Tinkers' Construct Mod Guide: Custom Tools, Smelteries & Material Mastery
Tinkers' Construct completely reimagines how you craft and upgrade tools in Minecraft. Build custom Pickaxes, Swords, Hammers, and more from 27 different materials, each with unique traits. Smelt ores in a massive multi-block Smeltery, create powerful alloys like Manyullyn, and apply modifiers to fine-tune your gear. Your tools never break permanently and can be repaired and upgraded forever.
Overview
Tinkers' Construct is one of the most iconic Minecraft mods ever made, fundamentally changing how you create and interact with tools and weapons. Instead of the vanilla crafting grid approach, you build tools from individual parts, each made from a material of your choosing. Every material has different stats and a unique trait, so a Cobalt Pickaxe head paired with a Paper Tool Rod and a Knightslime Binding creates a tool with properties completely different from one made of all Iron.
The mod adds a full progression system that starts with simple wooden workstations and scales up through the Smeltery (a multi-block structure for melting ores and creating alloys) all the way to endgame materials found in the Nether. Tools never vanish when their durability runs out; they simply stop working until you repair them. You can also apply modifiers like Diamond, Redstone, and Lapis Lazuli to further customize your gear. Browse the Recipes and Items tabs above this guide to see every recipe and item the mod adds.
Getting Started
- 1
Craft Patterns and Build Your Workstations
Your first step is crafting Blank Patterns from Sticks and Planks (yields 4). Then build three key stations: the Stencil Table (
Pattern + Plank), the Part Builder (
Pattern + Log), and the Tool Station (
Pattern + Crafting Table). Place them side by side so you can swap between them using tabs without leaving the interface. Also craft a Crafting Station (a Crafting Table variant that keeps items in its grid when you walk away). - 2
Create Stencils and Tool Parts
At the Stencil Table, insert a Blank
Pattern and click the part shape you want (Pickaxe Head, Tool Rod, Binding, Sword Blade, etc.). Each click consumes one Pattern. Then take your Stencils to the Part Builder, insert a Stencil and a material (like Wood Planks, Cobblestone, or Bone), and it produces the corresponding tool part. Different materials yield parts with different stats. - 3
Assemble Your First Tool
Open the Tool Station and select the tool you want to build. You will see which parts are required in the bottom-right. A basic Pickaxe needs a Pickaxe Head, a Tool Rod, and a Binding. Place the parts in their slots and your tool is ready. The Tool Station handles basic tools: Pickaxe, Shovel, Hatchet, Mattock, Kama, Broadsword, Longsword, Rapier, and Dagger.
- 4
Build a Smeltery
To work with metals, you need a Smeltery. First craft Grout from Sand, Gravel, and Clay, then smelt it into Seared Bricks. Four Seared Bricks make a Seared Brick block. Build a hollow rectangle (minimum 3x3 interior) from Seared Bricks, place a Smeltery Controller on one wall, a Seared Tank (for lava fuel) on another, and a Seared Drain with a Faucet and Casting Table below it. Fill the Tank with Lava and you are operational.
- 5
Make Metal Casts and Upgrade Your Tools
Place a wooden tool part (like a Wood Pickaxe Head) on the Casting Table, then pour molten Gold or Aluminum Brass over it to create a reusable
Cast. Remove the wooden part, and now you can pour any molten metal into that Cast to produce parts from Iron, Cobalt, Manyullyn, and more. This opens up the entire metal tier of materials. Build a Tool Forge (from Iron Blocks and Seared Bricks) to unlock advanced multi-part tools like the Hammer, Excavator, and Lumber Axe.
You receive the
book "Materials and You" when you first spawn (configurable). If you lose it, craft one from Paper, String, and Blank Patterns. This book is your in-game reference for all materials, tool types, and crafting instructions. Additional books covering the Smeltery and advanced topics are crafted by combining a Book with Grout or pouring molten metals onto a Book in the Casting Table.
