The Graveyard Mod Guide: Structures, Mobs, Boss Fight & Ghouling Companion
The Graveyard transforms Minecraft's overworld into a haunted landscape filled with eerie structures, hostile undead, and one of the most elaborate boss fights in any exploration mod. From small roadside graves to sprawling crypts buried underground, every structure tells a story. At the center of it all is the Corrupted Champion — a three-phase lich boss that requires careful preparation and nerves of steel to defeat.
Overview
The Graveyard adds a full suite of themed content centered around death,
corruption, and the undead. The mod introduces eleven structure types, eight hostile mobs, one summoned companion, a multi-phase boss, a new crafting material, and dozens of decorative blocks. You can explore all items and recipes using the Items and Recipes tabs above.
Progression through the mod follows a natural path: find graves and graveyards for early loot and
Corruption, work through medium and large graveyards for better gear, then hunt down the three Ominous Bone Staff Fragments to unlock the Corrupted Champion boss fight. Defeating the boss rewards you with a Bone Staff that lets you summon a loyal Ghouling companion.
The mod includes a detailed config file at .minecraft/config/graveyard that lets you adjust structure frequency, mob spawn weights, boss stats, and the Horde event. Nearly every feature can be tuned or disabled.
Getting Started
- 1
Collect Corruption from Early Graves
Small Graves generate frequently while exploring forests, plains, and deserts. Right-click the Coffins buried beneath each gravestone to open them like chests. Ghouls, Revenants, and Skeleton Creepers will drop
Corruption when killed. Collect as much Corruption as you can — it is the mod's core crafting material. - 2
Craft Dark Iron Ingots
Combine one
Corruption with one Iron Ingot in a Crafting Table to produce a
Dark Iron Ingot. This material is used for everything from Coffin hinges to
Dark Iron Bars, Doors, and Trapdoors. Stocking up on Dark Iron Ingots early opens most of the mod's crafting recipes. - 3
Find a Medium or Large Graveyard
Medium and Large Graveyards are the best early-game loot sources. They contain Coffins, Sarcophagi, Urns, and hidden chests. Sarcophagi consistently yield better loot than regular Coffins — always prioritize them. Bring torches and armor: Ghouls and Revenants spawn directly inside these structures.
- 4
Locate the Ruins and Collect Staff Fragments
Three Ruins variants spawn in forest biomes: a Broken Tower, a Bloody Hill, and a Campsite. Each contains one of the three Ominous Bone Staff Fragments (upper, middle, and lower). If you cannot find all three Ruins, the Nameless Hanged NPC at the Dead Tree structure sells each fragment for 64
Corruption. - 5
Prepare for the Boss Fight
Before summoning the Corrupted Champion, craft or loot a
Bone Dagger from an Acolyte. Hold a Glass Bottle in your offhand and kill Villagers with the Bone Dagger until you fill a
Vial of Blood. Find the Lich Prison — a floating island above oceans — and wait for nighttime before beginning the ritual.
Core Crafting Materials



Structures
The Graveyard adds eleven structure types, ranging from single graves to massive underground labyrinths. Each structure contains Coffins and Sarcophagi that function as chests, and many hold hidden secrets, lore books, and rare loot. Sarcophagi always yield better loot than Coffins — make a habit of checking them first.
Small Graves
The most common structure in the mod. Small Graves appear in five biome-specific variants: plains, forest, mushroom island, desert, savanna, and mountain. They range from a single gravestone with a buried Coffin to multi-block arrangements with Sarcophagi and
Ceramics blocks. Mountain variants can contain Amethyst nodes. Break Ceramics blocks to collect seeds, minerals, or mob drops.
Small Graveyard
A small cemetery with multiple Graves, Coffins, a chest, an anvil, and a mob spawner. It generates in two layouts — rectangle and L-shape. The L-shaped variant also contains
Ceramics and Urns, with one Urn hidden inside a tree that holds decent treasure. Seven biome variants exist. This structure is uncommon but not rare.
Desert Graveyard
A desert-only variant of the small graveyard built from Sandstone. Slightly larger than the standard version with two Husk spawners below the surface, buried Coffins requiring one block of digging to access, a
Sarcophagus, Urns, and a Lodestone. Only spawns in Desert biomes, making it harder to find than its forest equivalent.
