sliceanddice:allowed_tools tag, which includes Farmer's Delight Knives and Forge-tagged Axes. You can add Shears (or any other item) by creating a simple datapack that adds them to this tag. The mod author provides an example datapack on the CurseForge page.

Why is my Slicer not working?

Check three things: First, make sure a valid tool is loaded (right-click the Slicer with a Knife or Axe). Second, verify the rotation direction is correct. The Slicer will show a warning if it is spinning the wrong way. Third, ensure you have the correct items in the Basin below. The Slicer needs to match a valid Cutting Board recipe with the loaded tool type.

How do I make Liquid Fertilizer?

Mix Tree Fertilizer (from Create) with Water in a Mechanical Mixer and Basin. This produces Liquid Fertilizer at a 1:1 ratio with 500 mB of Water. If you have Farmer's Delight, you can also use Organic Compost with 250 mB of Water. With Thermal Foundation, Phytogro with 1000 mB of Water works as well.

Does the Sprinkler's Water mode actually hydrate Farmland?

Yes. When spraying Water, the Sprinkler places invisible Wet Air blocks that make the game think it is raining at those positions. Any mechanic that checks for rain will trigger, including Farmland hydration, Cauldron filling, and mob-specific rain behaviors. The Wet Air blocks are automatically removed when the Sprinkler stops operating.

Can I disable the automatic Cooking Pot recipe conversion?

Yes. The server config has a BASIN_COOKING setting that can be set to false to prevent Cooking Pot recipes from being registered as heated Mixer recipes. There is also a REPLACE_FLUID_CONTAINERS option if you want the conversions but prefer to use container items instead of piped fluids.

Draft preview — this guide has not been reviewed or published yet.