Workstations
Tinkers' Construct revolves around a set of specialized workstations, each handling a different part of the tool-making pipeline. Understanding what each one does is essential before diving into materials and modifiers.
Stencil Table
Converts Blank Patterns into specific part Stencils. Insert a
Pattern, click the part shape you want (Pickaxe Head, Sword Blade, Tool Rod, etc.), and out comes a Stencil for that shape. Store your Stencils in a Pattern Chest placed adjacent to the Stencil Table for easy access.
Part Builder
Takes a Stencil and a raw material to produce a tool part. This only works with non-metal materials (Wood, Stone, Bone, Cactus, Flint, etc.). Metal parts require the Smeltery's casting system instead. Attach a
Pattern Chest to the side for quick Stencil swapping.
Tool Station and Tool Forge
The Tool Station assembles basic tools from their component parts. Select a tool type from the left panel, place the required parts in the slots, and the finished tool appears in the output. The Tool Forge is an upgraded version crafted from Iron Blocks and Seared Bricks that unlocks advanced broad tools: Hammer, Excavator, Lumber Axe, and Scythe. Both stations also handle tool repair (insert the tool and matching material) and part swapping.
Crafting Station
A vanilla Crafting Table replacement that keeps items in its grid when you close the GUI. Place it next to a Chest and you can access the Chest's contents from within the crafting interface, making bulk crafting far more convenient. When placed adjacent to other Tinkers stations, you can tab between them seamlessly.
The Smeltery
The Smeltery is a multi-block structure that melts ores into molten metal, creates alloys, and casts metal tool parts. It is the gateway to all metal materials and the mid-game backbone of Tinkers' Construct.
Building the Smeltery
The Smeltery must be a hollow rectangular structure built entirely from Seared blocks (Seared Bricks, Seared Glass, Seared Tanks, etc.). The minimum interior size is 3x3x1, and you can scale it up for more capacity. You need a floor, walls, and no gaps in the structure. Place a Smeltery Controller on any wall block; it will highlight invalid blocks in red if the structure is not formed correctly. You also need at least one Seared Tank filled with Lava as fuel, and a Seared Drain with a Faucet attached for pouring molten metal into a Casting Table or Casting Basin below.
Casting System
The Casting Table produces small items (tool parts, ingots, nuggets) while the Casting Basin produces blocks. To make reusable Casts, place a wooden tool part on the Casting Table and pour Gold or Aluminum Brass over it. The wooden part is consumed, leaving behind a gold
Cast imprinted with that shape. You can then pour any molten metal into the Cast to produce parts of that type. Clay can also be used for single-use Sand Casts if you are short on Gold.
Ore Processing
The Smeltery doubles your ore output by default (configurable via the oreToIngotRatio setting, default 2.0). Tossing one Iron Ore into the Smeltery yields enough molten Iron for 2 ingots, making it strictly better than a Furnace for processing ores. Every block of smeltery interior adds capacity for storing more molten metal simultaneously.
Entity Melting
Mobs that fall into the Smeltery take 2.0 damage from the molten metal and produce specific fluids. Iron Golems yield 18 mB of Molten Iron, Snowmen produce 100 mB of Water, and Villagers produce 6 mB of Molten Emerald. Most living entities produce Blood, which is used in the Pig Iron alloy recipe. This mechanic is both a defense system and a resource generator.
The Smeltery automatically alloys compatible metals when they are both present. If you toss Cobalt and Ardite ore in together, they will combine into Manyullyn whether you wanted that or not. To keep metals separate, either use separate Smelteries or pour out one metal completely before adding another. JEI (Just Enough Items) shows all alloy combinations and ratios.
Tools and Weapons
Every Tinkers' tool is made from parts, and every part contributes its material's stats and traits to the final tool. The head determines mining speed, attack damage, durability, and harvest level. The handle provides a durability multiplier and bonus durability. The extra/binding piece adds flat bonus durability. Understanding this system is key to crafting the perfect tool for any job.