Medium Graveyard
A significant structure that comes in two layouts. The brick-walled variant surrounds a Minecraft temple with many Graves,
Ceramics, chests, and a lore book at the entrance — read it for disturbing story context. The second layout includes a village church with a mausoleum, Wither Roses, and a Wither Skeleton Skull. Both variants spawn Ghouls and Revenants directly at the site.
Large Graveyard
The most expansive graveyard structure, generating in taiga and snowy taiga biomes as a jigsaw structure — no two are identical. Large Graveyards contain skeleton and zombie spawners hidden beneath large Graves, a working Guillotine, flower beds, a Wither Skeleton Mill filled with spawners and loot, and a campsite. One variant includes a basement section accessible via stairs with a Wither Skeleton spawner and extra loot. Glazed Urns hidden in moss piles and ponds often contain valuable items.
Haunted House
A multi-story house that is one of the best loot structures in the mod. The second floor has a bedroom with a hidden lever behind an armor stand that reveals a chest. A second hidden chest sits beneath the stairs to the balcony. The attic contains an Acolyte spawner and more treasure. The basement holds additional loot and spawners with imprisoned Villagers. Expect heavy Acolyte resistance throughout.
The Crypt
The most dangerous and rewarding structure in the mod. The Crypt is a massive, procedurally generated underground labyrinth found in Dripstone Caves and Lush Caves biomes. It contains Corrupted Pillager, Corrupted Vindicator, and Acolyte spawners, a library with Amethyst, a smeltery room, an arena with four spawners, and an End Crystal in the central hall. Most importantly, every Coffin and
Sarcophagus in the Crypt has a 20% chance to spawn a Wraith when opened.
Ruins, Dead Tree, and Other Structures
Ruins spawn in three variants in forest biomes, each containing one
Ominous Bone Staff Fragment and a lore book. The Dead Tree structure spawns in dark forests and swamps — climb it to find hidden Urns with Diamonds and Enchanted Books. The Nameless Hanged NPC here trades staff fragments for 64
Corruption each, but only trades at night. The Lich Prison is a large floating island above frozen and deep oceans — look skyward when sailing. The
Altar structure in snowy plains and ice spikes biomes contains Dark Iron blocks and skeleton decorations. The Memorial Tree, Giant Mushroom, and Mushroom Grave are smaller structures worth looting for their hidden Urns.
Always check inside trees in graveyard structures — Urns are frequently hidden in tree trunks or near the top, holding some of the best non-boss loot in the mod. In Large Graveyards, also check moss piles and pond floors for buried Glazed Urns.
Mobs
The Graveyard adds eight hostile mobs and two passive ones. Four hostile mobs spawn naturally in the world; the rest are confined to specific structures or spawned via events. Each mob has configurable spawn behavior in the config file.
Naturally Spawning Mobs
| Ghoul | Revenant | Nightmare | Skel. Creeper | |
|---|---|---|---|---|
| HP | 20 (10 hearts) | 25 (12.5 hearts) | 45 (22.5 hearts) | 22 (11 hearts) |
| Damage | 4 (2 hearts) | 3.5 (1.75 hearts) | 10 (5 hearts) | 40+ (explosion) |
| Armor | 3 | 2 | 3 | 0 |
| Burns in Sun | Yes | Yes | No | No |
| Detection | 35 blocks | 35 blocks | Triggered by eye contact | Standard |
| Drops | Rotten Flesh, Corruption | Bones, Corruption | 1-3 Corruption | Bones, Corruption |
Ghoul
The Ghoul is a deformed undead that comes in eight color variants. It is fast and will roar when aggro'd, alerting nearby Horde mobs within 45 blocks to its target. The Ghoul slows itself slightly during its rage animation but compensates by alerting the whole graveyard. Expect multiple Ghouls to pile on once one spots you.
Nightmare
The most dangerous naturally-spawning mob. The Nightmare is immune to projectiles and water, and will teleport behind you when looked at, inflicting 4 seconds of Blindness. Despite dealing 10 damage per hit (5 hearts), it is slow — kite it from a distance using a sword or axe rather than engaging in close quarters. It will lose interest if the player moves far enough away.