Basic Tools (Tool Station)
The Pickaxe is your standard mining tool with a 1.0x durability modifier and 1.2 attack speed. The Shovel digs dirt-type blocks with 0.9 attack and can create Grass Paths by right-clicking. The Hatchet chops wood and strips logs. The Mattock combines axe and shovel functionality into one tool, great for early game when you want to save inventory space.
The Kama is a farming tool that harvests mature crops with right-click and auto-replants them. It also functions as Shears. The Broadsword has 1.1x durability, +1.0 attack bonus, and 1.6 attack speed with an AOE knockback sweep. The Longsword trades some speed (1.4 attack speed) for +1.1 attack and a dash ability on right-click. The Rapier is the fastest melee weapon with armor-piercing capabilities.
Broad Tools (Tool Forge)
These advanced tools require the Tool Forge and use 3-4 parts each. The Hammer mines a 3x3 area and has 2.5x durability modifier, 1.2 attack, 0.8 attack speed, and bonus damage against undead (making it a solid weapon against Skeletons and Zombies). Its mining speed is reduced to 0.4x base to compensate for the 3x3 area. The Excavator is the Hammer equivalent for dirt and gravel, clearing a 3x3 area with 1.75x durability and 0.28x mining speed.
The Lumber Axe is a tree-felling monster with 2.0x durability and 1.5x knockback. It detects connected log blocks and breaks entire trees in one chop. The Scythe has 2.2x durability and harvests crops in a 3x3x3 area while also functioning as an AOE combat weapon with 0.75 attack damage and 0.9 attack speed. The Cleaver is a high-damage, slow-swinging sword with built-in Beheading, giving it a chance to sever mob heads on kill.
Ranged Weapons
Tinkers' adds customizable ranged options as well. The Shortbow and Longbow use limb materials for draw speed and range, bowstring materials for durability, and fire custom Arrows or Bolt Cores. Arrow Shafts can be made from Wood (1.0 speed), Bone (0.9 speed, +5 accuracy), Blaze Rods (0.8 speed, +3 accuracy), or Reeds (1.5 speed, +20 accuracy). Fletchings from Feathers, Leaves, or Slime Leaves affect accuracy and projectile speed.
Materials and Traits
Tinkers' Construct includes 27 materials, each with unique stats across four categories: Head (durability, mining speed, attack, harvest level), Handle (durability multiplier, bonus durability), Extra (bonus durability), and optionally Bow stats. Every material also has one or more special traits that activate when used in a tool part.
Early Game Materials
Wood (35 durability, 2.0 speed, 2.0 attack, harvest 0) has the Ecological trait, slowly repairing itself over time. It is your starting material with a 1.0x handle modifier. Stone (120 durability, 4.0 speed, 3.0 attack, harvest 1) is the cheapest upgrade, carrying the Cheapskate trait on heads and Cheap on handles. Flint (150 durability, 5.0 speed, 2.9 attack, harvest 1) grants Crude, which increases damage against unarmored targets. Bone (200 durability, 5.09 speed, 2.5 attack, harvest 1) offers Splintering on heads and is a solid early option with a 1.1x handle modifier and +50 handle durability.
Specialty Materials
Cactus (210 durability, 4.0 speed, 3.4 attack, harvest 1) is Prickly and Spiky, dealing damage to attackers when used as a weapon. Paper (12 durability, 0.51 speed, 0.05 attack, harvest 0) is terrible for heads but invaluable for handles and bindings because the Writable trait adds an extra modifier slot. Sponge (1050 durability, 3.02 speed, 0.0 attack, harvest 0) has the Squeaky trait, which prevents tools from dealing damage but grants exceptional durability. Firewood (550 durability, 6.0 speed, 5.5 attack, harvest 0) applies the Autosmelt trait, automatically smelting mined blocks into their furnace output.
Slime Materials
Slime (Green) (1000 durability, 4.24 speed, 1.8 attack) and Blue Slime (780 durability, 4.03 speed, 1.8 attack) both carry their respective Slimey trait, which has a chance to spawn a Baby Slime when you mine or attack. Knightslime (850 durability, 5.8 speed, 5.1 attack, harvest 3) is an alloy with Crumbling on heads and Unnatural on other parts, making it mine faster on blocks below its harvest level. Magma Slime (600 durability, 2.1 speed, 7.0 attack) grants Superheat on heads, which auto-smelts with the added benefit of being Flammable, setting targets on fire.
Metal Materials
Iron (204 durability, 6.0 speed, 4.0 attack, harvest 2) is your first metal with the Magnetic trait, pulling dropped items toward you. Copper (210 durability, 5.3 speed, 3.0 attack, harvest 1) has Established, gaining bonus experience from mining. Bronze (430 durability, 6.8 speed, 3.5 attack, harvest 2) carries Dense, reducing durability loss at lower durabilities. Steel (540 durability, 7.0 speed, 6.0 attack, harvest 3) has Sharp on heads and Stiff on other parts.
Nether Materials
Cobalt (780 durability, 12.0 speed, 4.1 attack, harvest 4) is the fastest mining material in the mod, found as Cobalt Ore in the Nether. Its Momentum trait increases mining speed the longer you mine continuously. Ardite (990 durability, 3.5 speed, 3.6 attack, harvest 4) also spawns in the Nether and carries Stonebound, which increases mining speed as durability decreases. It has the highest base durability of any natural ore material with a 1.4x handle modifier but -200 handle durability. Manyullyn (820 durability, 7.02 speed, 8.72 attack, harvest 4) is the ultimate alloy of Cobalt and Ardite, dealing the highest attack damage in the mod. Its Insatiable trait increases damage with consecutive hits on the same target, while Coldblooded deals bonus damage to full-health enemies.
Key Material Comparison (Head Stats)
| Iron | Cobalt | Ardite | Manyullyn | Knightslime | |
|---|---|---|---|---|---|
| Durability | 204 | 780 | 990 | 820 | 850 |
| Mining Speed | 6.0 | 12.0 | 3.5 | 7.02 | 5.8 |
| Attack | 4.0 | 4.1 | 3.6 | 8.72 | 5.1 |
| Harvest Level | 2 | 4 | 4 | 4 | 3 |
| Handle Modifier | 0.85x | 0.9x | 1.4x | 0.5x | 0.5x |
| Trait (Head) | Magnetic | Momentum | Stonebound | Insatiable | Crumbling |
Obsidian (harvest level 4, 7.07 speed, 4.2 attack) can mine anything Cobalt can and has the Duritos trait. It is obtainable earlier than Cobalt if you can get to lava. Prismarine (430 durability, 5.5 speed, 6.2 attack) has the Jagged trait, dealing more damage as durability decreases, and Aquadynamic, mining faster underwater. Both are strong mid-game options.
Alloys
The Smeltery automatically combines compatible molten metals into alloys. These alloys unlock materials that cannot be found naturally and often have superior stats or unique traits.
Key Alloy Recipes
Manyullyn is the crown jewel: equal parts Molten Cobalt and Molten Ardite (1:1 ratio, 2 units each yields 2 units of Manyullyn). This is the highest-damage material in the mod at 8.72 attack. Knightslime combines 72 units of Molten Iron, 125 units of Purple Slime, and 144 units of Seared Stone, yielding 72 units of Knightslime. It has harvest level 3 and the powerful Unnatural trait. Pig Iron requires 144 units of Molten Iron, 40 units of Blood (from entity melting), and 72 units of Molten Clay, yielding 144 units of Pig Iron. It grants the Tasty trait, letting you eat your tools when hungry.
Bronze is 3 parts Copper to 1 part Tin, yielding 4 units. Electrum is equal parts Gold and Silver, with exceptionally fast 12.0 mining speed but only 50 durability. Aluminum Brass (1 Copper + 3 Aluminum = 4 units) is used for making reusable Casts, a cheaper alternative to Gold. If the Obsidian alloy config is enabled (default: true), you can also create Obsidian from 125 mB Water + 125 mB Lava = 36 mB Molten Obsidian.