Skeleton Creeper
Faster than a normal Creeper, and its explosion does not destroy blocks — instead it blinds all nearby players for 5 seconds. Its explosion deals 40+ damage at point-blank range, more than a standard Creeper. Treat it like a priority target in group encounters; getting blinded mid-fight with Ghouls around is dangerous.
Structure-Only Mobs
The Reaper (20 HP, 4 damage) floats in the sky and only spawns naturally in one specific biome, but can appear in graveyards. It drops Soul Sand and
Corruption. The Wraith (27.5 HP, 6.5 damage) only appears when opening a Coffin or
Sarcophagus in the Crypt — each has a 20% chance to spawn one. Wraiths burn in sunlight and drop nothing. The Acolyte (24 HP, 9 damage via its
Bone Dagger) is a dangerous cultist that spawns in Large Graveyards, the Haunted House, and the Crypt, and has roughly a 10% chance to drop a Bone Dagger. Corrupted Pillagers and Corrupted Vindicators (both 24 HP, 5 damage) are fast undead illagers found only in the Crypt.
The Horde Event
Every 24,000 ticks (20 minutes) at night, there is a chance for a Horde to spawn. A Horde is a large group of up to 40 Ghouls, Revenants, and Undead Illagers that converge on the player's location with one goal. The event can spawn at your base, not just in graveyard biomes.
The Horde size, frequency, and composition are all configurable. For players who want a more peaceful experience, the Horde event can be disabled entirely in the config. For those who want more challenge, the group size and spawn frequency can be increased significantly.
The Horde can spawn near your base even if you have lit it up. Keep good armor, weapons, and torches ready at night. A full Horde of 40 undead at once is lethal for players in early-game gear.
Key Materials and Crafting
Corruption
Corruption is the mod's primary currency and crafting material. It drops from Ghouls, Revenants, Skeleton Creepers, Nightmares, Reapers, Corrupted Illagers, and Acolytes. It is also found directly in graves. Corruption has two uses: crafting Dark Iron Ingots and trading with the Nameless Hanged NPC for Ominous Bone Staff Fragments (64 Corruption per fragment).
Dark Iron Ingot
Crafted by combining one
Corruption with one Iron Ingot. Dark Iron Ingots are the building block of the mod's functional items: all Coffin variants require one per recipe, and the
Sarcophagus,
Dark Iron Bars,
Dark Iron Door,
Dark Iron Trapdoor,
Candle Holder,
Fire Brazier, and
Soul Fire Brazier all rely on it. Stockpile before building.
Bone Dagger
The only weapon the mod adds. It deals 5 attack damage at 2 attack speed with 131 durability, making it weaker than a stone sword but still enchantable. Its main purpose is ritual use: it is required to fill the
Vial of Blood for the boss summoning. Craft it from three Bones in a column, or loot it from Acolytes.
Storage Containers










Summoning the Corrupted Champion
The Corrupted Champion is the entombed remnant of a hero fallen to
corruption, wielding a bone staff crafted from the bones of its victims. Summoning it requires significant preparation and a deliberate ritual — it cannot be triggered by accident.
Summoning Ritual
- 1
Gather the Three Ominous Bone Staff Fragments
Find all three Ruins variants in forest biomes: the Broken Tower holds the upper fragment, the Bloody Hill holds the middle fragment, and the Campsite holds the lower fragment. Alternatively, purchase all three from the Nameless Hanged at the Dead Tree for 64
Corruption each — visit at night to trade. - 2
Fill the Vial of Blood
Hold a Glass Bottle in your offhand and kill Villagers using a
Bone Dagger. Each kill fills the vial further. Continue until the
Vial of Blood is completely full. This is a dark ritual — the mod's lore is built around the moral weight of these actions. - 3
Find the Lich Prison
The Lich Prison is a large floating island hovering hundreds of blocks above frozen and deep oceans. Look skyward when sailing — it is easy to miss. The island contains an
Altar at its center flanked by large black Corrupted Deepslate blocks that mark where the staff fragments must be placed. - 4
Place the Staff Fragments at Night
Wait until nighttime. Place the three Ominous Bone Staff Fragments on the large dark Corrupted Deepslate blocks in front of the
Altar — from upper to lower. The placement spots are visually distinct and should stand out. Once all three are in place, right-click the Altar with the full
Vial of Blood to begin the fight.