Manyullyn Creation Pipeline
Modifiers
Once you have built a tool, you can improve it with modifiers. Each tool has a limited number of modifier slots (default 3, plus bonus slots from Paper or other sources). Modifiers are applied at the Tool Station or Tool Forge by placing the tool alongside the modifier item.
Essential Modifiers
Diamond adds +500 durability, +1 harvest level (max 3), +1.0 attack damage, and +0.5 mining speed. This is one of the best universal modifiers and should be applied to almost every tool. Emerald adds +50% of your tool's base durability and +1 harvest level (max 2). It scales better on already-durable tools. Reinforced (crafted from Obsidian and other materials) can be applied up to 5 times, each level giving a 20% chance to negate durability loss. At level 5, the tool becomes completely Unbreakable.
Haste (Redstone) increases mining speed for tools and attack speed for weapons, stackable up to 5 levels. Luck (Lapis Lazuli) applies Fortune to mining tools and Looting to weapons, up to level 3 (requires 60 Lapis per level). Sharpness (Quartz) increases attack damage. Fiery (Blaze Powder) sets targets on fire, with damage and duration scaling by level. Knockback (Pistons) increases knockback on hit. Silk Touch (crafted Silky Jewel from Gold, Emerald, and String) makes tools drop the block itself rather than its item form.
Slime Islands and World Generation
Tinkers' Construct adds floating Slime Islands that generate in the Overworld and Nether. Overworld Slime Islands appear in all biomes (excluding the Nether and End by default) at a rate of approximately 1 per 730 chunks. They are made of Slime Dirt and Slime Grass and contain Congealed Slime blocks, Slime Trees, and Slime Vines. Blue Slime mobs spawn on these islands.
The slime found on these islands comes in multiple colors: Green, Blue, and Purple. Blue Slime Balls are used for Blue Slime tool parts and Knightslime alloy recipes. Purple Slime comes from Purple Slime Vines. Nether Magma Islands generate at Y=31, floating in lava, and contain Magma Slime materials along with Blood Slime fluid pools.
Nether Ores
Cobalt Ore and Ardite Ore both generate in the Nether with a configurable spawn rate (default 20 for both). You need a tool with harvest level 4 to mine them, which means you need either an Obsidian Pickaxe head or the Diamond modifier applied to a harvest level 3 tool. Bring plenty of supplies and build a safe mining platform; the Nether is dangerous, and these ores generate among lava lakes and hostile mobs.
Craft
Slime Boots from Slime Balls and Congealed Slime to negate all fall damage and bounce when landing. Pair them with a
Slimesling (String + Slime Balls + Congealed Slime) which launches you in the opposite direction from where you fire it. Together, they make a powerful early-game traversal combo that rivals Elytra for short-range travel.
Gadgets and Extras
Beyond tools and the Smeltery, Tinkers' Construct adds several useful utility items and decorative blocks.
Drying Rack
The Drying Rack is a simple block that slowly converts items over time. Its most useful recipe is drying Rotten Flesh into Leather (when the leatherDryingRecipe config is enabled), which makes early-game Leather much easier to obtain. Place items on the rack and wait for the timer to complete.
Throwballs
Glowballs (Snowball recipe with Glowstone) and Efln Balls (Flint + Gunpowder) are throwable projectiles. Efln Balls function like weaker TNT that can be thrown, making them useful for quick demolition work without the risk of a full TNT explosion.
Decorative Blocks
The mod adds Brownstone (multiple variants including brick, paver, road, and creeper patterns), Dried Clay bricks and blocks, Seared Stone variants (with stairs and slabs), and Clear Glass (a glass variant without the grid lines). Firewood and Lavawood are also available as decorative building materials with their respective stair and slab variants.
Piggybackpack
Crafted using Pig Iron and a Saddle, the
Piggybackpack lets you carry mobs on your head. This is both entertaining and practical for transporting villagers or animals without leads. Pig Iron tools also have the Tasty trait, which lets you nibble your tool like food when hungry, consuming some durability to restore hunger.
Configuration Options
Tinkers' Construct has a comprehensive config file that lets you tune many aspects of the mod. The most impactful setting is oreToIngotRatio (default 2.0), which controls how many ingots the Smeltery produces per ore. Setting it to 1.0 makes the Smeltery match vanilla Furnace output, while higher values increase the bonus.
World generation is fully configurable: genSlimeIslands (default true) toggles Overworld Slime Island generation, genCobalt and genArdite (both default true) control Nether ore generation, and cobaltRate/arditeRate (both default 20) set the vein frequency. Other useful options include spawnWithBook (gives players the Materials and You
book on first join), obsidianAlloy (allows creating Obsidian from Water + Lava in the Smeltery), and claycasts (enables single-use Clay Casts as a cheaper alternative to Gold Casts).
Material Trait Quick Reference
| Ecological (Wood) | Slowly repairs tool over time |
| Magnetic (Iron) | Pulls nearby dropped items toward you |
| Momentum (Cobalt) | Mining speed increases the longer you mine |
| Stonebound (Ardite) | Mining speed increases as durability decreases |
| Insatiable (Manyullyn) | Damage increases with consecutive hits on same target |
| Coldblooded (Manyullyn) | Bonus damage to full-health enemies |
| Writable (Paper) | Adds +1 modifier slot per Paper part |
| Autosmelt (Firewood) | Mined blocks drop their smelted form |
| Tasty (Pig Iron) | Eat your tool when hungry (costs durability) |
| Unnatural (Knightslime) | Mines faster on blocks below its harvest level |
| Dense (Bronze) | Less durability lost at lower durability values |
| Squeaky (Sponge) | Tool deals zero damage (but has high durability) |
Frequently Asked Questions
My tool broke, is it gone forever?
No. Tinkers' tools never disappear when durability reaches zero. The tool simply stops working and appears broken in your inventory. Take it to a Tool Station and add material matching the head part to repair it. You can repair indefinitely without losing modifiers or traits.
Can I enchant Tinkers' Construct tools?
No. Tinkers' tools cannot be enchanted at an Enchanting Table. Instead, you use the modifier system. Modifiers like Luck (Lapis) replicate Fortune/Looting, Haste (Redstone) replaces Efficiency, Fiery (Blaze Powder) replaces Fire Aspect, and Reinforced (5 levels) can make tools Unbreakable, which is better than Unbreaking III.
How do I mine Cobalt and Ardite Ore?
Both require harvest level 4. The easiest way is to make a Pickaxe with an Obsidian head (harvest level 4) from the Part Builder. Alternatively, apply the Diamond modifier to any harvest level 3 tool (like Steel or Knightslime) to boost it to level 4. Both ores generate throughout the Nether.
What is the best material for each tool type?
For mining tools, Cobalt heads (12.0 speed) with Paper handles (extra modifier) are the speed meta. For weapons, Manyullyn heads (8.72 attack) are unmatched for raw damage. For durability, Ardite or Bone handles are strong (1.4x and 1.1x multipliers respectively). Electrum heads offer blazing 12.0 mining speed but only 50 durability, making them a glass-cannon option. Mix and match for your playstyle.
Does Tinkers' Construct require any other mods?
Yes, it requires Mantle (by the same team, SlimeKnights). Mantle is a library mod that provides shared code. JEI (Just Enough Items) is also strongly recommended as it shows all recipes, alloy ratios, and smelting temperatures, making the mod much easier to navigate.
Why is my Smeltery not forming?
The Smeltery must be a complete hollow rectangle with no gaps. Common issues: missing corner blocks on the floor, non-Seared blocks mixed in, gaps in the walls, or no ceiling. The Smeltery Controller highlights invalid blocks in red when you right-click it. Make sure you have at least one Seared Tank with Lava fuel. The minimum interior is 3x3, and the structure must have a floor, walls, and a ceiling layer.