Corrupted Champion
Lich Prison, above Frozen/Deep OceansA three-phase boss with custom animations, boss music, and a fully configurable fight. One of the most complex boss encounters available in a vanilla-style exploration mod.
The Boss Fight: Three Phases
Phase 1 — Spell Phase
The Corrupted Champion starts with 400 HP (200 hearts), 30 attack damage (15 hearts), and 14 armor. In this phase it wears its coat and relies on magic attacks: Bone Vortex Attack, Skull Cast Attack, Levitation Spell, Falling Corpses Spell, Summon Minions Spell, and the Labyrinth Heal Attack. During certain spells, an immunity disc surrounds the boss — you cannot deal damage through it. Stop attacking and wait for the disc to drop before resuming.
The Labyrinth Heal Attack is a heal that restores the boss's health if not interrupted. Stay aggressive when the disc is down and interrupt heals when possible. The boss summons Ghouls as minions during this phase — kill them quickly so they do not pile up. Use the stone pillars on the island as cover when dodging spells.
Phase 2 — Hunt Phase
At 200 HP (100 hearts) remaining, the coat comes off and the Champion enters Hunt Phase. The boss becomes completely immune to damage during this phase. It will blind you and teleport you to a random location. Your only goal is to survive. When you hear a loud cracking sound while blinded, the Champion has found you — run immediately. After 800 ticks (40 seconds), the hunt ends and you can attack again.
Phase 2 damage jumps to 70 (35 hearts), which will instantly kill most players without Protection IV armor. Drinking milk removes the Blindness effect and lets you see the Champion approaching. Using a Boat on the open island floor gives you faster movement during the blind sprint.
Phase 3 — Deformation Phase
Once the hunt ends, the Champion enters its final form. It is slower and weaker, but the fight is not over — even fully draining the staff's
corruption does not end it immediately. Push through to the end. A bow works well here since the boss is slow. Upon death, it drops one of five Bone Staff variants.
The Ghouling Companion
Defeating the Corrupted Champion drops one of five Bone Staff variants:
Staff of Zatraq'gul (white),
Staff of Nortoq'gul (black),
Staff of Azrata'gul (red),
Staff of Mynakta'gul (cyan), or
Staff of Xaphnok'gul (purple). The staff variant is cosmetic — all five summon the same Ghouling companion.
The Bone Staff is permanently bound to the first player who uses it. In multiplayer, decide ahead of time who will bind each staff — it cannot be transferred to another player afterward. The Ghouling follows its owner automatically, teleports to its master if it falls behind, and can be resummoned after death.
Ghouling Commands
| Right-click (open air) | Creates disc; Ghouling stays in place |
| Shift + Right-click | Teleports Ghouling to your location |
| Right-click on entity | Orders Ghouling to attack that target |
| Right-click with Coffin/Sarcophagus | Equips storage container onto Ghouling |
Equipping the Ghouling with a
Sarcophagus is recommended over a Coffin, as the Sarcophagus has larger storage capacity. Only the staff's owner can access the Ghouling's storage, making it a secure mobile chest. Right-click the Ghouling with either container to equip it.
If your Ghouling disappears after a server restart or in multiplayer, navigate to your world save folder and find the graveyardGhoulingUUIDmapping.txt file. Delete the line with your player name to reset just your staff binding, or delete the entire file to reset all staves on the server.
Decorative Blocks and Storage
Coffins and Sarcophagus
Coffins are craftable in twelve wood variants (Oak, Birch, Spruce, Dark Oak, Jungle, Acacia, Mangrove, Bamboo, Cherry, Crimson, Warped) using eight Planks and one
Dark Iron Ingot. The
Sarcophagus uses Cobbled Deepslate in the same layout. Both function as double chest-sized storage. They can also be collected from structures without Silk Touch by breaking them.
Urns
Two urn types exist: Small Urns (craftable from eight Terracotta blocks of any color) and Glazed Urns (craftable from eight Glazed Terracotta of any color). Both are available in all sixteen dye colors. Despite the size difference, both hold the same amount — equal to a double chest by default, though this is configurable. They function as right-click storage and drop their contents when broken without Silk Touch.
Gravestones
Gravestones are craftable in eleven stone material variants: Cobblestone, Mossy Cobblestone, Deepslate, Blackstone, Cracked Polished Blackstone, Stone Bricks, Mossy Stone Bricks, Bricks, Gilded Blackstone, Sandstone, Red Sandstone, and Quartz Bricks. Each requires seven of the material. Place a Gravestone and right-click it to write a custom epitaph — useful for memorializing lost pets.
Dark Iron Blocks and Fixtures
The Dark Iron set includes
Dark Iron Bars (16 per recipe),
Dark Iron Door (3 per recipe),
Dark Iron Trapdoor (2 per recipe), and
Dark Iron Block (decorative). Fire Braziers and Soul Fire Braziers are lit with Flint and Steel and make excellent atmospheric lighting. Candle Holders each require two Dark Iron Ingots.
Skeleton Decorations and the Ossuary
Skeleton and Wither Skeleton decorative blocks — including Lying Skeleton, Leaning Skeleton, Skull Pile, Skull on Pike, Skeleton Hand, Torso Pile, Hanged Skeleton, and their Wither Skeleton equivalents — are found in structures. They drop four Bones each when broken without Silk Touch. The
Ossuary block is craftable and serves as a conversion station: insert a Bone Block to craft any of the skeleton decoration blocks.
Decorative Crafting







Ceramics blocks are found only in structures and cannot be picked up with Silk Touch or crafted. Break them to obtain the items inside (seeds, minerals, mob drops). They place like Sea Pickles, meaning multiple can stack in one block.
Configuration
The config file is located at .minecraft/config/graveyard. It covers four main areas: structures, mobs, the Horde event, and the boss fight.
Each structure can be enabled or disabled individually. Mob spawn weight, group size, sunlight burning behavior, and Wither Rose damage response are configurable per mob. The Horde spawn frequency (default: every 24,000 ticks) and maximum group size (default: 40) can be adjusted or the feature disabled entirely. The Corrupted Champion's health, damage, phase configuration, number of summonable minions, and summoning requirements are all tunable. Changing spawn biomes requires a datapack rather than the config file.
Two boolean settings worth noting: urnHasDoubleInventory (default: true) controls whether Urns have double chest capacity, and enableBossMusic (default: true) controls the boss fight music track.
FAQ
How do I get Corruption?
Corruption drops from Ghouls, Revenants, Skeleton Creepers, Nightmares, Reapers, Corrupted Pillagers, Corrupted Vindicators, and Acolytes. It is also found directly in graves and graveyard structures. Nightmares drop the most (1-3 per kill), but Ghouls and Revenants are far more common sources.
Why won't the boss summon?
The ritual requires all three conditions to be met simultaneously: the three Ominous Bone Staff Fragments placed on the correct Corrupted Deepslate blocks in front of the
Altar, a completely full
Vial of Blood in hand, and it must be nighttime. If any condition is missing the Altar will not trigger. The placement spots for the fragments are the large dark blocks directly in front of the Altar — place them from upper to lower.
How do I find the Lich Prison?
The Lich Prison floats hundreds of blocks above frozen oceans and deep oceans. While sailing, look straight up periodically — it is easy to miss because it is far overhead. Bring an Elytra or plenty of building blocks to reach it. Some structures on the island include hidden passages through the two large pillars flanking the
Altar, though these do not contain special loot.
My Ghouling disappeared after a server restart — how do I fix it?
Navigate to your world save folder and find the graveyardGhoulingUUIDmapping.txt file. Delete the line containing your player name to reset your specific staff binding, or delete the entire file to reset all staff bindings on the server. After the reset, use the Bone Staff again to resummon your Ghouling.
Does The Graveyard add biomes?
The biomes — Haunted Forest, Haunted Lakes, Eroded Haunted Forest, and Ancient Dead Coral Reef — are now part of a separate companion mod called The Graveyard Biomes. They are not included in the base Graveyard mod and require a separate download if you want the custom biomes.
Can I use the Wraith-spawning coffins in the Crypt to farm?
Each Coffin and
Sarcophagus in the Crypt has a 20% chance to spawn a Wraith when opened. Wraiths burn in daylight and drop no items — only XP. While they can be used for XP farming in the Crypt, the risk from simultaneous spawns in a confined space makes it dangerous without good armor. The Crypt's natural mob density makes open combat a better XP source than deliberately triggering Wraiths.